Virtualx Game Engine. Forked from Godot 3.6
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Fabio Alessandrelli f39b46f7c1 [HTML5] Fix audio buffer size and latency hint.
The size of the audio buffer was incorrectly doubled when creating the
script processor.
latencyHint is expressed in seconds, not milliseconds.
Additionally, on some browsers it actually affect the performance and
stability of the audio driver.
For this reason it has been completely disabled (interactive) and a not
has been left for future reference.
2020-11-06 15:38:08 +01:00
.github Use the Dummy audio driver in CI to prevent spurious error messages 2020-10-31 19:35:20 +01:00
core Merge pull request #43259 from lyuma/get_parent_class_reentrancy_3.2 2020-11-01 12:56:56 +01:00
doc Document AtlasTexture not supporting repetition 2020-11-02 18:29:27 +01:00
drivers Merge pull request #43126 from lawnjelly/buffer_orphan_mode 2020-11-05 12:30:38 +01:00
editor Merge pull request #42942 from Calinou/add-viewport-debanding-3.2 2020-10-30 11:47:57 +01:00
main Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00
misc CI: Refactor Android workflow, use pre-installed SDK and NDK 2020-10-23 13:27:44 +02:00
modules Merge pull request #43298 from RevoluPowered/fbx-bugfix-mesh-compression-flags 2020-11-03 22:53:46 +01:00
platform [HTML5] Fix audio buffer size and latency hint. 2020-11-06 15:38:08 +01:00
scene Fix editor constant redraw from fxaa and debanding. 2020-11-02 10:13:18 +00:00
servers Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
thirdparty Merge pull request #42941 from RevoluPowered/fbx-3-2-2020 2020-10-30 17:34:28 +01:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore git: Ignore clangd cache folder 2020-09-10 13:11:04 +02:00
.mailmap Update AUTHORS and DONORS list 2020-09-08 17:23:16 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00
CHANGELOG.md Fix typos with codespell 2020-09-18 14:09:51 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 15:30:52 +02:00
COPYRIGHT.txt Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
DONORS.md Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Style: Add missing newlines to SVGs 2020-07-24 10:39:18 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py [3.2] Do not raise exception if iOS SDK is not installed. 2020-10-26 14:15:44 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Improve the project README 2020-08-14 00:32:04 +02:00
SConstruct SCons: Refactor and cleanup warnings definition 2020-10-19 16:09:59 +02:00
version.py Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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