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shaders
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Merge pull request #46932 from JFonS/fix_lm_capture_env
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2021-03-12 12:30:36 +01:00 |
rasterizer_canvas_base_gles2.cpp
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Renaming rendering/2d project settings.
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2021-03-01 11:38:46 +00:00 |
rasterizer_canvas_base_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles2.cpp
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Batching - separate single item from large fvf logic
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2021-03-17 15:38:21 +00:00 |
rasterizer_canvas_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_gles2.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_scene_gles2.cpp
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Take resolution into account when setting the max shadow cubemap size
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2021-03-22 23:11:38 -07:00 |
rasterizer_scene_gles2.h
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GLES2 fix for consistent light ordering with BVH
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2021-02-24 17:25:28 +00:00 |
rasterizer_storage_gles2.cpp
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Merge pull request #47160 from puchik/shadow-filter-resolution
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2021-03-23 09:45:14 +01:00 |
rasterizer_storage_gles2.h
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Take resolution into account when setting the max shadow cubemap size
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2021-03-22 23:11:38 -07:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
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Batching - use FINAL_MODULATE_ALIAS in shaders
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2021-03-11 17:07:19 +00:00 |
shader_compiler_gles2.h
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CPU lightmapper fixes.
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2021-01-15 12:32:54 +01:00 |
shader_gles2.cpp
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[GLES2] Fix binding 3D Transforms to mat4 uniforms
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2021-02-03 17:36:21 -06:00 |
shader_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |