f8db8a3faa
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2964 lines
80 KiB
C++
2964 lines
80 KiB
C++
/*************************************************************************/
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/* spatial_editor_gizmos.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "spatial_editor_gizmos.h"
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#include "geometry.h"
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#include "quick_hull.h"
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#include "scene/3d/camera.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/surface_tool.h"
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// Keep small children away from this file.
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// It's so ugly it will eat them alive
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#define HANDLE_HALF_SIZE 0.05
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void EditorSpatialGizmo::clear() {
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for (int i = 0; i < instances.size(); i++) {
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if (instances[i].instance.is_valid())
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VS::get_singleton()->free(instances[i].instance);
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}
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billboard_handle = false;
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collision_segments.clear();
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collision_mesh = Ref<TriangleMesh>();
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instances.clear();
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handles.clear();
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secondary_handles.clear();
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}
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void EditorSpatialGizmo::redraw() {
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if (get_script_instance() && get_script_instance()->has_method("redraw"))
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get_script_instance()->call("redraw");
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}
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void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) {
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instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
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VS::get_singleton()->instance_attach_object_instance_ID(instance, p_base->get_instance_ID());
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if (billboard)
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VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_BILLBOARD, true);
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if (unscaled)
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VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_DEPH_SCALE, true);
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if (skeleton.is_valid())
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VS::get_singleton()->instance_attach_skeleton(instance, skeleton);
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if (extra_margin)
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VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF);
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VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_RECEIVE_SHADOWS, false);
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VS::get_singleton()->instance_set_layer_mask(instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
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}
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void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const RID &p_skeleton) {
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ERR_FAIL_COND(!spatial_node);
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Instance ins;
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ins.billboard = p_billboard;
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ins.mesh = p_mesh;
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ins.skeleton = p_skeleton;
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if (valid) {
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ins.create_instance(spatial_node);
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VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
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}
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instances.push_back(ins);
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}
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void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard) {
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ERR_FAIL_COND(!spatial_node);
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Instance ins;
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Ref<Mesh> mesh = memnew(Mesh);
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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a[Mesh::ARRAY_VERTEX] = p_lines;
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DVector<Color> color;
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color.resize(p_lines.size());
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{
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DVector<Color>::Write w = color.write();
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for (int i = 0; i < p_lines.size(); i++) {
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if (is_selected())
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w[i] = Color(1, 1, 1, 0.6);
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else
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w[i] = Color(1, 1, 1, 0.25);
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}
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}
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a[Mesh::ARRAY_COLOR] = color;
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mesh->add_surface(Mesh::PRIMITIVE_LINES, a);
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mesh->surface_set_material(0, p_material);
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if (p_billboard) {
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float md = 0;
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for (int i = 0; i < p_lines.size(); i++) {
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md = MAX(0, p_lines[i].length());
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}
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if (md) {
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mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
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}
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}
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ins.billboard = p_billboard;
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ins.mesh = mesh;
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if (valid) {
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ins.create_instance(spatial_node);
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VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
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}
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instances.push_back(ins);
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}
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void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale) {
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ERR_FAIL_COND(!spatial_node);
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Instance ins;
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Vector<Vector3> vs;
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Vector<Vector2> uv;
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vs.push_back(Vector3(-p_scale, p_scale, 0));
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vs.push_back(Vector3(p_scale, p_scale, 0));
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vs.push_back(Vector3(p_scale, -p_scale, 0));
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vs.push_back(Vector3(-p_scale, -p_scale, 0));
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uv.push_back(Vector2(1, 0));
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uv.push_back(Vector2(0, 0));
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uv.push_back(Vector2(0, 1));
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uv.push_back(Vector2(1, 1));
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Ref<Mesh> mesh = memnew(Mesh);
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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a[Mesh::ARRAY_VERTEX] = vs;
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a[Mesh::ARRAY_TEX_UV] = uv;
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mesh->add_surface(Mesh::PRIMITIVE_TRIANGLE_FAN, a);
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mesh->surface_set_material(0, p_material);
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if (true) {
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float md = 0;
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for (int i = 0; i < vs.size(); i++) {
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md = MAX(0, vs[i].length());
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}
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if (md) {
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mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
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}
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}
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ins.mesh = mesh;
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ins.unscaled = true;
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ins.billboard = true;
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if (valid) {
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ins.create_instance(spatial_node);
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VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
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}
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instances.push_back(ins);
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}
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void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh) {
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collision_mesh = p_tmesh;
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}
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void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
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int from = collision_segments.size();
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collision_segments.resize(from + p_lines.size());
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for (int i = 0; i < p_lines.size(); i++) {
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collision_segments[from + i] = p_lines[i];
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}
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}
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void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard, bool p_secondary) {
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billboard_handle = p_billboard;
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if (!is_selected())
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return;
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ERR_FAIL_COND(!spatial_node);
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ERR_FAIL_COND(!spatial_node);
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Instance ins;
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Ref<Mesh> mesh = memnew(Mesh);
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#if 1
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Array a;
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a.resize(VS::ARRAY_MAX);
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a[VS::ARRAY_VERTEX] = p_handles;
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DVector<Color> colors;
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{
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colors.resize(p_handles.size());
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DVector<Color>::Write w = colors.write();
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for (int i = 0; i < p_handles.size(); i++) {
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Color col(1, 1, 1, 1);
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if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i)
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col = Color(0.9, 0.9, 0.9, 0.9);
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w[i] = col;
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}
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}
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a[VS::ARRAY_COLOR] = colors;
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mesh->add_surface(Mesh::PRIMITIVE_POINTS, a);
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mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material);
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if (p_billboard) {
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float md = 0;
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for (int i = 0; i < p_handles.size(); i++) {
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md = MAX(0, p_handles[i].length());
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}
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if (md) {
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mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
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}
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}
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#else
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for (int ih = 0; ih < p_handles.size(); ih++) {
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Vector<Vector3> vertices;
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Vector<Vector3> normals;
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int vtx_idx = 0;
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#define ADD_VTX(m_idx) \
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vertices.push_back((face_points[m_idx] * HANDLE_HALF_SIZE + p_handles[ih])); \
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normals.push_back(normal_points[m_idx]); \
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vtx_idx++;
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for (int i = 0; i < 6; i++) {
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Vector3 face_points[4];
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Vector3 normal_points[4];
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float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
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for (int j = 0; j < 4; j++) {
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float v[3];
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v[0] = 1.0;
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v[1] = 1 - 2 * ((j >> 1) & 1);
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v[2] = v[1] * (1 - 2 * (j & 1));
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for (int k = 0; k < 3; k++) {
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if (i < 3)
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face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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else
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face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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}
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normal_points[j] = Vector3();
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normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
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}
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//tri 1
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ADD_VTX(0);
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ADD_VTX(1);
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ADD_VTX(2);
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//tri 2
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ADD_VTX(2);
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ADD_VTX(3);
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ADD_VTX(0);
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}
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Array d;
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d.resize(VS::ARRAY_MAX);
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d[VisualServer::ARRAY_NORMAL] = normals;
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d[VisualServer::ARRAY_VERTEX] = vertices;
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mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, d);
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mesh->surface_set_material(ih, SpatialEditorGizmos::singleton->handle_material);
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}
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#endif
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ins.mesh = mesh;
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ins.billboard = p_billboard;
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ins.extra_margin = true;
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if (valid) {
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ins.create_instance(spatial_node);
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VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
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}
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instances.push_back(ins);
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if (!p_secondary) {
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int chs = handles.size();
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handles.resize(chs + p_handles.size());
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for (int i = 0; i < p_handles.size(); i++) {
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handles[i + chs] = p_handles[i];
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}
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} else {
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int chs = secondary_handles.size();
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secondary_handles.resize(chs + p_handles.size());
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for (int i = 0; i < p_handles.size(); i++) {
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secondary_handles[i + chs] = p_handles[i];
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}
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}
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}
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void EditorSpatialGizmo::set_spatial_node(Spatial *p_node) {
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ERR_FAIL_NULL(p_node);
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spatial_node = p_node;
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}
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bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) {
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ERR_FAIL_COND_V(!spatial_node, false);
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ERR_FAIL_COND_V(!valid, false);
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if (collision_segments.size()) {
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const Plane *p = p_frustum.ptr();
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int fc = p_frustum.size();
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int vc = collision_segments.size();
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const Vector3 *vptr = collision_segments.ptr();
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Transform t = spatial_node->get_global_transform();
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for (int i = 0; i < vc / 2; i++) {
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Vector3 a = t.xform(vptr[i * 2 + 0]);
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Vector3 b = t.xform(vptr[i * 2 + 1]);
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bool any_out = false;
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for (int j = 0; j < fc; j++) {
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if (p[j].distance_to(a) > 0 && p[j].distance_to(b) > 0) {
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any_out = true;
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break;
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}
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}
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if (!any_out)
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return true;
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}
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return false;
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}
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return false;
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}
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bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
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ERR_FAIL_COND_V(!spatial_node, false);
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ERR_FAIL_COND_V(!valid, false);
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if (r_gizmo_handle) {
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Transform t = spatial_node->get_global_transform();
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t.orthonormalize();
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if (billboard_handle) {
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t.set_look_at(t.origin, t.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
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}
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Transform ti = t.affine_inverse();
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float min_d = 1e20;
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int idx = -1;
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for (int i = 0; i < secondary_handles.size(); i++) {
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Vector3 hpos = t.xform(secondary_handles[i]);
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Vector2 p = p_camera->unproject_position(hpos);
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if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) {
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real_t dp = p_camera->get_transform().origin.distance_to(hpos);
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if (dp < min_d) {
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r_pos = t.xform(hpos);
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r_normal = p_camera->get_transform().basis.get_axis(2);
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min_d = dp;
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idx = i + handles.size();
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}
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}
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}
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if (p_sec_first && idx != -1) {
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*r_gizmo_handle = idx;
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return true;
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}
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min_d = 1e20;
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for (int i = 0; i < handles.size(); i++) {
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Vector3 hpos = t.xform(handles[i]);
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Vector2 p = p_camera->unproject_position(hpos);
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if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) {
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real_t dp = p_camera->get_transform().origin.distance_to(hpos);
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if (dp < min_d) {
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r_pos = t.xform(hpos);
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r_normal = p_camera->get_transform().basis.get_axis(2);
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min_d = dp;
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idx = i;
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}
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}
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}
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if (idx >= 0) {
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*r_gizmo_handle = idx;
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return true;
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}
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}
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if (collision_segments.size()) {
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Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized());
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int vc = collision_segments.size();
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const Vector3 *vptr = collision_segments.ptr();
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Transform t = spatial_node->get_global_transform();
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if (billboard_handle) {
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t.set_look_at(t.origin, t.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
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}
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Vector3 cp;
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float cpd = 1e20;
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for (int i = 0; i < vc / 2; i++) {
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Vector3 a = t.xform(vptr[i * 2 + 0]);
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Vector3 b = t.xform(vptr[i * 2 + 1]);
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Vector2 s[2];
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s[0] = p_camera->unproject_position(a);
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s[1] = p_camera->unproject_position(b);
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Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
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float pd = p.distance_to(p_point);
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if (pd < cpd) {
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float d = s[0].distance_to(s[1]);
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Vector3 tcp;
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if (d > 0) {
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float d2 = s[0].distance_to(p) / d;
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tcp = a + (b - a) * d2;
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} else {
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tcp = a;
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}
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if (camp.distance_to(tcp) < p_camera->get_znear())
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continue;
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cp = tcp;
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cpd = pd;
|
|
}
|
|
}
|
|
|
|
if (cpd < 8) {
|
|
|
|
r_pos = cp;
|
|
r_normal = -p_camera->project_ray_normal(p_point);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if (collision_mesh.is_valid()) {
|
|
Transform gt = spatial_node->get_global_transform();
|
|
|
|
if (billboard_handle) {
|
|
gt.set_look_at(gt.origin, gt.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
|
|
}
|
|
|
|
Transform ai = gt.affine_inverse();
|
|
Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
|
|
Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
|
|
Vector3 rpos, rnorm;
|
|
|
|
if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) {
|
|
|
|
r_pos = gt.xform(rpos);
|
|
r_normal = gt.basis.xform(rnorm).normalized();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void EditorSpatialGizmo::create() {
|
|
|
|
ERR_FAIL_COND(!spatial_node);
|
|
ERR_FAIL_COND(valid);
|
|
valid = true;
|
|
|
|
for (int i = 0; i < instances.size(); i++) {
|
|
|
|
instances[i].create_instance(spatial_node);
|
|
}
|
|
|
|
transform();
|
|
}
|
|
|
|
void EditorSpatialGizmo::transform() {
|
|
|
|
ERR_FAIL_COND(!spatial_node);
|
|
ERR_FAIL_COND(!valid);
|
|
for (int i = 0; i < instances.size(); i++) {
|
|
VS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform());
|
|
}
|
|
}
|
|
|
|
void EditorSpatialGizmo::free() {
|
|
|
|
ERR_FAIL_COND(!spatial_node);
|
|
ERR_FAIL_COND(!valid);
|
|
|
|
for (int i = 0; i < instances.size(); i++) {
|
|
|
|
if (instances[i].instance.is_valid())
|
|
VS::get_singleton()->free(instances[i].instance);
|
|
instances[i].instance = RID();
|
|
}
|
|
|
|
valid = false;
|
|
}
|
|
|
|
void EditorSpatialGizmo::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("add_lines", "lines", "material:Material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false));
|
|
ObjectTypeDB::bind_method(_MD("add_mesh", "mesh:Mesh", "billboard", "skeleton"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(RID()));
|
|
ObjectTypeDB::bind_method(_MD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments);
|
|
ObjectTypeDB::bind_method(_MD("add_collision_triangles", "triangles:TriangleMesh"), &EditorSpatialGizmo::add_collision_triangles);
|
|
ObjectTypeDB::bind_method(_MD("add_unscaled_billboard", "material:Material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
|
|
ObjectTypeDB::bind_method(_MD("add_handles", "handles", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
|
|
ObjectTypeDB::bind_method(_MD("set_spatial_node", "node:Spatial"), &EditorSpatialGizmo::_set_spatial_node);
|
|
ObjectTypeDB::bind_method(_MD("clear"), &EditorSpatialGizmo::clear);
|
|
|
|
BIND_VMETHOD(MethodInfo("redraw"));
|
|
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
|
|
BIND_VMETHOD(MethodInfo("get_handle_value:Variant", PropertyInfo(Variant::INT, "index")));
|
|
BIND_VMETHOD(MethodInfo("set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera:Camera"), PropertyInfo(Variant::VECTOR2, "point")));
|
|
MethodInfo cm = MethodInfo("commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore:Variant"), PropertyInfo(Variant::BOOL, "cancel"));
|
|
cm.default_arguments.push_back(false);
|
|
BIND_VMETHOD(cm);
|
|
}
|
|
|
|
EditorSpatialGizmo::EditorSpatialGizmo() {
|
|
valid = false;
|
|
billboard_handle = false;
|
|
base = NULL;
|
|
spatial_node = NULL;
|
|
}
|
|
|
|
EditorSpatialGizmo::~EditorSpatialGizmo() {
|
|
|
|
clear();
|
|
}
|
|
|
|
Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, handles.size(), Vector3());
|
|
|
|
return handles[p_idx];
|
|
}
|
|
|
|
//// light gizmo
|
|
|
|
String LightSpatialGizmo::get_handle_name(int p_idx) const {
|
|
|
|
if (p_idx == 0)
|
|
return "Radius";
|
|
else
|
|
return "Aperture";
|
|
}
|
|
|
|
Variant LightSpatialGizmo::get_handle_value(int p_idx) const {
|
|
|
|
if (p_idx == 0)
|
|
return light->get_parameter(Light::PARAM_RADIUS);
|
|
if (p_idx == 1)
|
|
return light->get_parameter(Light::PARAM_SPOT_ANGLE);
|
|
|
|
return Variant();
|
|
}
|
|
|
|
static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform &p_arc_xform) {
|
|
|
|
//bleh, discrete is simpler
|
|
static const int arc_test_points = 64;
|
|
float min_d = 1e20;
|
|
Vector3 min_p;
|
|
|
|
for (int i = 0; i < arc_test_points; i++) {
|
|
|
|
float a = i * Math_PI * 0.5 / arc_test_points;
|
|
float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
|
|
Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
|
|
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
|
|
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
|
|
|
|
float d = ra.distance_to(rb);
|
|
if (d < min_d) {
|
|
min_d = d;
|
|
min_p = ra;
|
|
}
|
|
}
|
|
|
|
//min_p = p_arc_xform.affine_inverse().xform(min_p);
|
|
float a = Vector2(min_p.x, -min_p.z).angle();
|
|
return a * 180.0 / Math_PI;
|
|
}
|
|
|
|
void LightSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
|
|
Transform gt = light->get_global_transform();
|
|
gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
|
if (p_idx == 0) {
|
|
|
|
if (light->cast_to<SpotLight>()) {
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
|
|
|
|
float d = -ra.z;
|
|
if (d < 0)
|
|
d = 0;
|
|
|
|
light->set_parameter(Light::PARAM_RADIUS, d);
|
|
} else if (light->cast_to<OmniLight>()) {
|
|
|
|
Plane cp = Plane(gt.origin, p_camera->get_transform().basis.get_axis(2));
|
|
|
|
Vector3 inters;
|
|
if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
|
|
|
|
float r = inters.distance_to(gt.origin);
|
|
light->set_parameter(Light::PARAM_RADIUS, r);
|
|
}
|
|
}
|
|
|
|
} else if (p_idx == 1) {
|
|
|
|
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_parameter(Light::PARAM_RADIUS), gt);
|
|
light->set_parameter(Light::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99));
|
|
}
|
|
}
|
|
|
|
void LightSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
|
if (p_cancel) {
|
|
|
|
light->set_parameter(p_idx == 0 ? Light::PARAM_RADIUS : Light::PARAM_SPOT_ANGLE, p_restore);
|
|
|
|
} else if (p_idx == 0) {
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Light Radius"));
|
|
ur->add_do_method(light, "set_parameter", Light::PARAM_RADIUS, light->get_parameter(Light::PARAM_RADIUS));
|
|
ur->add_undo_method(light, "set_parameter", Light::PARAM_RADIUS, p_restore);
|
|
ur->commit_action();
|
|
} else if (p_idx == 1) {
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Light Radius"));
|
|
ur->add_do_method(light, "set_parameter", Light::PARAM_SPOT_ANGLE, light->get_parameter(Light::PARAM_SPOT_ANGLE));
|
|
ur->add_undo_method(light, "set_parameter", Light::PARAM_SPOT_ANGLE, p_restore);
|
|
ur->commit_action();
|
|
}
|
|
}
|
|
|
|
void LightSpatialGizmo::redraw() {
|
|
|
|
if (light->cast_to<DirectionalLight>()) {
|
|
|
|
const int arrow_points = 5;
|
|
Vector3 arrow[arrow_points] = {
|
|
Vector3(0, 0, 2),
|
|
Vector3(1, 1, 2),
|
|
Vector3(1, 1, -1),
|
|
Vector3(2, 2, -1),
|
|
Vector3(0, 0, -3)
|
|
};
|
|
|
|
int arrow_sides = 4;
|
|
|
|
Vector<Vector3> lines;
|
|
|
|
for (int i = 0; i < arrow_sides; i++) {
|
|
|
|
Matrix3 ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / arrow_sides);
|
|
Matrix3 mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / arrow_sides);
|
|
|
|
for (int j = 1; j < arrow_points - 1; j++) {
|
|
|
|
if (j != 2) {
|
|
lines.push_back(ma.xform(arrow[j]));
|
|
lines.push_back(ma.xform(arrow[j + 1]));
|
|
}
|
|
if (j < arrow_points - 1) {
|
|
lines.push_back(ma.xform(arrow[j]));
|
|
lines.push_back(mb.xform(arrow[j]));
|
|
}
|
|
}
|
|
}
|
|
|
|
add_lines(lines, SpatialEditorGizmos::singleton->light_material);
|
|
add_collision_segments(lines);
|
|
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_directional_icon, 0.05);
|
|
}
|
|
|
|
if (light->cast_to<OmniLight>()) {
|
|
|
|
clear();
|
|
|
|
OmniLight *on = light->cast_to<OmniLight>();
|
|
|
|
float r = on->get_parameter(Light::PARAM_RADIUS);
|
|
|
|
Vector<Vector3> points;
|
|
|
|
for (int i = 0; i <= 360; i++) {
|
|
|
|
float ra = Math::deg2rad(i);
|
|
float rb = Math::deg2rad(i + 1);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
|
|
|
/*points.push_back(Vector3(a.x,0,a.y));
|
|
points.push_back(Vector3(b.x,0,b.y));
|
|
points.push_back(Vector3(0,a.x,a.y));
|
|
points.push_back(Vector3(0,b.x,b.y));*/
|
|
points.push_back(Vector3(a.x, a.y, 0));
|
|
points.push_back(Vector3(b.x, b.y, 0));
|
|
}
|
|
|
|
add_lines(points, SpatialEditorGizmos::singleton->light_material, true);
|
|
add_collision_segments(points);
|
|
|
|
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon, 0.05);
|
|
|
|
Vector<Vector3> handles;
|
|
handles.push_back(Vector3(r, 0, 0));
|
|
add_handles(handles, true);
|
|
}
|
|
|
|
if (light->cast_to<SpotLight>()) {
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> points;
|
|
SpotLight *on = light->cast_to<SpotLight>();
|
|
|
|
float r = on->get_parameter(Light::PARAM_RADIUS);
|
|
float w = r * Math::sin(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
|
|
float d = r * Math::cos(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
|
|
|
|
for (int i = 0; i < 360; i++) {
|
|
|
|
float ra = Math::deg2rad(i);
|
|
float rb = Math::deg2rad(i + 1);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
|
|
|
|
/*points.push_back(Vector3(a.x,0,a.y));
|
|
points.push_back(Vector3(b.x,0,b.y));
|
|
points.push_back(Vector3(0,a.x,a.y));
|
|
points.push_back(Vector3(0,b.x,b.y));*/
|
|
points.push_back(Vector3(a.x, a.y, -d));
|
|
points.push_back(Vector3(b.x, b.y, -d));
|
|
|
|
if (i % 90 == 0) {
|
|
|
|
points.push_back(Vector3(a.x, a.y, -d));
|
|
points.push_back(Vector3());
|
|
}
|
|
}
|
|
|
|
points.push_back(Vector3(0, 0, -r));
|
|
points.push_back(Vector3());
|
|
|
|
add_lines(points, SpatialEditorGizmos::singleton->light_material);
|
|
|
|
Vector<Vector3> handles;
|
|
handles.push_back(Vector3(0, 0, -r));
|
|
|
|
Vector<Vector3> collision_segments;
|
|
|
|
for (int i = 0; i < 64; i++) {
|
|
|
|
float ra = i * Math_PI * 2.0 / 64.0;
|
|
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
|
|
|
|
collision_segments.push_back(Vector3(a.x, a.y, -d));
|
|
collision_segments.push_back(Vector3(b.x, b.y, -d));
|
|
|
|
if (i % 16 == 0) {
|
|
|
|
collision_segments.push_back(Vector3(a.x, a.y, -d));
|
|
collision_segments.push_back(Vector3());
|
|
}
|
|
|
|
if (i == 16) {
|
|
|
|
handles.push_back(Vector3(a.x, a.y, -d));
|
|
}
|
|
}
|
|
|
|
collision_segments.push_back(Vector3(0, 0, -r));
|
|
collision_segments.push_back(Vector3());
|
|
|
|
add_handles(handles);
|
|
add_collision_segments(collision_segments);
|
|
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon, 0.05);
|
|
}
|
|
}
|
|
|
|
LightSpatialGizmo::LightSpatialGizmo(Light *p_light) {
|
|
|
|
light = p_light;
|
|
set_spatial_node(p_light);
|
|
}
|
|
//////
|
|
|
|
void ListenerSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
add_unscaled_billboard(SpatialEditorGizmos::singleton->listener_icon, 0.05);
|
|
|
|
add_mesh(SpatialEditorGizmos::singleton->listener_line_mesh);
|
|
Vector<Vector3> cursor_points;
|
|
cursor_points.push_back(Vector3(0, 0, 0));
|
|
cursor_points.push_back(Vector3(0, 0, -1.0));
|
|
add_collision_segments(cursor_points);
|
|
}
|
|
|
|
ListenerSpatialGizmo::ListenerSpatialGizmo(Listener *p_listener) {
|
|
|
|
set_spatial_node(p_listener);
|
|
listener = p_listener;
|
|
}
|
|
|
|
//////
|
|
|
|
String CameraSpatialGizmo::get_handle_name(int p_idx) const {
|
|
|
|
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
|
|
return "FOV";
|
|
} else {
|
|
return "Size";
|
|
}
|
|
}
|
|
Variant CameraSpatialGizmo::get_handle_value(int p_idx) const {
|
|
|
|
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
|
|
return camera->get_fov();
|
|
} else {
|
|
|
|
return camera->get_size();
|
|
}
|
|
}
|
|
void CameraSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
|
|
Transform gt = camera->get_global_transform();
|
|
gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
|
|
|
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
|
|
Transform gt = camera->get_global_transform();
|
|
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt);
|
|
camera->set("fov", a);
|
|
} else {
|
|
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
|
|
float d = ra.x * 2.0;
|
|
if (d < 0)
|
|
d = 0;
|
|
|
|
camera->set("size", d);
|
|
}
|
|
}
|
|
void CameraSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
|
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
|
|
|
|
if (p_cancel) {
|
|
|
|
camera->set("fov", p_restore);
|
|
} else {
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Camera FOV"));
|
|
ur->add_do_property(camera, "fov", camera->get_fov());
|
|
ur->add_undo_property(camera, "fov", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
|
|
} else {
|
|
|
|
if (p_cancel) {
|
|
|
|
camera->set("size", p_restore);
|
|
} else {
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Camera Size"));
|
|
ur->add_do_property(camera, "size", camera->get_size());
|
|
ur->add_undo_property(camera, "size", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CameraSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> lines;
|
|
Vector<Vector3> handles;
|
|
|
|
switch (camera->get_projection()) {
|
|
|
|
case Camera::PROJECTION_PERSPECTIVE: {
|
|
|
|
float fov = camera->get_fov();
|
|
|
|
Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
|
|
Vector3 nside = side;
|
|
nside.x = -nside.x;
|
|
Vector3 up = Vector3(0, side.x, 0);
|
|
|
|
#define ADD_TRIANGLE(m_a, m_b, m_c) \
|
|
{ \
|
|
lines.push_back(m_a); \
|
|
lines.push_back(m_b); \
|
|
lines.push_back(m_b); \
|
|
lines.push_back(m_c); \
|
|
lines.push_back(m_c); \
|
|
lines.push_back(m_a); \
|
|
}
|
|
|
|
ADD_TRIANGLE(Vector3(), side + up, side - up);
|
|
ADD_TRIANGLE(Vector3(), nside + up, nside - up);
|
|
ADD_TRIANGLE(Vector3(), side + up, nside + up);
|
|
ADD_TRIANGLE(Vector3(), side - up, nside - up);
|
|
|
|
handles.push_back(side);
|
|
side.x *= 0.25;
|
|
nside.x *= 0.25;
|
|
Vector3 tup(0, up.y * 3 / 2, side.z);
|
|
ADD_TRIANGLE(tup, side + up, nside + up);
|
|
|
|
} break;
|
|
case Camera::PROJECTION_ORTHOGONAL: {
|
|
|
|
#define ADD_QUAD(m_a, m_b, m_c, m_d) \
|
|
{ \
|
|
lines.push_back(m_a); \
|
|
lines.push_back(m_b); \
|
|
lines.push_back(m_b); \
|
|
lines.push_back(m_c); \
|
|
lines.push_back(m_c); \
|
|
lines.push_back(m_d); \
|
|
lines.push_back(m_d); \
|
|
lines.push_back(m_a); \
|
|
}
|
|
float size = camera->get_size();
|
|
|
|
float hsize = size * 0.5;
|
|
Vector3 right(hsize, 0, 0);
|
|
Vector3 up(0, hsize, 0);
|
|
Vector3 back(0, 0, -1.0);
|
|
Vector3 front(0, 0, 0);
|
|
|
|
ADD_QUAD(-up - right, -up + right, up + right, up - right);
|
|
ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
|
|
ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
|
|
ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
|
|
handles.push_back(right + back);
|
|
|
|
right.x *= 0.25;
|
|
Vector3 tup(0, up.y * 3 / 2, back.z);
|
|
ADD_TRIANGLE(tup, right + up + back, -right + up + back);
|
|
|
|
} break;
|
|
}
|
|
|
|
add_lines(lines, SpatialEditorGizmos::singleton->camera_material);
|
|
add_collision_segments(lines);
|
|
add_handles(handles);
|
|
}
|
|
|
|
CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) {
|
|
|
|
camera = p_camera;
|
|
set_spatial_node(camera);
|
|
}
|
|
|
|
//////
|
|
|
|
void MeshInstanceSpatialGizmo::redraw() {
|
|
|
|
Ref<Mesh> m = mesh->get_mesh();
|
|
if (!m.is_valid())
|
|
return; //none
|
|
|
|
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
|
|
if (tm.is_valid())
|
|
add_collision_triangles(tm);
|
|
}
|
|
|
|
MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance *p_mesh) {
|
|
|
|
mesh = p_mesh;
|
|
set_spatial_node(p_mesh);
|
|
}
|
|
|
|
/////
|
|
|
|
void Position3DSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
add_mesh(SpatialEditorGizmos::singleton->pos3d_mesh);
|
|
Vector<Vector3> cursor_points;
|
|
float cs = 0.25;
|
|
cursor_points.push_back(Vector3(+cs, 0, 0));
|
|
cursor_points.push_back(Vector3(-cs, 0, 0));
|
|
cursor_points.push_back(Vector3(0, +cs, 0));
|
|
cursor_points.push_back(Vector3(0, -cs, 0));
|
|
cursor_points.push_back(Vector3(0, 0, +cs));
|
|
cursor_points.push_back(Vector3(0, 0, -cs));
|
|
add_collision_segments(cursor_points);
|
|
}
|
|
|
|
Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
/////
|
|
|
|
void SkeletonSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
|
|
|
|
surface_tool->begin(Mesh::PRIMITIVE_LINES);
|
|
surface_tool->set_material(SpatialEditorGizmos::singleton->skeleton_material);
|
|
Vector<Transform> grests;
|
|
grests.resize(skel->get_bone_count());
|
|
|
|
Vector<int> bones;
|
|
Vector<float> weights;
|
|
bones.resize(4);
|
|
weights.resize(4);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
bones[i] = 0;
|
|
weights[i] = 0;
|
|
}
|
|
|
|
weights[0] = 1;
|
|
|
|
AABB aabb;
|
|
|
|
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
|
|
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
|
|
|
|
for (int i = 0; i < skel->get_bone_count(); i++) {
|
|
|
|
int parent = skel->get_bone_parent(i);
|
|
|
|
if (parent >= 0) {
|
|
grests[i] = grests[parent] * skel->get_bone_rest(i);
|
|
|
|
Vector3 v0 = grests[parent].origin;
|
|
Vector3 v1 = grests[i].origin;
|
|
Vector3 d = (v1 - v0).normalized();
|
|
float dist = v0.distance_to(v1);
|
|
|
|
//find closest axis
|
|
int closest = -1;
|
|
float closest_d = 0.0;
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
float dp = Math::abs(grests[parent].basis[j].normalized().dot(d));
|
|
if (j == 0 || dp > closest_d)
|
|
closest = j;
|
|
}
|
|
|
|
//find closest other
|
|
Vector3 first;
|
|
Vector3 points[4];
|
|
int pointidx = 0;
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
bones[0] = parent;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(rootcolor);
|
|
surface_tool->add_vertex(v0 - grests[parent].basis[j].normalized() * dist * 0.05);
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(rootcolor);
|
|
surface_tool->add_vertex(v0 + grests[parent].basis[j].normalized() * dist * 0.05);
|
|
|
|
if (j == closest)
|
|
continue;
|
|
|
|
Vector3 axis;
|
|
if (first == Vector3()) {
|
|
axis = d.cross(d.cross(grests[parent].basis[j])).normalized();
|
|
first = axis;
|
|
} else {
|
|
