c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
214 lines
5.7 KiB
C++
214 lines
5.7 KiB
C++
/*************************************************************************/
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/* translation_loader_po.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "translation_loader_po.h"
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#include "os/file_access.h"
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#include "translation.h"
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RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error, const String &p_path) {
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enum Status {
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STATUS_NONE,
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STATUS_READING_ID,
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STATUS_READING_STRING,
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};
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Status status=STATUS_NONE;
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String msg_id;
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String msg_str;
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String config;
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if (r_error)
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*r_error=ERR_FILE_CORRUPT;
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Ref<Translation> translation = Ref<Translation>( memnew( Translation ));
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int line = 1;
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while(true) {
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String l = f->get_line();
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if (f->eof_reached()) {
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if ( status == STATUS_READING_STRING) {
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if (msg_id!="")
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translation->add_message(msg_id,msg_str);
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else if (config=="")
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config=msg_str;
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break;
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} else if ( status==STATUS_NONE)
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break;
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memdelete(f);
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ERR_EXPLAIN(p_path+":"+itos(line)+" Unexpected EOF while reading 'msgid' at file: ");
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ERR_FAIL_V(RES());
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}
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l=l.strip_edges();
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if (l.begins_with("msgid")) {
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if (status==STATUS_READING_ID) {
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memdelete(f);
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ERR_EXPLAIN(p_path+":"+itos(line)+" Unexpected 'msgid', was expecting 'msgstr' while parsing: ");
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ERR_FAIL_V(RES());
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}
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if (msg_id!="")
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translation->add_message(msg_id,msg_str);
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else if (config=="")
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config=msg_str;
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l=l.substr(5,l.length()).strip_edges();
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status=STATUS_READING_ID;
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msg_id="";
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msg_str="";
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}
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if (l.begins_with("msgstr")) {
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if (status!=STATUS_READING_ID) {
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memdelete(f);
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ERR_EXPLAIN(p_path+":"+itos(line)+" Unexpected 'msgstr', was expecting 'msgid' while parsing: ");
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ERR_FAIL_V(RES());
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}
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l=l.substr(6,l.length()).strip_edges();
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status=STATUS_READING_STRING;
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}
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if (l=="" || l.begins_with("#")) {
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line++;
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continue; //nothing to read or comment
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}
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if (!l.begins_with("\"") || status==STATUS_NONE) {
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//not a string? failure!
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ERR_EXPLAIN(p_path+":"+itos(line)+" Invalid line '"+l+"' while parsing: ");
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ERR_FAIL_V(RES());
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}
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l=l.substr(1,l.length());
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//find final quote
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int end_pos=-1;
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for(int i=0;i<l.length();i++) {
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if (l[i]=='"' && (i==0 || l[i-1]!='\\')) {
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end_pos=i;
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break;
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}
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}
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if (end_pos==-1) {
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ERR_EXPLAIN(p_path+":"+itos(line)+" Expected '\"' at end of message while parsing file: ");
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ERR_FAIL_V(RES());
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}
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l=l.substr(0,end_pos);
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l=l.c_unescape();
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if (status==STATUS_READING_ID)
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msg_id+=l;
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else
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msg_str+=l;
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line++;
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}
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f->close();
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memdelete(f);
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if (config=="") {
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ERR_EXPLAIN("No config found in file: "+p_path);
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ERR_FAIL_V(RES());
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}
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Vector<String> configs = config.split("\n");
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for(int i=0;i<configs.size();i++) {
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String c = configs[i].strip_edges();
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int p = c.find(":");
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if (p==-1)
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continue;
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String prop = c.substr(0,p).strip_edges();
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String value = c.substr(p+1,c.length()).strip_edges();
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if (prop=="X-Language") {
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translation->set_locale(value);
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}
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}
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if (r_error)
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*r_error=OK;
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return translation;
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}
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RES TranslationLoaderPO::load(const String &p_path, const String& p_original_path, Error *r_error) {
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if (r_error)
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*r_error=ERR_CANT_OPEN;
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FileAccess *f=FileAccess::open(p_path,FileAccess::READ);
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ERR_FAIL_COND_V(!f,RES());
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return load_translation(f,r_error);
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}
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void TranslationLoaderPO::get_recognized_extensions(List<String> *p_extensions) const{
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p_extensions->push_back("po");
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//p_extensions->push_back("mo"); //mo in the future...
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}
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bool TranslationLoaderPO::handles_type(const String& p_type) const{
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return (p_type=="Translation");
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}
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String TranslationLoaderPO::get_resource_type(const String &p_path) const {
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if (p_path.extension().to_lower()=="po")
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return "Translation";
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return "";
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}
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TranslationLoaderPO::TranslationLoaderPO()
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{
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}
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