virtualx-engine/scene/3d/portal.cpp
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00

231 lines
7.3 KiB
C++

/*************************************************************************/
/* portal.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "portal.h"
#include "project_settings.h"
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
// FIXME: This will be removed, kept as reference for new implementation
#if 0
bool Portal::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "shape") {
PoolVector<float> src_coords = p_value;
Vector<Point2> points;
int src_coords_size = src_coords.size();
ERR_FAIL_COND_V(src_coords_size % 2, false);
points.resize(src_coords_size / 2);
for (int i = 0; i < points.size(); i++) {
points[i].x = src_coords[i * 2 + 0];
points[i].y = src_coords[i * 2 + 1];
set_shape(points);
}
} else if (p_name == "enabled") {
set_enabled(p_value);
} else if (p_name == "disable_distance") {
set_disable_distance(p_value);
} else if (p_name == "disabled_color") {
set_disabled_color(p_value);
} else if (p_name == "connect_range") {
set_connect_range(p_value);
} else
return false;
return true;
}
bool Portal::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "shape") {
Vector<Point2> points = get_shape();
PoolVector<float> dst_coords;
dst_coords.resize(points.size() * 2);
for (int i = 0; i < points.size(); i++) {
dst_coords.set(i * 2 + 0, points[i].x);
dst_coords.set(i * 2 + 1, points[i].y);
}
r_ret = dst_coords;
} else if (p_name == "enabled") {
r_ret = is_enabled();
} else if (p_name == "disable_distance") {
r_ret = get_disable_distance();
} else if (p_name == "disabled_color") {
r_ret = get_disabled_color();
} else if (p_name == "connect_range") {
r_ret = get_connect_range();
} else
return false;
return true;
}
void Portal::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::POOL_REAL_ARRAY, "shape"));
p_list->push_back(PropertyInfo(Variant::BOOL, "enabled"));
p_list->push_back(PropertyInfo(Variant::REAL, "disable_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"));
p_list->push_back(PropertyInfo(Variant::COLOR, "disabled_color"));
p_list->push_back(PropertyInfo(Variant::REAL, "connect_range", PROPERTY_HINT_RANGE, "0.1,4096,0.01"));
}
AABB Portal::get_aabb() const {
return aabb;
}
PoolVector<Face3> Portal::get_faces(uint32_t p_usage_flags) const {
if (!(p_usage_flags & FACES_ENCLOSING))
return PoolVector<Face3>();
Vector<Point2> shape = get_shape();
if (shape.size() == 0)
return PoolVector<Face3>();
Vector2 center;
for (int i = 0; i < shape.size(); i++) {
center += shape[i];
}
PoolVector<Face3> ret;
center /= shape.size();
for (int i = 0; i < shape.size(); i++) {
int n = (i + 1) % shape.size();
Face3 f;
f.vertex[0] = Vector3(center.x, center.y, 0);
f.vertex[1] = Vector3(shape[i].x, shape[i].y, 0);
f.vertex[2] = Vector3(shape[n].x, shape[n].y, 0);
ret.push_back(f);
}
return ret;
}
void Portal::set_shape(const Vector<Point2> &p_shape) {
VisualServer::get_singleton()->portal_set_shape(portal, p_shape);
shape = p_shape;
update_gizmo();
}
Vector<Point2> Portal::get_shape() const {
return shape;
}
void Portal::set_connect_range(float p_range) {
connect_range = p_range;
//VisualServer::get_singleton()->portal_set_connect_range(portal,p_range);
}
float Portal::get_connect_range() const {
return connect_range;
}
void Portal::set_enabled(bool p_enabled) {
enabled = p_enabled;
VisualServer::get_singleton()->portal_set_enabled(portal, enabled);
}
bool Portal::is_enabled() const {
return enabled;
}
void Portal::set_disable_distance(float p_distance) {
disable_distance = p_distance;
VisualServer::get_singleton()->portal_set_disable_distance(portal, disable_distance);
}
float Portal::get_disable_distance() const {
return disable_distance;
}
void Portal::set_disabled_color(const Color &p_disabled_color) {
disabled_color = p_disabled_color;
VisualServer::get_singleton()->portal_set_disabled_color(portal, disabled_color);
}
Color Portal::get_disabled_color() const {
return disabled_color;
}
void Portal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "points"), &Portal::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &Portal::get_shape);
ClassDB::bind_method(D_METHOD("set_enabled", "enable"), &Portal::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &Portal::is_enabled);
ClassDB::bind_method(D_METHOD("set_disable_distance", "distance"), &Portal::set_disable_distance);
ClassDB::bind_method(D_METHOD("get_disable_distance"), &Portal::get_disable_distance);
ClassDB::bind_method(D_METHOD("set_disabled_color", "color"), &Portal::set_disabled_color);
ClassDB::bind_method(D_METHOD("get_disabled_color"), &Portal::get_disabled_color);
ClassDB::bind_method(D_METHOD("set_connect_range", "range"), &Portal::set_connect_range);
ClassDB::bind_method(D_METHOD("get_connect_range"), &Portal::get_connect_range);
}
Portal::Portal() {
portal = VisualServer::get_singleton()->portal_create();
Vector<Point2> points;
points.push_back(Point2(-1, 1));
points.push_back(Point2(1, 1));
points.push_back(Point2(1, -1));
points.push_back(Point2(-1, -1));
set_shape(points); // default shape
set_connect_range(0.8);
set_disable_distance(50);
set_enabled(true);
set_base(portal);
}
Portal::~Portal() {
VisualServer::get_singleton()->free(portal);
}
#endif