b16c309f82
Happy new year to the wonderful Godot community!
327 lines
8.2 KiB
C++
327 lines
8.2 KiB
C++
/*************************************************************************/
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/* oa_hash_map.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OA_HASH_MAP_H
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#define OA_HASH_MAP_H
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#include "core/hashfuncs.h"
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#include "core/math/math_funcs.h"
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#include "core/os/copymem.h"
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#include "core/os/memory.h"
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/**
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* A HashMap implementation that uses open addressing with robinhood hashing.
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* Robinhood hashing swaps out entries that have a smaller probing distance
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* than the to-be-inserted entry, that evens out the average probing distance
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* and enables faster lookups.
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*
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* The entries are stored inplace, so huge keys or values might fill cache lines
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* a lot faster.
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*/
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template <class TKey, class TValue,
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class Hasher = HashMapHasherDefault,
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class Comparator = HashMapComparatorDefault<TKey> >
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class OAHashMap {
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private:
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TValue *values;
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TKey *keys;
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uint32_t *hashes;
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uint32_t capacity;
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uint32_t num_elements;
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static const uint32_t EMPTY_HASH = 0;
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static const uint32_t DELETED_HASH_BIT = 1 << 31;
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_FORCE_INLINE_ uint32_t _hash(const TKey &p_key) {
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uint32_t hash = Hasher::hash(p_key);
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if (hash == EMPTY_HASH) {
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hash = EMPTY_HASH + 1;
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} else if (hash & DELETED_HASH_BIT) {
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hash &= ~DELETED_HASH_BIT;
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}
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return hash;
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}
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_FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash) {
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p_hash = p_hash & ~DELETED_HASH_BIT; // we don't care if it was deleted or not
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uint32_t original_pos = p_hash % capacity;
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return p_pos - original_pos;
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}
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_FORCE_INLINE_ void _construct(uint32_t p_pos, uint32_t p_hash, const TKey &p_key, const TValue &p_value) {
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memnew_placement(&keys[p_pos], TKey(p_key));
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memnew_placement(&values[p_pos], TValue(p_value));
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hashes[p_pos] = p_hash;
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num_elements++;
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}
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bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) {
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uint32_t hash = _hash(p_key);
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uint32_t pos = hash % capacity;
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uint32_t distance = 0;
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while (42) {
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if (hashes[pos] == EMPTY_HASH) {
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return false;
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}
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if (distance > _get_probe_length(pos, hashes[pos])) {
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return false;
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}
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if (hashes[pos] == hash && Comparator::compare(keys[pos], p_key)) {
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r_pos = pos;
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return true;
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}
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pos = (pos + 1) % capacity;
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distance++;
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}
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}
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void _insert_with_hash(uint32_t p_hash, const TKey &p_key, const TValue &p_value) {
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uint32_t hash = p_hash;
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uint32_t distance = 0;
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uint32_t pos = hash % capacity;
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TKey key = p_key;
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TValue value = p_value;
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while (42) {
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if (hashes[pos] == EMPTY_HASH) {
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_construct(pos, hash, key, value);
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return;
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}
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// not an empty slot, let's check the probing length of the existing one
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uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos]);
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if (existing_probe_len < distance) {
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if (hashes[pos] & DELETED_HASH_BIT) {
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// we found a place where we can fit in!
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_construct(pos, hash, key, value);
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return;
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}
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SWAP(hash, hashes[pos]);
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SWAP(key, keys[pos]);
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SWAP(value, values[pos]);
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distance = existing_probe_len;
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}
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pos = (pos + 1) % capacity;
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distance++;
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}
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}
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void _resize_and_rehash() {
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TKey *old_keys = keys;
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TValue *old_values = values;
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uint32_t *old_hashes = hashes;
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uint32_t old_capacity = capacity;
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capacity = old_capacity * 2;
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num_elements = 0;
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keys = memnew_arr(TKey, capacity);
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values = memnew_arr(TValue, capacity);
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hashes = memnew_arr(uint32_t, capacity);
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for (uint32_t i = 0; i < capacity; i++) {
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hashes[i] = 0;
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}
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for (uint32_t i = 0; i < old_capacity; i++) {
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if (old_hashes[i] == EMPTY_HASH) {
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continue;
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}
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if (old_hashes[i] & DELETED_HASH_BIT) {
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continue;
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}
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_insert_with_hash(old_hashes[i], old_keys[i], old_values[i]);
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}
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memdelete_arr(old_keys);
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memdelete_arr(old_values);
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memdelete_arr(old_hashes);
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}
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public:
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_FORCE_INLINE_ uint32_t get_capacity() const { return capacity; }
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_FORCE_INLINE_ uint32_t get_num_elements() const { return num_elements; }
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void insert(const TKey &p_key, const TValue &p_value) {
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if ((float)num_elements / (float)capacity > 0.9) {
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_resize_and_rehash();
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}
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uint32_t hash = _hash(p_key);
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_insert_with_hash(hash, p_key, p_value);
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}
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void set(const TKey &p_key, const TValue &p_data) {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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if (exists) {
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values[pos].~TValue();
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memnew_placement(&values[pos], TValue(p_data));
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} else {
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insert(p_key, p_data);
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}
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}
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/**
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* returns true if the value was found, false otherwise.
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*
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* if r_data is not NULL then the value will be written to the object
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* it points to.
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*/
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bool lookup(const TKey &p_key, TValue &r_data) {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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if (exists) {
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r_data.~TValue();
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memnew_placement(&r_data, TValue(values[pos]));
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return true;
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}
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return false;
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}
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_FORCE_INLINE_ bool has(const TKey &p_key) {
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uint32_t _pos = 0;
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return _lookup_pos(p_key, _pos);
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}
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void remove(const TKey &p_key) {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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if (!exists) {
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return;
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}
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hashes[pos] |= DELETED_HASH_BIT;
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values[pos].~TValue();
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keys[pos].~TKey();
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num_elements--;
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}
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struct Iterator {
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bool valid;
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const TKey *key;
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const TValue *value;
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private:
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uint32_t pos;
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friend class OAHashMap;
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};
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Iterator iter() const {
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Iterator it;
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it.valid = true;
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it.pos = 0;
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return next_iter(it);
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}
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Iterator next_iter(const Iterator &p_iter) const {
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if (!p_iter.valid) {
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return p_iter;
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}
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Iterator it;
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it.valid = false;
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it.pos = p_iter.pos;
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it.key = NULL;
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it.value = NULL;
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for (uint32_t i = it.pos; i < capacity; i++) {
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it.pos = i + 1;
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if (hashes[i] == EMPTY_HASH) {
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continue;
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}
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if (hashes[i] & DELETED_HASH_BIT) {
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continue;
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}
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it.valid = true;
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it.key = &keys[i];
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it.value = &values[i];
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return it;
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}
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return it;
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}
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OAHashMap(uint32_t p_initial_capacity = 64) {
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capacity = p_initial_capacity;
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num_elements = 0;
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keys = memnew_arr(TKey, p_initial_capacity);
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values = memnew_arr(TValue, p_initial_capacity);
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hashes = memnew_arr(uint32_t, p_initial_capacity);
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for (uint32_t i = 0; i < p_initial_capacity; i++) {
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hashes[i] = 0;
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}
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}
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~OAHashMap() {
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memdelete_arr(keys);
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memdelete_arr(values);
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memdelete_arr(hashes);
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}
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};
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#endif
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