virtualx-engine/thirdparty/directx_headers/include/directx/dxcore.h
Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00

41 lines
1.1 KiB
C++

/************************************************************
* *
* Copyright (c) Microsoft Corporation. *
* Licensed under the MIT license. *
* *
************************************************************/
#ifndef _DXCOREEXTMODULE_H_
#define _DXCOREEXTMODULE_H_
#include <winapifamily.h>
#include "dxcore_interface.h"
#pragma region Application Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
STDAPI
DXCoreCreateAdapterFactory(
REFIID riid,
_COM_Outptr_ void** ppvFactory
);
template <class T>
HRESULT
DXCoreCreateAdapterFactory(
_COM_Outptr_ T** ppvFactory
)
{
return DXCoreCreateAdapterFactory(IID_PPV_ARGS(ppvFactory));
}
#endif // (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) */
#pragma endregion
#endif // _DXCOREEXTMODULE_H_