.. |
shaders
|
Merge pull request #46932 from JFonS/fix_lm_capture_env
|
2021-03-12 12:30:36 +01:00 |
rasterizer_canvas_base_gles3.cpp
|
Renaming rendering/2d project settings.
|
2021-03-01 11:38:46 +00:00 |
rasterizer_canvas_base_gles3.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles3.cpp
|
Batching - separate single item from large fvf logic
|
2021-03-17 15:38:21 +00:00 |
rasterizer_canvas_gles3.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
rasterizer_gles3.cpp
|
Add anisotropic filtering to GLES2 backend
|
2021-02-02 01:40:58 -06:00 |
rasterizer_gles3.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
rasterizer_scene_gles3.cpp
|
Merge pull request #47160 from puchik/shadow-filter-resolution
|
2021-03-23 09:45:14 +01:00 |
rasterizer_scene_gles3.h
|
Various light culling fixes
|
2021-03-08 15:10:55 +01:00 |
rasterizer_storage_gles3.cpp
|
Merge pull request #47160 from puchik/shadow-filter-resolution
|
2021-03-23 09:45:14 +01:00 |
rasterizer_storage_gles3.h
|
Take resolution into account when setting the max shadow cubemap size
|
2021-03-22 23:11:38 -07:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
shader_compiler_gles3.cpp
|
Batching - use FINAL_MODULATE_ALIAS in shaders
|
2021-03-11 17:07:19 +00:00 |
shader_compiler_gles3.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
shader_gles3.cpp
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
shader_gles3.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |