virtualx-engine/platform/iphone/godot_view_gesture_recognizer.h
Sergey Minakov e6d7e01a72 iOS: added delay gesture recognizer
This gesture recognizer will prevent GodotView from processing unwanted gestures.
Emulates UIScrollView behavior.
Fires delayed touches on significant movement.
2020-07-26 16:05:58 +03:00

44 lines
2.7 KiB
C++

/*************************************************************************/
/* godot_view_gesture_recognizer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/*************************************************************************/
// GLViewGestureRecognizer allows iOS gestures to work currectly by
// emulating UIScrollView's UIScrollViewDelayedTouchesBeganGestureRecognizer.
// It catches all gestures incoming to UIView and delays them for 150ms
// (the same value used by UIScrollViewDelayedTouchesBeganGestureRecognizer)
// If touch cancelation or end message is fired it fires delayed
// begin touch immediately as well as last touch signal
#import <UIKit/UIKit.h>
@interface GodotViewGestureRecognizer : UIGestureRecognizer
- (instancetype)init;
@end