93b7406138
It's possible to link against system zlib on Linux, so we should use system paths.
18 lines
565 B
Python
18 lines
565 B
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
Import("env_modules")
|
|
|
|
env_fbx = env_modules.Clone()
|
|
|
|
# Make includes relative to the folder path specified here so our includes are clean
|
|
env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
|
|
|
|
if env["builtin_zlib"]:
|
|
env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
|
|
|
|
# Godot's own source files
|
|
env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
|
|
env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
|
|
env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp")
|
|
env_fbx.add_source_files(env.modules_sources, "*.cpp")
|