virtualx-engine/servers/physics_2d
Marcel Admiraal 7e44682c03 Fix how Line2D obtains the other object's supports
Measure the distance from the line against the rotated object, not the
rotated line, when obtaining the object's supports against a line.
2020-10-03 12:59:34 +01:00
..
area_2d_sw.cpp Remove elements from monitored_bodies and monitored_areas as they are 2020-07-04 10:17:57 +01:00
area_2d_sw.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
area_pair_2d_sw.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
area_pair_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
body_2d_sw.cpp Wrap angles to (-pi, pi) in momentum calculation. 2020-08-26 08:25:28 -07:00
body_2d_sw.h Add override keywords. 2020-07-10 13:56:54 +01:00
body_pair_2d_sw.cpp Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrollably when colliding 2020-08-28 14:16:12 -04:00
body_pair_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
broad_phase_2d_basic.cpp Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D. 2020-06-08 17:46:21 +01:00
broad_phase_2d_basic.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
broad_phase_2d_hash_grid.cpp Trigger broadphase update when changing collision layer/mask, and 2020-06-27 18:34:16 +01:00
broad_phase_2d_hash_grid.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
broad_phase_2d_sw.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
broad_phase_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
collision_object_2d_sw.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_object_2d_sw.h Trigger broadphase update when changing collision layer/mask, and 2020-06-27 18:34:16 +01:00
collision_solver_2d_sat.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
collision_solver_2d_sat.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_solver_2d_sw.cpp Fix how Line2D obtains the other object's supports 2020-10-03 12:59:34 +01:00
collision_solver_2d_sw.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
constraint_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
joints_2d_sw.cpp Merge pull request #37350 from aaronfranke/force-impulse 2020-07-02 18:39:16 +02:00
joints_2d_sw.h Correct misspellings of damped spring. 2020-06-04 18:07:24 +01:00
physics_server_2d_sw.cpp Ignore thread models when compiling with NO_THREAD 2020-09-23 11:24:01 +02:00
physics_server_2d_sw.h Add override keywords. 2020-07-10 13:56:54 +01:00
physics_server_2d_wrap_mt.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
physics_server_2d_wrap_mt.h Ignore thread models when compiling with NO_THREAD 2020-09-23 11:24:01 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_2d_sw.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
shape_2d_sw.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
space_2d_sw.cpp Revert "Allow Area2D and 3D mouse events without a collision layer" 2020-07-27 22:45:01 +02:00
space_2d_sw.h Add override keywords. 2020-07-10 13:56:54 +01:00
step_2d_sw.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
step_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00