..
animated_sprite.cpp
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
2017-01-10 18:04:33 -03:00
animated_sprite.h
removed unnecesary modulate funtions, which were superseded by self_modulate
2017-01-08 12:31:14 -03:00
area_2d.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
area_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
back_buffer_copy.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
back_buffer_copy.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
camera_2d.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
camera_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
canvas_item.cpp
Fix modulate property bind to Color
2017-01-09 21:53:20 +09:00
canvas_item.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
canvas_modulate.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
canvas_modulate.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
collision_object_2d.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
collision_object_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
collision_polygon_2d.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
collision_polygon_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
collision_shape_2d.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
collision_shape_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
joints_2d.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
joints_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
light_2d.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
light_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
light_occluder_2d.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
light_occluder_2d.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
navigation2d.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
navigation2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
navigation_polygon.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
navigation_polygon.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
node_2d.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
node_2d.h
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
parallax_background.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
parallax_background.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
parallax_layer.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
parallax_layer.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
particles_2d.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
particles_2d.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
path_2d.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
path_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
path_texture.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
path_texture.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
physics_body_2d.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
physics_body_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
polygon_2d.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
polygon_2d.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
position_2d.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
position_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
ray_cast_2d.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
ray_cast_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
remote_transform_2d.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
remote_transform_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
sample_player_2d.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
sample_player_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
screen_button.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
screen_button.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
sound_player_2d.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
sound_player_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
sprite.cpp
removed unnecesary modulate funtions, which were superseded by self_modulate
2017-01-08 12:31:14 -03:00
sprite.h
removed unnecesary modulate funtions, which were superseded by self_modulate
2017-01-08 12:31:14 -03:00
tile_map.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
tile_map.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
visibility_notifier_2d.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
visibility_notifier_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
y_sort.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
y_sort.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00