axis = d.cross(first).normalized();
|
|
}
|
|
|
|
for (int k = 0; k < 2; k++) {
|
|
|
|
if (k == 1)
|
|
axis = -axis;
|
|
Vector3 point = v0 + d * dist * 0.2;
|
|
point += axis * dist * 0.1;
|
|
|
|
bones[0] = parent;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(v0);
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(point);
|
|
|
|
bones[0] = parent;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(point);
|
|
bones[0] = i;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(v1);
|
|
points[pointidx++] = point;
|
|
}
|
|
}
|
|
|
|
SWAP(points[1], points[2]);
|
|
for (int j = 0; j < 4; j++) {
|
|
|
|
bones[0] = parent;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(points[j]);
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(points[(j + 1) % 4]);
|
|
}
|
|
|
|
/*
|
|
bones[0]=parent;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(Color(0.4,1,0.4,0.4));
|
|
surface_tool->add_vertex(v0);
|
|
bones[0]=i;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(Color(0.4,1,0.4,0.4));
|
|
surface_tool->add_vertex(v1);
|
|
*/
|
|
} else {
|
|
|
|
grests[i] = skel->get_bone_rest(i);
|
|
bones[0] = i;
|
|
}
|
|
/*
|
|
Transform t = grests[i];
|
|
t.orthonormalize();
|
|
|
|
for (int i=0;i<6;i++) {
|
|
|
|
|
|
Vector3 face_points[4];
|
|
|
|
for (int j=0;j<4;j++) {
|
|
|
|
float v[3];
|
|
v[0]=1.0;
|
|
v[1]=1-2*((j>>1)&1);
|
|
v[2]=v[1]*(1-2*(j&1));
|
|
|
|
for (int k=0;k<3;k++) {
|
|
|
|
if (i<3)
|
|
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
|
|
else
|
|
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
|
|
}
|
|
}
|
|
|
|
for(int j=0;j<4;j++) {
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
|
|
surface_tool->add_vertex(t.xform(face_points[j]*0.04));
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
|
|
surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04));
|
|
}
|
|
|
|
}
|
|
*/
|
|
}
|
|
|
|
Ref<Mesh> m = surface_tool->commit();
|
|
add_mesh(m, false, skel->get_skeleton());
|
|
}
|
|
|
|
SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) {
|
|
|
|
skel = p_skel;
|
|
set_spatial_node(p_skel);
|
|
}
|
|
|
|
/////
|
|
|
|
void SpatialPlayerSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
if (splayer->cast_to<SpatialStreamPlayer>()) {
|
|
|
|
add_unscaled_billboard(SpatialEditorGizmos::singleton->stream_player_icon, 0.05);
|
|
|
|
} else if (splayer->cast_to<SpatialSamplePlayer>()) {
|
|
|
|
add_unscaled_billboard(SpatialEditorGizmos::singleton->sample_player_icon, 0.05);
|
|
}
|
|
}
|
|
|
|
SpatialPlayerSpatialGizmo::SpatialPlayerSpatialGizmo(SpatialPlayer *p_splayer) {
|
|
|
|
set_spatial_node(p_splayer);
|
|
splayer = p_splayer;
|
|
}
|
|
|
|
/////
|
|
|
|
void RoomSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
Ref<RoomBounds> roomie = room->get_room();
|
|
if (roomie.is_null())
|
|
return;
|
|
DVector<Face3> faces = roomie->get_geometry_hint();
|
|
|
|
Vector<Vector3> lines;
|
|
int fc = faces.size();
|
|
DVector<Face3>::Read r = faces.read();
|
|
|
|
Map<_EdgeKey, Vector3> edge_map;
|
|
|
|
for (int i = 0; i < fc; i++) {
|
|
|
|
Vector3 fn = r[i].get_plane().normal;
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
_EdgeKey ek;
|
|
ek.from = r[i].vertex[j].snapped(CMP_EPSILON);
|
|
ek.to = r[i].vertex[(j + 1) % 3].snapped(CMP_EPSILON);
|
|
if (ek.from < ek.to)
|
|
SWAP(ek.from, ek.to);
|
|
|
|
Map<_EdgeKey, Vector3>::Element *E = edge_map.find(ek);
|
|
|
|
if (E) {
|
|
|
|
if (E->get().dot(fn) > 0.9) {
|
|
|
|
E->get() = Vector3();
|
|
}
|
|
|
|
} else {
|
|
|
|
edge_map[ek] = fn;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Map<_EdgeKey, Vector3>::Element *E = edge_map.front(); E; E = E->next()) {
|
|
|
|
if (E->get() != Vector3()) {
|
|
lines.push_back(E->key().from);
|
|
lines.push_back(E->key().to);
|
|
}
|
|
}
|
|
|
|
add_lines(lines, SpatialEditorGizmos::singleton->room_material);
|
|
add_collision_segments(lines);
|
|
}
|
|
|
|
RoomSpatialGizmo::RoomSpatialGizmo(Room *p_room) {
|
|
|
|
set_spatial_node(p_room);
|
|
room = p_room;
|
|
}
|
|
|
|
/////
|
|
|
|
void PortalSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Point2> points = portal->get_shape();
|
|
if (points.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
Vector<Vector3> lines;
|
|
|
|
Vector3 center;
|
|
for (int i = 0; i < points.size(); i++) {
|
|
|
|
Vector3 f;
|
|
f.x = points[i].x;
|
|
f.y = points[i].y;
|
|
Vector3 fn;
|
|
fn.x = points[(i + 1) % points.size()].x;
|
|
fn.y = points[(i + 1) % points.size()].y;
|
|
center += f;
|
|
|
|
lines.push_back(f);
|
|
lines.push_back(fn);
|
|
}
|
|
|
|
center /= points.size();
|
|
lines.push_back(center);
|
|
lines.push_back(center + Vector3(0, 0, 1));
|
|
|
|
add_lines(lines, SpatialEditorGizmos::singleton->portal_material);
|
|
add_collision_segments(lines);
|
|
}
|
|
|
|
PortalSpatialGizmo::PortalSpatialGizmo(Portal *p_portal) {
|
|
|
|
set_spatial_node(p_portal);
|
|
portal = p_portal;
|
|
}
|
|
|
|
/////
|
|
|
|
void RayCastSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> lines;
|
|
|
|
lines.push_back(Vector3());
|
|
lines.push_back(raycast->get_cast_to());
|
|
|
|
add_lines(lines, SpatialEditorGizmos::singleton->raycast_material);
|
|
add_collision_segments(lines);
|
|
}
|
|
|
|
RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast *p_raycast) {
|
|
|
|
set_spatial_node(p_raycast);
|
|
raycast = p_raycast;
|
|
}
|
|
|
|
/////
|
|
|
|
void VehicleWheelSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> points;
|
|
|
|
float r = car_wheel->get_radius();
|
|
const int skip = 10;
|
|
for (int i = 0; i <= 360; i += skip) {
|
|
|
|
float ra = Math::deg2rad(i);
|
|
float rb = Math::deg2rad(i + skip);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
|
|
|
points.push_back(Vector3(0, a.x, a.y));
|
|
points.push_back(Vector3(0, b.x, b.y));
|
|
|
|
const int springsec = 4;
|
|
|
|
for (int j = 0; j < springsec; j++) {
|
|
float t = car_wheel->get_suspension_rest_length() * 5;
|
|
points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2);
|
|
points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2);
|
|
}
|
|
}
|
|
|
|
//travel
|
|
points.push_back(Vector3(0, 0, 0));
|
|
points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0));
|
|
|
|
//axis
|
|
points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0));
|
|
points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0));
|
|
//axis
|
|
points.push_back(Vector3(r * 0.2, 0, 0));
|
|
points.push_back(Vector3(-r * 0.2, 0, 0));
|
|
|
|
//forward line
|
|
points.push_back(Vector3(0, -r, 0));
|
|
points.push_back(Vector3(0, -r, r * 2));
|
|
points.push_back(Vector3(0, -r, r * 2));
|
|
points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8));
|
|
points.push_back(Vector3(0, -r, r * 2));
|
|
points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
|
|
|
|
add_lines(points, SpatialEditorGizmos::singleton->car_wheel_material);
|
|
add_collision_segments(points);
|
|
}
|
|
|
|
VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel *p_car_wheel) {
|
|
|
|
set_spatial_node(p_car_wheel);
|
|
car_wheel = p_car_wheel;
|
|
}
|
|
|
|
///
|
|
|
|
void TestCubeSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
add_collision_triangles(SpatialEditorGizmos::singleton->test_cube_tm);
|
|
}
|
|
|
|
TestCubeSpatialGizmo::TestCubeSpatialGizmo(TestCube *p_tc) {
|
|
|
|
tc = p_tc;
|
|
set_spatial_node(p_tc);
|
|
}
|
|
|
|
///////////
|
|
|
|
String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const {
|
|
|
|
Ref<Shape> s = cs->get_shape();
|
|
if (s.is_null())
|
|
return "";
|
|
|
|
if (s->cast_to<SphereShape>()) {
|
|
|
|
return "Radius";
|
|
}
|
|
|
|
if (s->cast_to<BoxShape>()) {
|
|
|
|
return "Extents";
|
|
}
|
|
|
|
if (s->cast_to<CapsuleShape>()) {
|
|
|
|
return p_idx == 0 ? "Radius" : "Height";
|
|
}
|
|
|
|
if (s->cast_to<RayShape>()) {
|
|
|
|
return "Length";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const {
|
|
|
|
Ref<Shape> s = cs->get_shape();
|
|
if (s.is_null())
|
|
return Variant();
|
|
|
|
if (s->cast_to<SphereShape>()) {
|
|
|
|
Ref<SphereShape> ss = s;
|
|
return ss->get_radius();
|
|
}
|
|
|
|
if (s->cast_to<BoxShape>()) {
|
|
|
|
Ref<BoxShape> bs = s;
|
|
return bs->get_extents();
|
|
}
|
|
|
|
if (s->cast_to<CapsuleShape>()) {
|
|
|
|
Ref<CapsuleShape> cs = s;
|
|
return p_idx == 0 ? cs->get_radius() : cs->get_height();
|
|
}
|
|
|
|
if (s->cast_to<RayShape>()) {
|
|
|
|
Ref<RayShape> cs = s;
|
|
return cs->get_length();
|
|
}
|
|
|
|
return Variant();
|
|
}
|
|
void CollisionShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
Ref<Shape> s = cs->get_shape();
|
|
if (s.is_null())
|
|
return;
|
|
|
|
Transform gt = cs->get_global_transform();
|
|
gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
|
|
|
if (s->cast_to<SphereShape>()) {
|
|
|
|
Ref<SphereShape> ss = s;
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
|
|
float d = ra.x;
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
ss->set_radius(d);
|
|
}
|
|
|
|
if (s->cast_to<RayShape>()) {
|
|
|
|
Ref<RayShape> rs = s;
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
|
|
float d = ra.z;
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
rs->set_length(d);
|
|
}
|
|
|
|
if (s->cast_to<BoxShape>()) {
|
|
|
|
Vector3 axis;
|
|
axis[p_idx] = 1.0;
|
|
Ref<BoxShape> bs = s;
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
|
|
float d = ra[p_idx];
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
Vector3 he = bs->get_extents();
|
|
he[p_idx] = d;
|
|
bs->set_extents(he);
|
|
}
|
|
|
|
if (s->cast_to<CapsuleShape>()) {
|
|
|
|
Vector3 axis;
|
|
axis[p_idx == 0 ? 0 : 2] = 1.0;
|
|
Ref<CapsuleShape> cs = s;
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
|
|
float d = axis.dot(ra);
|
|
if (p_idx == 1)
|
|
d -= cs->get_radius();
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
if (p_idx == 0)
|
|
cs->set_radius(d);
|
|
else if (p_idx == 1)
|
|
cs->set_height(d * 2.0);
|
|
}
|
|
}
|
|
void CollisionShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
Ref<Shape> s = cs->get_shape();
|
|
if (s.is_null())
|
|
return;
|
|
|
|
if (s->cast_to<SphereShape>()) {
|
|
|
|
Ref<SphereShape> ss = s;
|
|
if (p_cancel) {
|
|
ss->set_radius(p_restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Sphere Shape Radius"));
|
|
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
|
|
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
|
|
if (s->cast_to<BoxShape>()) {
|
|
|
|
Ref<BoxShape> ss = s;
|
|
if (p_cancel) {
|
|
ss->set_extents(p_restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Box Shape Extents"));
|
|
ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents());
|
|
ur->add_undo_method(ss.ptr(), "set_extents", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
|
|
if (s->cast_to<CapsuleShape>()) {
|
|
|
|
Ref<CapsuleShape> ss = s;
|
|
if (p_cancel) {
|
|
if (p_idx == 0)
|
|
ss->set_radius(p_restore);
|
|
else
|
|
ss->set_height(p_restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
if (p_idx == 0) {
|
|
ur->create_action(TTR("Change Capsule Shape Radius"));
|
|
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
|
|
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
|
|
} else {
|
|
ur->create_action(TTR("Change Capsule Shape Height"));
|
|
ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
|
|
ur->add_undo_method(ss.ptr(), "set_height", p_restore);
|
|
}
|
|
|
|
ur->commit_action();
|
|
}
|
|
|
|
if (s->cast_to<RayShape>()) {
|
|
|
|
Ref<RayShape> ss = s;
|
|
if (p_cancel) {
|
|
ss->set_length(p_restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Ray Shape Length"));
|
|
ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
|
|
ur->add_undo_method(ss.ptr(), "set_length", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
}
|
|
void CollisionShapeSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Ref<Shape> s = cs->get_shape();
|
|
if (s.is_null())
|
|
return;
|
|
|
|
if (s->cast_to<SphereShape>()) {
|
|
|
|
Ref<SphereShape> sp = s;
|
|
float r = sp->get_radius();
|
|
|
|
Vector<Vector3> points;
|
|
|
|
for (int i = 0; i <= 360; i++) {
|
|
|
|
float ra = Math::deg2rad(i);
|
|
float rb = Math::deg2rad(i + 1);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
|
|
|
points.push_back(Vector3(a.x, 0, a.y));
|
|
points.push_back(Vector3(b.x, 0, b.y));
|
|
points.push_back(Vector3(0, a.x, a.y));
|
|
points.push_back(Vector3(0, b.x, b.y));
|
|
points.push_back(Vector3(a.x, a.y, 0));
|
|
points.push_back(Vector3(b.x, b.y, 0));
|
|
}
|
|
|
|
Vector<Vector3> collision_segments;
|
|
|
|
for (int i = 0; i < 64; i++) {
|
|
|
|
float ra = i * Math_PI * 2.0 / 64.0;
|
|
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
|
|
|
collision_segments.push_back(Vector3(a.x, 0, a.y));
|
|
collision_segments.push_back(Vector3(b.x, 0, b.y));
|
|
collision_segments.push_back(Vector3(0, a.x, a.y));
|
|
collision_segments.push_back(Vector3(0, b.x, b.y));
|
|
collision_segments.push_back(Vector3(a.x, a.y, 0));
|
|
collision_segments.push_back(Vector3(b.x, b.y, 0));
|
|
}
|
|
|
|
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
|
|
add_collision_segments(collision_segments);
|
|
Vector<Vector3> handles;
|
|
handles.push_back(Vector3(r, 0, 0));
|
|
add_handles(handles);
|
|
}
|
|
|
|
if (s->cast_to<BoxShape>()) {
|
|
|
|
Ref<BoxShape> bs = s;
|
|
Vector<Vector3> lines;
|
|
AABB aabb;
|
|
aabb.pos = -bs->get_extents();
|
|
aabb.size = aabb.pos * -2;
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
Vector3 a, b;
|
|
aabb.get_edge(i, a, b);
|
|
lines.push_back(a);
|
|
lines.push_back(b);
|
|
}
|
|
|
|
Vector<Vector3> handles;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
Vector3 ax;
|
|
ax[i] = bs->get_extents()[i];
|
|
handles.push_back(ax);
|
|
}
|
|
|
|
add_lines(lines, SpatialEditorGizmos::singleton->shape_material);
|
|
add_collision_segments(lines);
|
|
add_handles(handles);
|
|
}
|
|
|
|
if (s->cast_to<CapsuleShape>()) {
|
|
|
|
Ref<CapsuleShape> cs = s;
|
|
float radius = cs->get_radius();
|
|
float height = cs->get_height();
|
|
|
|
Vector<Vector3> points;
|
|
|
|
Vector3 d(0, 0, height * 0.5);
|
|
for (int i = 0; i < 360; i++) {
|
|
|
|
float ra = Math::deg2rad(i);
|
|
float rb = Math::deg2rad(i + 1);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
|
|
|
|
points.push_back(Vector3(a.x, a.y, 0) + d);
|
|
points.push_back(Vector3(b.x, b.y, 0) + d);
|
|
|
|
points.push_back(Vector3(a.x, a.y, 0) - d);
|
|
points.push_back(Vector3(b.x, b.y, 0) - d);
|
|
|
|
if (i % 90 == 0) {
|
|
|
|
points.push_back(Vector3(a.x, a.y, 0) + d);
|
|
points.push_back(Vector3(a.x, a.y, 0) - d);
|
|
}
|
|
|
|
Vector3 dud = i < 180 ? d : -d;
|
|
|
|
points.push_back(Vector3(0, a.y, a.x) + dud);
|
|
points.push_back(Vector3(0, b.y, b.x) + dud);
|
|
points.push_back(Vector3(a.y, 0, a.x) + dud);
|
|
points.push_back(Vector3(b.y, 0, b.x) + dud);
|
|
}
|
|
|
|
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
|
|
|
|
Vector<Vector3> collision_segments;
|
|
|
|
for (int i = 0; i < 64; i++) {
|
|
|
|
float ra = i * Math_PI * 2.0 / 64.0;
|
|
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
|
|
|
|
collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
|
|
collision_segments.push_back(Vector3(b.x, b.y, 0) + d);
|
|
|
|
collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
|
|
collision_segments.push_back(Vector3(b.x, b.y, 0) - d);
|
|
|
|
if (i % 16 == 0) {
|
|
|
|
collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
|
|
collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
|
|
}
|
|
|
|
Vector3 dud = i < 32 ? d : -d;
|
|
|
|
collision_segments.push_back(Vector3(0, a.y, a.x) + dud);
|
|
collision_segments.push_back(Vector3(0, b.y, b.x) + dud);
|
|
collision_segments.push_back(Vector3(a.y, 0, a.x) + dud);
|
|
collision_segments.push_back(Vector3(b.y, 0, b.x) + dud);
|
|
}
|
|
|
|
add_collision_segments(collision_segments);
|
|
|
|
Vector<Vector3> handles;
|
|
handles.push_back(Vector3(cs->get_radius(), 0, 0));
|
|
handles.push_back(Vector3(0, 0, cs->get_height() * 0.5 + cs->get_radius()));
|
|
add_handles(handles);
|
|
}
|
|
|
|
if (s->cast_to<PlaneShape>()) {
|
|
|
|
Ref<PlaneShape> ps = s;
|
|
Plane p = ps->get_plane();
|
|
Vector<Vector3> points;
|
|
|
|
Vector3 n1 = p.get_any_perpendicular_normal();
|
|
Vector3 n2 = p.normal.cross(n1).normalized();
|
|
|
|
Vector3 pface[4] = {
|
|
p.normal * p.d + n1 * 10.0 + n2 * 10.0,
|
|
p.normal * p.d + n1 * 10.0 + n2 * -10.0,
|
|
p.normal * p.d + n1 * -10.0 + n2 * -10.0,
|
|
p.normal * p.d + n1 * -10.0 + n2 * 10.0,
|
|
};
|
|
|
|
points.push_back(pface[0]);
|
|
points.push_back(pface[1]);
|
|
points.push_back(pface[1]);
|
|
points.push_back(pface[2]);
|
|
points.push_back(pface[2]);
|
|
points.push_back(pface[3]);
|
|
points.push_back(pface[3]);
|
|
points.push_back(pface[0]);
|
|
points.push_back(p.normal * p.d);
|
|
points.push_back(p.normal * p.d + p.normal * 3);
|
|
|
|
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
|
|
add_collision_segments(points);
|
|
}
|
|
|
|
if (s->cast_to<ConvexPolygonShape>()) {
|
|
|
|
DVector<Vector3> points = s->cast_to<ConvexPolygonShape>()->get_points();
|
|
|
|
if (points.size() > 3) {
|
|
|
|
QuickHull qh;
|
|
Vector<Vector3> varr = Variant(points);
|
|
Geometry::MeshData md;
|
|
Error err = qh.build(varr, md);
|
|
if (err == OK) {
|
|
Vector<Vector3> points;
|
|
points.resize(md.edges.size() * 2);
|
|
for (int i = 0; i < md.edges.size(); i++) {
|
|
points[i * 2 + 0] = md.vertices[md.edges[i].a];
|
|
points[i * 2 + 1] = md.vertices[md.edges[i].b];
|
|
}
|
|
|
|
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
|
|
add_collision_segments(points);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (s->cast_to<RayShape>()) {
|
|
|
|
Ref<RayShape> rs = s;
|
|
|
|
Vector<Vector3> points;
|
|
points.push_back(Vector3());
|
|
points.push_back(Vector3(0, 0, rs->get_length()));
|
|
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
|
|
add_collision_segments(points);
|
|
Vector<Vector3> handles;
|
|
handles.push_back(Vector3(0, 0, rs->get_length()));
|
|
add_handles(handles);
|
|
}
|
|
}
|
|
CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape *p_cs) {
|
|
|
|
cs = p_cs;
|
|
set_spatial_node(p_cs);
|
|
}
|
|
|
|
/////
|
|
|
|
void CollisionPolygonSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Vector2> points = polygon->get_polygon();
|
|
float depth = polygon->get_depth() * 0.5;
|
|
|
|
Vector<Vector3> lines;
|
|
for (int i = 0; i < points.size(); i++) {
|
|
|
|
int n = (i + 1) % points.size();
|
|
lines.push_back(Vector3(points[i].x, points[i].y, depth));
|
|
lines.push_back(Vector3(points[n].x, points[n].y, depth));
|
|
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
|
|
lines.push_back(Vector3(points[n].x, points[n].y, -depth));
|
|
lines.push_back(Vector3(points[i].x, points[i].y, depth));
|
|
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
|
|
}
|
|
|
|
add_lines(lines, SpatialEditorGizmos::singleton->shape_material);
|
|
add_collision_segments(lines);
|
|
}
|
|
|
|
CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon *p_polygon) {
|
|
|
|
set_spatial_node(p_polygon);
|
|
polygon = p_polygon;
|
|
}
|
|
///
|
|
|
|
String VisibilityNotifierGizmo::get_handle_name(int p_idx) const {
|
|
|
|
switch (p_idx) {
|
|
case 0: return "X";
|
|
case 1: return "Y";
|
|
case 2: return "Z";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const {
|
|
|
|
return notifier->get_aabb();
|
|
}
|
|
void VisibilityNotifierGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
|
|
Transform gt = notifier->get_global_transform();
|
|
//gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
AABB aabb = notifier->get_aabb();
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
|
Vector3 ofs = aabb.pos + aabb.size * 0.5;
|
|
|
|
Vector3 axis;
|
|
axis[p_idx] = 1.0;
|
|
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
|
|
float d = ra[p_idx];
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
aabb.pos[p_idx] = (aabb.pos[p_idx] + aabb.size[p_idx] * 0.5) - d;
|
|
aabb.size[p_idx] = d * 2;
|
|
notifier->set_aabb(aabb);
|
|
}
|
|
|
|
void VisibilityNotifierGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
|
if (p_cancel) {
|
|
notifier->set_aabb(p_restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Notifier Extents"));
|
|
ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
|
|
ur->add_undo_method(notifier, "set_aabb", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
|
|
void VisibilityNotifierGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> lines;
|
|
AABB aabb = notifier->get_aabb();
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
Vector3 a, b;
|
|
aabb.get_edge(i, a, b);
|
|
lines.push_back(a);
|
|
lines.push_back(b);
|
|
}
|
|
|
|
Vector<Vector3> handles;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
Vector3 ax;
|
|
ax[i] = aabb.pos[i] + aabb.size[i];
|
|
handles.push_back(ax);
|
|
}
|
|
|
|
add_lines(lines, SpatialEditorGizmos::singleton->visibility_notifier_material);
|
|
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
|
|
add_collision_segments(lines);
|
|
add_handles(handles);
|
|
}
|
|
VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier *p_notifier) {
|
|
|
|
notifier = p_notifier;
|
|
set_spatial_node(p_notifier);
|
|
}
|
|
|
|
////////
|
|
|
|
void NavigationMeshSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
|
|
if (navmeshie.is_null())
|
|
return;
|
|
|
|
DVector<Vector3> vertices = navmeshie->get_vertices();
|
|
DVector<Vector3>::Read vr = vertices.read();
|
|
List<Face3> faces;
|
|
for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
|
|
Vector<int> p = navmeshie->get_polygon(i);
|
|
|
|
for (int j = 2; j < p.size(); j++) {
|
|
Face3 f;
|
|
f.vertex[0] = vr[p[0]];
|
|
f.vertex[1] = vr[p[j - 1]];
|
|
f.vertex[2] = vr[p[j]];
|
|
|
|
faces.push_back(f);
|
|
}
|
|
}
|
|
|
|
if (faces.empty())
|
|
return;
|
|
|
|
Map<_EdgeKey, bool> edge_map;
|
|
DVector<Vector3> tmeshfaces;
|
|
tmeshfaces.resize(faces.size() * 3);
|
|
|
|
{
|
|
DVector<Vector3>::Write tw = tmeshfaces.write();
|
|
int tidx = 0;
|
|
|
|
for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
|
|
|
|
const Face3 &f = E->get();
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
tw[tidx++] = f.vertex[j];
|
|
_EdgeKey ek;
|
|
ek.from = f.vertex[j].snapped(CMP_EPSILON);
|
|
ek.to = f.vertex[(j + 1) % 3].snapped(CMP_EPSILON);
|
|
if (ek.from < ek.to)
|
|
SWAP(ek.from, ek.to);
|
|
|
|
Map<_EdgeKey, bool>::Element *E = edge_map.find(ek);
|
|
|
|
if (E) {
|
|
|
|
E->get() = false;
|
|
|
|
} else {
|
|
|
|
edge_map[ek] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Vector<Vector3> lines;
|
|
|
|
for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
|
|
|
|
if (E->get()) {
|
|
lines.push_back(E->key().from);
|
|
lines.push_back(E->key().to);
|
|
}
|
|
}
|
|
|
|
Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
|
|
tmesh->create(tmeshfaces);
|
|
|
|
if (lines.size())
|
|
add_lines(lines, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_edge_material : SpatialEditorGizmos::singleton->navmesh_edge_material_disabled);
|
|
add_collision_triangles(tmesh);
|
|
Ref<Mesh> m = memnew(Mesh);
|
|
Array a;
|
|
a.resize(Mesh::ARRAY_MAX);
|
|
a[0] = tmeshfaces;
