virtualx-engine/servers/audio/effects/audio_effect_pitch_shift.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

129 lines
4.6 KiB
C++

/*************************************************************************/
/* audio_effect_pitch_shift.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_EFFECT_PITCH_SHIFT_H
#define AUDIO_EFFECT_PITCH_SHIFT_H
#include "servers/audio/audio_effect.h"
class SMBPitchShift {
enum {
MAX_FRAME_LENGTH = 8192
};
float gInFIFO[MAX_FRAME_LENGTH];
float gOutFIFO[MAX_FRAME_LENGTH];
float gFFTworksp[2 * MAX_FRAME_LENGTH];
float gLastPhase[MAX_FRAME_LENGTH / 2 + 1];
float gSumPhase[MAX_FRAME_LENGTH / 2 + 1];
float gOutputAccum[2 * MAX_FRAME_LENGTH];
float gAnaFreq[MAX_FRAME_LENGTH];
float gAnaMagn[MAX_FRAME_LENGTH];
float gSynFreq[MAX_FRAME_LENGTH];
float gSynMagn[MAX_FRAME_LENGTH];
long gRover;
void smbFft(float *fftBuffer, long fftFrameSize, long sign);
public:
void PitchShift(float pitchShift, long numSampsToProcess, long fftFrameSize, long osamp, float sampleRate, float *indata, float *outdata, int stride);
SMBPitchShift() {
gRover = 0;
memset(gInFIFO, 0, MAX_FRAME_LENGTH * sizeof(float));
memset(gOutFIFO, 0, MAX_FRAME_LENGTH * sizeof(float));
memset(gFFTworksp, 0, 2 * MAX_FRAME_LENGTH * sizeof(float));
memset(gLastPhase, 0, (MAX_FRAME_LENGTH / 2 + 1) * sizeof(float));
memset(gSumPhase, 0, (MAX_FRAME_LENGTH / 2 + 1) * sizeof(float));
memset(gOutputAccum, 0, 2 * MAX_FRAME_LENGTH * sizeof(float));
memset(gAnaFreq, 0, MAX_FRAME_LENGTH * sizeof(float));
memset(gAnaMagn, 0, MAX_FRAME_LENGTH * sizeof(float));
}
};
class AudioEffectPitchShift;
class AudioEffectPitchShiftInstance : public AudioEffectInstance {
GDCLASS(AudioEffectPitchShiftInstance, AudioEffectInstance);
friend class AudioEffectPitchShift;
Ref<AudioEffectPitchShift> base;
int fft_size;
SMBPitchShift shift_l;
SMBPitchShift shift_r;
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
class AudioEffectPitchShift : public AudioEffect {
GDCLASS(AudioEffectPitchShift, AudioEffect);
public:
friend class AudioEffectPitchShiftInstance;
enum FFT_Size {
FFT_SIZE_256,
FFT_SIZE_512,
FFT_SIZE_1024,
FFT_SIZE_2048,
FFT_SIZE_4096,
FFT_SIZE_MAX
};
float pitch_scale;
int oversampling;
FFT_Size fft_size;
float wet;
float dry;
bool filter;
protected:
static void _bind_methods();
public:
Ref<AudioEffectInstance> instance();
void set_pitch_scale(float p_pitch_scale);
float get_pitch_scale() const;
void set_oversampling(int p_oversampling);
int get_oversampling() const;
void set_fft_size(FFT_Size);
FFT_Size get_fft_size() const;
AudioEffectPitchShift();
};
VARIANT_ENUM_CAST(AudioEffectPitchShift::FFT_Size);
#endif // AUDIO_EFFECT_PITCH_SHIFT_H