virtualx-engine/modules/mono/editor
Ignacio Etcheverry f2a2293709 Mono/C#: Fix class parser incorrectly handling nested namespaces
It would incorrectly error thinking the nested namespace is being declared inside a struct/class. This was because of an incorrect nesting level being used for classes and structs.
2019-12-13 19:55:32 +01:00
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GodotTools Merge pull request #34181 from van800/rider 2019-12-11 09:20:31 +01:00
bindings_generator.cpp Make C# internal calls return structs as ref parameters 2019-11-15 03:22:25 +01:00
bindings_generator.h Make C# internal calls return structs as ref parameters 2019-11-15 03:22:25 +01:00
csharp_project.cpp C#: Fix detection of outdated release Godot API assemblies 2019-10-11 01:46:06 +02:00
csharp_project.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
editor_internal_calls.cpp Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
editor_internal_calls.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_export.cpp Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
godotsharp_export.h Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
script_class_parser.cpp Mono/C#: Fix class parser incorrectly handling nested namespaces 2019-12-13 19:55:32 +01:00
script_class_parser.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00