|
|
m->add_surface(Mesh::PRIMITIVE_TRIANGLES, a);
|
|
m->surface_set_material(0, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_solid_material : SpatialEditorGizmos::singleton->navmesh_solid_material_disabled);
|
|
add_mesh(m);
|
|
add_collision_segments(lines);
|
|
}
|
|
|
|
NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh) {
|
|
|
|
set_spatial_node(p_navmesh);
|
|
navmesh = p_navmesh;
|
|
}
|
|
|
|
//////
|
|
///
|
|
///
|
|
|
|
void PinJointSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
Vector<Vector3> cursor_points;
|
|
float cs = 0.25;
|
|
cursor_points.push_back(Vector3(+cs, 0, 0));
|
|
cursor_points.push_back(Vector3(-cs, 0, 0));
|
|
cursor_points.push_back(Vector3(0, +cs, 0));
|
|
cursor_points.push_back(Vector3(0, -cs, 0));
|
|
cursor_points.push_back(Vector3(0, 0, +cs));
|
|
cursor_points.push_back(Vector3(0, 0, -cs));
|
|
add_collision_segments(cursor_points);
|
|
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
|
|
}
|
|
|
|
PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
////
|
|
|
|
void HingeJointSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
Vector<Vector3> cursor_points;
|
|
float cs = 0.25;
|
|
/*cursor_points.push_back(Vector3(+cs,0,0));
|
|
cursor_points.push_back(Vector3(-cs,0,0));
|
|
cursor_points.push_back(Vector3(0,+cs,0));
|
|
cursor_points.push_back(Vector3(0,-cs,0));*/
|
|
cursor_points.push_back(Vector3(0, 0, +cs * 2));
|
|
cursor_points.push_back(Vector3(0, 0, -cs * 2));
|
|
|
|
float ll = p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER);
|
|
float ul = p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER);
|
|
|
|
if (p3d->get_flag(HingeJoint::FLAG_USE_LIMIT) && ll < ul) {
|
|
|
|
const int points = 32;
|
|
|
|
for (int i = 0; i < points; i++) {
|
|
|
|
float s = ll + i * (ul - ll) / points;
|
|
float n = ll + (i + 1) * (ul - ll) / points;
|
|
|
|
Vector3 from = Vector3(-Math::sin(s), Math::cos(s), 0) * cs;
|
|
Vector3 to = Vector3(-Math::sin(n), Math::cos(n), 0) * cs;
|
|
|
|
if (i == points - 1) {
|
|
cursor_points.push_back(to);
|
|
cursor_points.push_back(Vector3());
|
|
}
|
|
if (i == 0) {
|
|
cursor_points.push_back(from);
|
|
cursor_points.push_back(Vector3());
|
|
}
|
|
|
|
cursor_points.push_back(from);
|
|
cursor_points.push_back(to);
|
|
}
|
|
|
|
cursor_points.push_back(Vector3(0, cs * 1.5, 0));
|
|
cursor_points.push_back(Vector3());
|
|
|
|
} else {
|
|
|
|
const int points = 32;
|
|
|
|
for (int i = 0; i < points; i++) {
|
|
|
|
float s = ll + i * (Math_PI * 2.0) / points;
|
|
float n = ll + (i + 1) * (Math_PI * 2.0) / points;
|
|
|
|
Vector3 from = Vector3(-Math::sin(s), Math::cos(s), 0) * cs;
|
|
Vector3 to = Vector3(-Math::sin(n), Math::cos(n), 0) * cs;
|
|
|
|
cursor_points.push_back(from);
|
|
cursor_points.push_back(to);
|
|
}
|
|
}
|
|
add_collision_segments(cursor_points);
|
|
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
|
|
}
|
|
|
|
HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
///////
|
|
///
|
|
////
|
|
|
|
void SliderJointSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
Vector<Vector3> cursor_points;
|
|
float cs = 0.25;
|
|
/*cursor_points.push_back(Vector3(+cs,0,0));
|
|
cursor_points.push_back(Vector3(-cs,0,0));
|
|
cursor_points.push_back(Vector3(0,+cs,0));
|
|
cursor_points.push_back(Vector3(0,-cs,0));*/
|
|
cursor_points.push_back(Vector3(0, 0, +cs * 2));
|
|
cursor_points.push_back(Vector3(0, 0, -cs * 2));
|
|
|
|
float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER);
|
|
float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER);
|
|
float lll = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER);
|
|
float lul = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER);
|
|
|
|
if (lll > lul) {
|
|
|
|
cursor_points.push_back(Vector3(lul, 0, 0));
|
|
cursor_points.push_back(Vector3(lll, 0, 0));
|
|
|
|
cursor_points.push_back(Vector3(lul, -cs, -cs));
|
|
cursor_points.push_back(Vector3(lul, -cs, cs));
|
|
cursor_points.push_back(Vector3(lul, -cs, cs));
|
|
cursor_points.push_back(Vector3(lul, cs, cs));
|
|
cursor_points.push_back(Vector3(lul, cs, cs));
|
|
cursor_points.push_back(Vector3(lul, cs, -cs));
|
|
cursor_points.push_back(Vector3(lul, cs, -cs));
|
|
cursor_points.push_back(Vector3(lul, -cs, -cs));
|
|
|
|
cursor_points.push_back(Vector3(lll, -cs, -cs));
|
|
cursor_points.push_back(Vector3(lll, -cs, cs));
|
|
cursor_points.push_back(Vector3(lll, -cs, cs));
|
|
cursor_points.push_back(Vector3(lll, cs, cs));
|
|
cursor_points.push_back(Vector3(lll, cs, cs));
|
|
cursor_points.push_back(Vector3(lll, cs, -cs));
|
|
cursor_points.push_back(Vector3(lll, cs, -cs));
|
|
cursor_points.push_back(Vector3(lll, -cs, -cs));
|
|
|
|
} else {
|
|
|
|
cursor_points.push_back(Vector3(+cs * 2, 0, 0));
|
|
cursor_points.push_back(Vector3(-cs * 2, 0, 0));
|
|
}
|
|
|
|
if (ll < ul) {
|
|
|
|
const int points = 32;
|
|
|
|
for (int i = 0; i < points; i++) {
|
|
|
|
float s = ll + i * (ul - ll) / points;
|
|
float n = ll + (i + 1) * (ul - ll) / points;
|
|
|
|
Vector3 from = Vector3(0, Math::cos(s), -Math::sin(s)) * cs;
|
|
Vector3 to = Vector3(0, Math::cos(n), -Math::sin(n)) * cs;
|
|
|
|
if (i == points - 1) {
|
|
cursor_points.push_back(to);
|
|
cursor_points.push_back(Vector3());
|
|
}
|
|
if (i == 0) {
|
|
cursor_points.push_back(from);
|
|
cursor_points.push_back(Vector3());
|
|
}
|
|
|
|
cursor_points.push_back(from);
|
|
cursor_points.push_back(to);
|
|
}
|
|
|
|
cursor_points.push_back(Vector3(0, cs * 1.5, 0));
|
|
cursor_points.push_back(Vector3());
|
|
|
|
} else {
|
|
|
|
const int points = 32;
|
|
|
|
for (int i = 0; i < points; i++) {
|
|
|
|
float s = ll + i * (Math_PI * 2.0) / points;
|
|
float n = ll + (i + 1) * (Math_PI * 2.0) / points;
|
|
|
|
Vector3 from = Vector3(0, Math::cos(s), -Math::sin(s)) * cs;
|
|
Vector3 to = Vector3(0, Math::cos(n), -Math::sin(n)) * cs;
|
|
|
|
cursor_points.push_back(from);
|
|
cursor_points.push_back(to);
|
|
}
|
|
}
|
|
add_collision_segments(cursor_points);
|
|
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
|
|
}
|
|
|
|
SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
///////
|
|
///
|
|
////
|
|
|
|
void ConeTwistJointSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
Vector<Vector3> points;
|
|
|
|
float r = 1.0;
|
|
float w = r * Math::sin(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
|
|
float d = r * Math::cos(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
|
|
|
|
//swing
|
|
for (int i = 0; i < 360; i += 10) {
|
|
|
|
float ra = Math::deg2rad(i);
|
|
float rb = Math::deg2rad(i + 10);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
|
|
|
|
/*points.push_back(Vector3(a.x,0,a.y));
|
|
points.push_back(Vector3(b.x,0,b.y));
|
|
points.push_back(Vector3(0,a.x,a.y));
|
|
points.push_back(Vector3(0,b.x,b.y));*/
|
|
points.push_back(Vector3(d, a.x, a.y));
|
|
points.push_back(Vector3(d, b.x, b.y));
|
|
|
|
if (i % 90 == 0) {
|
|
|
|
points.push_back(Vector3(d, a.x, a.y));
|
|
points.push_back(Vector3());
|
|
}
|
|
}
|
|
|
|
points.push_back(Vector3());
|
|
points.push_back(Vector3(1, 0, 0));
|
|
|
|
//twist
|
|
/*
|
|
*/
|
|
float ts = Math::rad2deg(p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN));
|
|
ts = MIN(ts, 720);
|
|
|
|
for (int i = 0; i < int(ts); i += 5) {
|
|
|
|
float ra = Math::deg2rad(i);
|
|
float rb = Math::deg2rad(i + 5);
|
|
float c = i / 720.0;
|
|
float cn = (i + 5) / 720.0;
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
|
|
|
|
/*points.push_back(Vector3(a.x,0,a.y));
|
|
points.push_back(Vector3(b.x,0,b.y));
|
|
points.push_back(Vector3(0,a.x,a.y));
|
|
points.push_back(Vector3(0,b.x,b.y));*/
|
|
|
|
points.push_back(Vector3(c, a.x, a.y));
|
|
points.push_back(Vector3(cn, b.x, b.y));
|
|
}
|
|
|
|
add_collision_segments(points);
|
|
add_lines(points, SpatialEditorGizmos::singleton->joint_material);
|
|
}
|
|
|
|
ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
////////
|
|
/// \brief SpatialEditorGizmos::singleton
|
|
///
|
|
///////
|
|
///
|
|
////
|
|
|
|
void Generic6DOFJointSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
Vector<Vector3> cursor_points;
|
|
float cs = 0.25;
|
|
|
|
for (int ax = 0; ax < 3; ax++) {
|
|
/*cursor_points.push_back(Vector3(+cs,0,0));
|
|
cursor_points.push_back(Vector3(-cs,0,0));
|
|
cursor_points.push_back(Vector3(0,+cs,0));
|
|
cursor_points.push_back(Vector3(0,-cs,0));
|
|
cursor_points.push_back(Vector3(0,0,+cs*2));
|
|
cursor_points.push_back(Vector3(0,0,-cs*2)); */
|
|
|
|
float ll;
|
|
float ul;
|
|
float lll;
|
|
float lul;
|
|
|
|
int a1, a2, a3;
|
|
bool enable_ang;
|
|
bool enable_lin;
|
|
|
|
switch (ax) {
|
|
case 0:
|
|
ll = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
|
|
ul = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
|
|
lll = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
|
|
lul = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
|
|
enable_ang = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
|
|
enable_lin = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
|
|
a1 = 0;
|
|
a2 = 1;
|
|
a3 = 2;
|
|
break;
|
|
case 1:
|
|
ll = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
|
|
ul = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
|
|
lll = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
|
|
lul = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
|
|
enable_ang = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
|
|
enable_lin = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
|
|
a1 = 2;
|
|
a2 = 0;
|
|
a3 = 1;
|
|
break;
|
|
case 2:
|
|
ll = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
|
|
ul = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
|
|
lll = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
|
|
lul = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
|
|
enable_ang = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
|
|
enable_lin = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
|
|
|
|
a1 = 1;
|
|
a2 = 2;
|
|
a3 = 0;
|
|
break;
|
|
}
|
|
|
|
#define ADD_VTX(x, y, z) \
|
|
{ \
|
|
Vector3 v; \
|
|
v[a1] = (x); \
|
|
v[a2] = (y); \
|
|
v[a3] = (z); \
|
|
cursor_points.push_back(v); \
|
|
}
|
|
|
|
#define SET_VTX(what, x, y, z) \
|
|
{ \
|
|
Vector3 v; \
|
|
v[a1] = (x); \
|
|
v[a2] = (y); \
|
|
v[a3] = (z); \
|
|
what = v; \
|
|
}
|
|
|
|
if (enable_lin && lll >= lul) {
|
|
|
|
ADD_VTX(lul, 0, 0);
|
|
ADD_VTX(lll, 0, 0);
|
|
|
|
ADD_VTX(lul, -cs, -cs);
|
|
ADD_VTX(lul, -cs, cs);
|
|
ADD_VTX(lul, -cs, cs);
|
|
ADD_VTX(lul, cs, cs);
|
|
ADD_VTX(lul, cs, cs);
|
|
ADD_VTX(lul, cs, -cs);
|
|
ADD_VTX(lul, cs, -cs);
|
|
ADD_VTX(lul, -cs, -cs);
|
|
|
|
ADD_VTX(lll, -cs, -cs);
|
|
ADD_VTX(lll, -cs, cs);
|
|
ADD_VTX(lll, -cs, cs);
|
|
ADD_VTX(lll, cs, cs);
|
|
ADD_VTX(lll, cs, cs);
|
|
ADD_VTX(lll, cs, -cs);
|
|
ADD_VTX(lll, cs, -cs);
|
|
ADD_VTX(lll, -cs, -cs);
|
|
|
|
} else {
|
|
|
|
ADD_VTX(+cs * 2, 0, 0);
|
|
ADD_VTX(-cs * 2, 0, 0);
|
|
}
|
|
|
|
if (enable_ang && ll <= ul) {
|
|
|
|
const int points = 32;
|
|
|
|
for (int i = 0; i < points; i++) {
|
|
|
|
float s = ll + i * (ul - ll) / points;
|
|
float n = ll + (i + 1) * (ul - ll) / points;
|
|
|
|
Vector3 from;
|
|
SET_VTX(from, 0, Math::cos(s), -Math::sin(s));
|
|
from *= cs;
|
|
Vector3 to;
|
|
SET_VTX(to, 0, Math::cos(n), -Math::sin(n));
|
|
to *= cs;
|
|
|
|
if (i == points - 1) {
|
|
cursor_points.push_back(to);
|
|
cursor_points.push_back(Vector3());
|
|
}
|
|
if (i == 0) {
|
|
cursor_points.push_back(from);
|
|
cursor_points.push_back(Vector3());
|
|
}
|
|
|
|
cursor_points.push_back(from);
|
|
cursor_points.push_back(to);
