f8db8a3faa
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
335 lines
11 KiB
C++
335 lines
11 KiB
C++
/*************************************************************************/
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/* cube_grid_theme_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "cube_grid_theme_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "main/main.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/navigation_mesh.h"
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#include "scene/3d/physics_body.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/packed_scene.h"
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void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_theme) {
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theme = p_theme;
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if (theme.is_valid())
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menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !theme->has_meta("_editor_source_scene"));
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}
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void MeshLibraryEditor::_menu_confirm() {
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switch (option) {
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case MENU_OPTION_REMOVE_ITEM: {
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theme->remove_item(to_erase);
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} break;
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case MENU_OPTION_UPDATE_FROM_SCENE: {
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String existing = theme->get_meta("_editor_source_scene");
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ERR_FAIL_COND(existing == "");
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_import_scene_cbk(existing);
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} break;
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default: {};
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}
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}
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void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
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if (!p_merge)
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p_library->clear();
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for (int i = 0; i < p_scene->get_child_count(); i++) {
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Node *child = p_scene->get_child(i);
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if (!child->cast_to<MeshInstance>()) {
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if (child->get_child_count() > 0) {
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child = child->get_child(0);
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if (!child->cast_to<MeshInstance>()) {
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continue;
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}
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} else
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continue;
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}
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MeshInstance *mi = child->cast_to<MeshInstance>();
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Ref<Mesh> mesh = mi->get_mesh();
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if (mesh.is_null())
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continue;
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int id = p_library->find_item_name(mi->get_name());
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if (id < 0) {
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id = p_library->get_last_unused_item_id();
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p_library->create_item(id);
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p_library->set_item_name(id, mi->get_name());
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}
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p_library->set_item_mesh(id, mesh);
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Ref<Shape> collision;
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for (int j = 0; j < mi->get_child_count(); j++) {
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#if 1
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Node *child2 = mi->get_child(j);
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if (!child2->cast_to<StaticBody>())
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continue;
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StaticBody *sb = child2->cast_to<StaticBody>();
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if (sb->get_shape_count() == 0)
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continue;
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collision = sb->get_shape(0);
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if (!collision.is_null())
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break;
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#endif
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}
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if (!collision.is_null()) {
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p_library->set_item_shape(id, collision);
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}
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Ref<NavigationMesh> navmesh;
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for (int j = 0; j < mi->get_child_count(); j++) {
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Node *child2 = mi->get_child(j);
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if (!child2->cast_to<NavigationMeshInstance>())
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continue;
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NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>();
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navmesh = sb->get_navigation_mesh();
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if (!navmesh.is_null())
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break;
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}
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if (!navmesh.is_null()) {
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p_library->set_item_navmesh(id, navmesh);
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}
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}
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//generate previews!
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if (1) {
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Vector<int> ids = p_library->get_item_list();
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RID vp = VS::get_singleton()->viewport_create();
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VS::ViewportRect vr;
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vr.x = 0;
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vr.y = 0;
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vr.width = EditorSettings::get_singleton()->get("grid_map/preview_size");
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vr.height = EditorSettings::get_singleton()->get("grid_map/preview_size");
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VS::get_singleton()->viewport_set_rect(vp, vr);
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VS::get_singleton()->viewport_set_as_render_target(vp, true);
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VS::get_singleton()->viewport_set_render_target_update_mode(vp, VS::RENDER_TARGET_UPDATE_ALWAYS);
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RID scen = VS::get_singleton()->scenario_create();
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VS::get_singleton()->viewport_set_scenario(vp, scen);
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RID cam = VS::get_singleton()->camera_create();
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VS::get_singleton()->camera_set_transform(cam, Transform());
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VS::get_singleton()->viewport_attach_camera(vp, cam);
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RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
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RID lightinst = VS::get_singleton()->instance_create2(light, scen);
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VS::get_singleton()->camera_set_orthogonal(cam, 1.0, 0.01, 1000.0);
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EditorProgress ep("mlib", TTR("Creating Mesh Library"), ids.size());
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for (int i = 0; i < ids.size(); i++) {
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int id = ids[i];
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Ref<Mesh> mesh = p_library->get_item_mesh(id);
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if (!mesh.is_valid())
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continue;
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AABB aabb = mesh->get_aabb();
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print_line("aabb: " + aabb);
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Vector3 ofs = aabb.pos + aabb.size * 0.5;
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aabb.pos -= ofs;
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Transform xform;
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xform.basis = Matrix3().rotated(Vector3(0, 1, 0), Math_PI * 0.25);
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xform.basis = Matrix3().rotated(Vector3(1, 0, 0), -Math_PI * 0.25) * xform.basis;
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AABB rot_aabb = xform.xform(aabb);
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print_line("rot_aabb: " + rot_aabb);
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float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
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if (m == 0)
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continue;
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m = 1.0 / m;
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m *= 0.5;
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print_line("scale: " + rtos(m));
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xform.basis.scale(Vector3(m, m, m));
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xform.origin = -xform.basis.xform(ofs); //-ofs*m;
