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effects
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Fix various bugs in GLES3 renderer that stopped it from running on web
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2022-08-01 16:45:32 -04:00 |
environment
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
shaders
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Merge pull request #62547 from clayjohn/ref_vec_pbr
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2022-08-08 10:18:32 +02:00 |
storage
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Fix macOS and iOS defines in the rendering code.
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2022-08-08 17:51:31 +03:00 |
rasterizer_canvas_gles3.cpp
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Check also GLES3 in CI
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2022-08-06 19:12:09 +02:00 |
rasterizer_canvas_gles3.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
rasterizer_gles3.cpp
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
rasterizer_gles3.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
rasterizer_scene_gles3.cpp
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Add a shadow opacity property to Light3D
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2022-08-07 11:06:32 +02:00 |
rasterizer_scene_gles3.h
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Add a shadow opacity property to Light3D
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2022-08-07 11:06:32 +02:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shader_gles3.cpp
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
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2022-05-24 11:00:34 -07:00 |
shader_gles3.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |