virtualx-engine/drivers/gles_common
lawnjelly f4cb88e232 Fix transforms in custom shaders using large FVF
In small batches using hardware transform, vertices would be drawn in incorrect positions due to the item transform being applied twice - once in the transform uniform, and once from the transform passed as a vertex attribute.

This PR alters the shader to ignore uniform transforms when using large FVF.
2020-10-25 12:57:42 +00:00
..
batch_diagnose.inc Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_array.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_canvas_batcher.h Fix transforms in custom shaders using large FVF 2020-10-25 12:57:42 +00:00
rasterizer_storage_common.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00