f2bc0cc966
Add one-way collisions and individual shape offsets for tilesets
286 lines
8.9 KiB
C++
286 lines
8.9 KiB
C++
/*************************************************************************/
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/* tile_set_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "tile_set_editor_plugin.h"
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#include "scene/2d/physics_body_2d.h"
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#include "scene/2d/sprite.h"
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void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
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tileset = p_tileset;
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}
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void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
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for (int i = 0; i < p_node->get_child_count(); i++) {
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Node *child = p_node->get_child(i);
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if (!child->cast_to<Sprite>()) {
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if (child->get_child_count() > 0) {
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_import_node(child, p_library);
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}
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continue;
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}
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Sprite *mi = child->cast_to<Sprite>();
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Ref<Texture> texture = mi->get_texture();
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Ref<Texture> normal_map = mi->get_normal_map();
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Ref<ShaderMaterial> material = mi->get_material();
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if (texture.is_null())
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continue;
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int id = p_library->find_tile_by_name(mi->get_name());
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if (id < 0) {
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id = p_library->get_last_unused_tile_id();
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p_library->create_tile(id);
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p_library->tile_set_name(id, mi->get_name());
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}
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p_library->tile_set_texture(id, texture);
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p_library->tile_set_normal_map(id, normal_map);
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p_library->tile_set_material(id, material);
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p_library->tile_set_modulate(id, mi->get_modulate());
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Vector2 phys_offset;
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Size2 s;
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if (mi->is_region()) {
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s = mi->get_region_rect().size;
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p_library->tile_set_region(id, mi->get_region_rect());
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} else {
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const int frame = mi->get_frame();
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const int hframes = mi->get_hframes();
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s = texture->get_size() / Size2(hframes, mi->get_vframes());
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p_library->tile_set_region(id, Rect2(Vector2(frame % hframes, frame / hframes) * s, s));
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}
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if (mi->is_centered()) {
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phys_offset += -s / 2;
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}
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Vector<Ref<Shape2D> > collisions;
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Ref<NavigationPolygon> nav_poly;
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Ref<OccluderPolygon2D> occluder;
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for (int j = 0; j < mi->get_child_count(); j++) {
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Node *child2 = mi->get_child(j);
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if (child2->cast_to<NavigationPolygonInstance>())
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nav_poly = child2->cast_to<NavigationPolygonInstance>()->get_navigation_polygon();
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if (child2->cast_to<LightOccluder2D>())
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occluder = child2->cast_to<LightOccluder2D>()->get_occluder_polygon();
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if (!child2->cast_to<StaticBody2D>())
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continue;
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StaticBody2D *sb = child2->cast_to<StaticBody2D>();
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List<uint32_t> shapes;
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sb->get_shape_owners(&shapes);
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for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
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Vector2 shape_offset = sb->shape_owner_get_transform(E->get()).get_origin();
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bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get());
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for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
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Ref<Shape> shape = sb->shape_owner_get_shape(E->get(), k);
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p_library->tile_add_shape(id, shape, shape_offset, one_way);
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}
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}
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}
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p_library->tile_set_texture_offset(id, mi->get_offset());
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p_library->tile_set_navigation_polygon(id, nav_poly);
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p_library->tile_set_light_occluder(id, occluder);
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p_library->tile_set_occluder_offset(id, -phys_offset);
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p_library->tile_set_navigation_polygon_offset(id, -phys_offset);
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}
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}
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void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_merge) {
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if (!p_merge)
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p_library->clear();
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_import_node(scene, p_library);
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}
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void TileSetEditor::_menu_confirm() {
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switch (option) {
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case MENU_OPTION_MERGE_FROM_SCENE:
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case MENU_OPTION_CREATE_FROM_SCENE: {
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EditorNode *en = editor;
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Node *scene = en->get_edited_scene();
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if (!scene)
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break;
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_import_scene(scene, tileset, option == MENU_OPTION_MERGE_FROM_SCENE);
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} break;
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}
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}
