virtualx-engine/modules/csg/doc_classes/CSGCylinder.xml
Rémi Verschelde ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00

35 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGCylinder" inherits="CSGPrimitive" category="Core" version="3.2">
<brief_description>
A CSG Cylinder shape.
</brief_description>
<description>
This node allows you to create a cylinder (or cone) for use with the CSG system.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="cone" type="bool" setter="set_cone" getter="is_cone">
If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
</member>
<member name="height" type="float" setter="set_height" getter="get_height">
The height of the cylinder.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the cylinder.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius">
The radius of the cylinder.
</member>
<member name="sides" type="int" setter="set_sides" getter="get_sides">
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
</member>
</members>
<constants>
</constants>
</class>