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xform.origin.z -= rot_aabb.size.z * 2;
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RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scen);
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VS::get_singleton()->instance_set_transform(inst, xform);
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ep.step(TTR("Thumbnail.."), i);
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VS::get_singleton()->viewport_queue_screen_capture(vp);
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Main::iteration();
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Image img = VS::get_singleton()->viewport_get_screen_capture(vp);
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ERR_CONTINUE(img.empty());
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Ref<ImageTexture> it(memnew(ImageTexture));
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it->create_from_image(img);
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p_library->set_item_preview(id, it);
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// print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
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VS::get_singleton()->free(inst);
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}
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VS::get_singleton()->free(lightinst);
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VS::get_singleton()->free(light);
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VS::get_singleton()->free(vp);
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VS::get_singleton()->free(cam);
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VS::get_singleton()->free(scen);
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}
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}
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void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
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print_line("Impot Callback!");
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Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
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ERR_FAIL_COND(ps.is_null());
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Node *scene = ps->instance();
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_import_scene(scene, theme, option == MENU_OPTION_UPDATE_FROM_SCENE);
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memdelete(scene);
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theme->set_meta("_editor_source_scene", p_str);
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menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
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}
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Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) {
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_import_scene(p_base_scene, ml, p_merge);
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return OK;
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}
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void MeshLibraryEditor::_menu_cbk(int p_option) {
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option = p_option;
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switch (p_option) {
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case MENU_OPTION_ADD_ITEM: {
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theme->create_item(theme->get_last_unused_item_id());
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} break;
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case MENU_OPTION_REMOVE_ITEM: {
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String p = editor->get_property_editor()->get_selected_path();
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if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
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to_erase = p.get_slice("/", 3).to_int();
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cd->set_text(vformat(TTR("Remove item %d?"), to_erase));
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cd->popup_centered(Size2(300, 60));
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}
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} break;
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case MENU_OPTION_IMPORT_FROM_SCENE: {
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file->popup_centered_ratio();
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} break;
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case MENU_OPTION_UPDATE_FROM_SCENE: {
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cd->set_text("Update from existing scene?:\n" + String(theme->get_meta("_editor_source_scene")));
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cd->popup_centered(Size2(500, 60));
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} break;
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}
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}
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void MeshLibraryEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk);
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ObjectTypeDB::bind_method("_menu_confirm", &MeshLibraryEditor::_menu_confirm);
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ObjectTypeDB::bind_method("_import_scene_cbk", &MeshLibraryEditor::_import_scene_cbk);
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}
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MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
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file = memnew(EditorFileDialog);
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file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
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//not for now?
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
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file->clear_filters();
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file->set_title(TTR("Import Scene"));
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for (int i = 0; i < extensions.size(); i++) {
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file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
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}
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add_child(file);
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file->connect("file_selected", this, "_import_scene_cbk");
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Panel *panel = memnew(Panel);
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panel->set_area_as_parent_rect();
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add_child(panel);
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MenuButton *options = memnew(MenuButton);
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panel->add_child(options);
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options->set_pos(Point2(1, 1));
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options->set_text("Theme");
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options->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
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options->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE);
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options->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
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options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
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options->get_popup()->connect("item_pressed", this, "_menu_cbk");
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menu = options;
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editor = p_editor;
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cd = memnew(ConfirmationDialog);
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add_child(cd);
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cd->get_ok()->connect("pressed", this, "_menu_confirm");
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}
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void MeshLibraryEditorPlugin::edit(Object *p_node) {
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if (p_node && p_node->cast_to<MeshLibrary>()) {
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theme_editor->edit(p_node->cast_to<MeshLibrary>());
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theme_editor->show();
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} else
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theme_editor->hide();
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}
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bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
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return p_node->is_type("MeshLibrary");
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}
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void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
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if (p_visible)
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theme_editor->show();
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else
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theme_editor->hide();
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}
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MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
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EDITOR_DEF("grid_map/preview_size", 64);
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theme_editor = memnew(MeshLibraryEditor(p_node));
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p_node->get_viewport()->add_child(theme_editor);
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theme_editor->set_area_as_parent_rect();
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theme_editor->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
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theme_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN);
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theme_editor->set_end(Point2(0, 22));
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theme_editor->hide();
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}
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