virtualx-engine/platform/x11
Rémi Verschelde d96842b80e freetype: Make it a module and split thirdparty library
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.

(cherry picked from commit edbc0c0d0b)
2016-10-30 14:51:33 +01:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
context_gl_x11.cpp x11: fix vsync support 2016-06-07 00:19:01 +02:00
context_gl_x11.h vsync support 2016-06-05 19:14:33 -03:00
detect.py freetype: Make it a module and split thirdparty library 2016-10-30 14:51:33 +01:00
godot_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick_linux.cpp Code cleanup in platform/x11 2016-07-21 21:11:34 +02:00
joystick_linux.h Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
key_mapping_x11.cpp Code cleanup in platform/x11 2016-07-21 21:11:34 +02:00
key_mapping_x11.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp x11: Fix event.is_action() for release of modifier keys 2016-10-09 17:20:57 +02:00
os_x11.h Implement OS.request_attention() for X11 2016-07-21 19:40:36 +02:00
platform_config.h glew: Split thirdparty files and isolate env 2016-10-30 14:51:33 +01:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00