f4cb88e232
In small batches using hardware transform, vertices would be drawn in incorrect positions due to the item transform being applied twice - once in the transform uniform, and once from the transform passed as a vertex attribute. This PR alters the shader to ignore uniform transforms when using large FVF. |
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batch_diagnose.inc | ||
rasterizer_array.h | ||
rasterizer_canvas_batcher.h | ||
rasterizer_storage_common.h | ||
SCsub |