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void TileSetEditor::_name_dialog_confirm(const String &name) {
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switch (option) {
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case MENU_OPTION_REMOVE_ITEM: {
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int id = tileset->find_tile_by_name(name);
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if (id < 0 && name.is_valid_integer())
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id = name.to_int();
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if (tileset->has_tile(id)) {
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tileset->remove_tile(id);
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} else {
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err_dialog->set_text(TTR("Could not find tile:") + " " + name);
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err_dialog->popup_centered(Size2(300, 60));
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}
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} break;
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}
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}
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void TileSetEditor::_menu_cbk(int p_option) {
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option = p_option;
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switch (p_option) {
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case MENU_OPTION_ADD_ITEM: {
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tileset->create_tile(tileset->get_last_unused_tile_id());
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} break;
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case MENU_OPTION_REMOVE_ITEM: {
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nd->set_title(TTR("Remove Item"));
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nd->set_text(TTR("Item name or ID:"));
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nd->popup_centered(Size2(300, 95));
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} break;
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case MENU_OPTION_CREATE_FROM_SCENE: {
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cd->set_text(TTR("Create from scene?"));
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cd->popup_centered(Size2(300, 60));
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} break;
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case MENU_OPTION_MERGE_FROM_SCENE: {
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cd->set_text(TTR("Merge from scene?"));
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cd->popup_centered(Size2(300, 60));
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} break;
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}
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}
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Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge) {
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_import_scene(p_base_scene, ml, p_merge);
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return OK;
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}
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void TileSetEditor::_bind_methods() {
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ClassDB::bind_method("_menu_cbk", &TileSetEditor::_menu_cbk);
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ClassDB::bind_method("_menu_confirm", &TileSetEditor::_menu_confirm);
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ClassDB::bind_method("_name_dialog_confirm", &TileSetEditor::_name_dialog_confirm);
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}
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TileSetEditor::TileSetEditor(EditorNode *p_editor) {
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Panel *panel = memnew(Panel);
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panel->set_area_as_parent_rect();
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add_child(panel);
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MenuButton *options = memnew(MenuButton);
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panel->add_child(options);
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options->set_position(Point2(1, 1));
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options->set_text("Theme");
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options->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
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options->get_popup()->add_item(TTR("Remove Item"), MENU_OPTION_REMOVE_ITEM);
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Create from Scene"), MENU_OPTION_CREATE_FROM_SCENE);
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options->get_popup()->add_item(TTR("Merge from Scene"), MENU_OPTION_MERGE_FROM_SCENE);
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options->get_popup()->connect("id_pressed", this, "_menu_cbk");
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editor = p_editor;
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cd = memnew(ConfirmationDialog);
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add_child(cd);
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cd->get_ok()->connect("pressed", this, "_menu_confirm");
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nd = memnew(EditorNameDialog);
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add_child(nd);
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nd->set_hide_on_ok(true);
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nd->get_line_edit()->set_margin(MARGIN_TOP, 28);
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nd->connect("name_confirmed", this, "_name_dialog_confirm");
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err_dialog = memnew(AcceptDialog);
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add_child(err_dialog);
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err_dialog->set_title(TTR("Error"));
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}
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void TileSetEditorPlugin::edit(Object *p_node) {
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if (p_node && p_node->cast_to<TileSet>()) {
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tileset_editor->edit(p_node->cast_to<TileSet>());
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tileset_editor->show();
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} else
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tileset_editor->hide();
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}
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bool TileSetEditorPlugin::handles(Object *p_node) const {
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return p_node->is_class("TileSet");
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}
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void TileSetEditorPlugin::make_visible(bool p_visible) {
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if (p_visible)
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tileset_editor->show();
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else
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tileset_editor->hide();
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}
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TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) {
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tileset_editor = memnew(TileSetEditor(p_node));
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p_node->get_viewport()->add_child(tileset_editor);
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tileset_editor->set_area_as_parent_rect();
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tileset_editor->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
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tileset_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN);
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tileset_editor->set_end(Point2(0, 22));
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tileset_editor->hide();
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}
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