|
|
}
|
|
|
|
ADD_VTX(0, cs * 1.5, 0);
|
|
cursor_points.push_back(Vector3());
|
|
|
|
} else {
|
|
|
|
const int points = 32;
|
|
|
|
for (int i = 0; i < points; i++) {
|
|
|
|
float s = ll + i * (Math_PI * 2.0) / points;
|
|
float n = ll + (i + 1) * (Math_PI * 2.0) / points;
|
|
|
|
// Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs;
|
|
// Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs;
|
|
|
|
Vector3 from;
|
|
SET_VTX(from, 0, Math::cos(s), -Math::sin(s));
|
|
from *= cs;
|
|
Vector3 to;
|
|
SET_VTX(to, 0, Math::cos(n), -Math::sin(n));
|
|
to *= cs;
|
|
|
|
cursor_points.push_back(from);
|
|
cursor_points.push_back(to);
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef ADD_VTX
|
|
#undef SET_VTX
|
|
|
|
add_collision_segments(cursor_points);
|
|
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
|
|
}
|
|
|
|
Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
///////
|
|
///
|
|
////
|
|
|
|
SpatialEditorGizmos *SpatialEditorGizmos::singleton = NULL;
|
|
|
|
Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
|
|
|
|
if (p_spatial->cast_to<Light>()) {
|
|
|
|
Ref<LightSpatialGizmo> lsg = memnew(LightSpatialGizmo(p_spatial->cast_to<Light>()));
|
|
return lsg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<Listener>()) {
|
|
|
|
Ref<ListenerSpatialGizmo> misg = memnew(ListenerSpatialGizmo(p_spatial->cast_to<Listener>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<Camera>()) {
|
|
|
|
Ref<CameraSpatialGizmo> lsg = memnew(CameraSpatialGizmo(p_spatial->cast_to<Camera>()));
|
|
return lsg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<Skeleton>()) {
|
|
|
|
Ref<SkeletonSpatialGizmo> lsg = memnew(SkeletonSpatialGizmo(p_spatial->cast_to<Skeleton>()));
|
|
return lsg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<Position3D>()) {
|
|
|
|
Ref<Position3DSpatialGizmo> lsg = memnew(Position3DSpatialGizmo(p_spatial->cast_to<Position3D>()));
|
|
return lsg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<MeshInstance>()) {
|
|
|
|
Ref<MeshInstanceSpatialGizmo> misg = memnew(MeshInstanceSpatialGizmo(p_spatial->cast_to<MeshInstance>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<Room>()) {
|
|
|
|
Ref<RoomSpatialGizmo> misg = memnew(RoomSpatialGizmo(p_spatial->cast_to<Room>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<NavigationMeshInstance>()) {
|
|
|
|
Ref<NavigationMeshSpatialGizmo> misg = memnew(NavigationMeshSpatialGizmo(p_spatial->cast_to<NavigationMeshInstance>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<RayCast>()) {
|
|
|
|
Ref<RayCastSpatialGizmo> misg = memnew(RayCastSpatialGizmo(p_spatial->cast_to<RayCast>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<Portal>()) {
|
|
|
|
Ref<PortalSpatialGizmo> misg = memnew(PortalSpatialGizmo(p_spatial->cast_to<Portal>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<TestCube>()) {
|
|
|
|
Ref<TestCubeSpatialGizmo> misg = memnew(TestCubeSpatialGizmo(p_spatial->cast_to<TestCube>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<SpatialPlayer>()) {
|
|
|
|
Ref<SpatialPlayerSpatialGizmo> misg = memnew(SpatialPlayerSpatialGizmo(p_spatial->cast_to<SpatialPlayer>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<CollisionShape>()) {
|
|
|
|
Ref<CollisionShapeSpatialGizmo> misg = memnew(CollisionShapeSpatialGizmo(p_spatial->cast_to<CollisionShape>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<VisibilityNotifier>()) {
|
|
|
|
Ref<VisibilityNotifierGizmo> misg = memnew(VisibilityNotifierGizmo(p_spatial->cast_to<VisibilityNotifier>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<VehicleWheel>()) {
|
|
|
|
Ref<VehicleWheelSpatialGizmo> misg = memnew(VehicleWheelSpatialGizmo(p_spatial->cast_to<VehicleWheel>()));
|
|
return misg;
|
|
}
|
|
if (p_spatial->cast_to<PinJoint>()) {
|
|
|
|
Ref<PinJointSpatialGizmo> misg = memnew(PinJointSpatialGizmo(p_spatial->cast_to<PinJoint>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<HingeJoint>()) {
|
|
|
|
Ref<HingeJointSpatialGizmo> misg = memnew(HingeJointSpatialGizmo(p_spatial->cast_to<HingeJoint>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<SliderJoint>()) {
|
|
|
|
Ref<SliderJointSpatialGizmo> misg = memnew(SliderJointSpatialGizmo(p_spatial->cast_to<SliderJoint>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<ConeTwistJoint>()) {
|
|
|
|
Ref<ConeTwistJointSpatialGizmo> misg = memnew(ConeTwistJointSpatialGizmo(p_spatial->cast_to<ConeTwistJoint>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<Generic6DOFJoint>()) {
|
|
|
|
Ref<Generic6DOFJointSpatialGizmo> misg = memnew(Generic6DOFJointSpatialGizmo(p_spatial->cast_to<Generic6DOFJoint>()));
|
|
return misg;
|
|
}
|
|
|
|
if (p_spatial->cast_to<CollisionPolygon>()) {
|
|
|
|
Ref<CollisionPolygonSpatialGizmo> misg = memnew(CollisionPolygonSpatialGizmo(p_spatial->cast_to<CollisionPolygon>()));
|
|
return misg;
|
|
}
|
|
|
|
return Ref<SpatialEditorGizmo>();
|
|
}
|
|
|
|
Ref<FixedMaterial> SpatialEditorGizmos::create_line_material(const Color &p_base_color) {
|
|
|
|
Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
line_material->set_flag(Material::FLAG_UNSHADED, true);
|
|
line_material->set_line_width(3.0);
|
|
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
|
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, p_base_color);
|
|
|
|
return line_material;
|
|
}
|
|
|
|
Ref<FixedMaterial> SpatialEditorGizmos::create_solid_material(const Color &p_base_color) {
|
|
|
|
Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
line_material->set_flag(Material::FLAG_UNSHADED, true);
|
|
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, p_base_color);
|
|
|
|
return line_material;
|
|
}
|
|
|
|
SpatialEditorGizmos::SpatialEditorGizmos() {
|
|
|
|
singleton = this;
|
|
|
|
handle_material = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
handle_material->set_flag(Material::FLAG_UNSHADED, true);
|
|
handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.8, 0.8, 0.8));
|
|
|
|
handle2_material = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
handle2_material->set_flag(Material::FLAG_UNSHADED, true);
|
|
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
|
|
handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons");
|
|
handle2_material->set_point_size(handle_t->get_width());
|
|
handle2_material->set_texture(FixedMaterial::PARAM_DIFFUSE, handle_t);
|
|
handle2_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1));
|
|
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
|
|
|
light_material = create_line_material(Color(1, 1, 0.2));
|
|
|
|
light_material_omni_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
light_material_omni_icon->set_flag(Material::FLAG_UNSHADED, true);
|
|
light_material_omni_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
|
light_material_omni_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
|
light_material_omni_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
light_material_omni_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
|
|
light_material_omni_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons"));
|
|
|
|
light_material_directional_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
light_material_directional_icon->set_flag(Material::FLAG_UNSHADED, true);
|
|
light_material_directional_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
|
light_material_directional_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
|
light_material_directional_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
light_material_directional_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
|
|
light_material_directional_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
|
|
|
|
camera_material = create_line_material(Color(1.0, 0.5, 1.0));
|
|
|
|
navmesh_edge_material = create_line_material(Color(0.1, 0.8, 1.0));
|
|
navmesh_solid_material = create_solid_material(Color(0.1, 0.8, 1.0, 0.4));
|
|
navmesh_edge_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
|
|
navmesh_solid_material->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
|
|
|
navmesh_edge_material_disabled = create_line_material(Color(1.0, 0.8, 0.1));
|
|
navmesh_solid_material_disabled = create_solid_material(Color(1.0, 0.8, 0.1, 0.4));
|
|
navmesh_edge_material_disabled->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
|
|
navmesh_solid_material_disabled->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
|
|
|
skeleton_material = create_line_material(Color(0.6, 1.0, 0.3));
|
|
skeleton_material->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
|
skeleton_material->set_flag(Material::FLAG_UNSHADED, true);
|
|
skeleton_material->set_flag(Material::FLAG_ONTOP, true);
|
|
skeleton_material->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
|
|
|
//position 3D Shared mesh
|
|
|
|
pos3d_mesh = Ref<Mesh>(memnew(Mesh));
|
|
{
|
|
|
|
DVector<Vector3> cursor_points;
|
|
DVector<Color> cursor_colors;
|
|
float cs = 0.25;
|
|
cursor_points.push_back(Vector3(+cs, 0, 0));
|
|
cursor_points.push_back(Vector3(-cs, 0, 0));
|
|
cursor_points.push_back(Vector3(0, +cs, 0));
|
|
cursor_points.push_back(Vector3(0, -cs, 0));
|
|
cursor_points.push_back(Vector3(0, 0, +cs));
|
|
cursor_points.push_back(Vector3(0, 0, -cs));
|
|
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
|
|
|
|
Ref<FixedMaterial> mat = memnew(FixedMaterial);
|
|
mat->set_flag(Material::FLAG_UNSHADED, true);
|
|
mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
|
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
mat->set_line_width(3);
|
|
Array d;
|
|
d.resize(VS::ARRAY_MAX);
|
|
d[Mesh::ARRAY_VERTEX] = cursor_points;
|
|
d[Mesh::ARRAY_COLOR] = cursor_colors;
|
|
pos3d_mesh->add_surface(Mesh::PRIMITIVE_LINES, d);
|
|
pos3d_mesh->surface_set_material(0, mat);
|
|
}
|
|
|
|
listener_line_mesh = Ref<Mesh>(memnew(Mesh));
|
|
{
|
|
|
|
DVector<Vector3> cursor_points;
|
|
DVector<Color> cursor_colors;
|
|
cursor_points.push_back(Vector3(0, 0, 0));
|
|
cursor_points.push_back(Vector3(0, 0, -1.0));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
|
|
|
|
Ref<FixedMaterial> mat = memnew(FixedMaterial);
|
|
mat->set_flag(Material::FLAG_UNSHADED, true);
|
|
mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
|
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
mat->set_line_width(3);
|
|
Array d;
|
|
d.resize(VS::ARRAY_MAX);
|
|
d[Mesh::ARRAY_VERTEX] = cursor_points;
|
|
d[Mesh::ARRAY_COLOR] = cursor_colors;
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listener_line_mesh->add_surface(Mesh::PRIMITIVE_LINES, d);
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listener_line_mesh->surface_set_material(0, mat);
|
|
}
|
|
|
|
sample_player_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
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sample_player_icon->set_flag(Material::FLAG_UNSHADED, true);
|
|
sample_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
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|
sample_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
|
sample_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
sample_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
|
|
sample_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons"));
|
|
|
|
room_material = create_line_material(Color(1.0, 0.6, 0.9));
|
|
portal_material = create_line_material(Color(1.0, 0.8, 0.6));
|
|
raycast_material = create_line_material(Color(1.0, 0.8, 0.6));
|
|
car_wheel_material = create_line_material(Color(0.6, 0.8, 1.0));
|
|
visibility_notifier_material = create_line_material(Color(1.0, 0.5, 1.0));
|
|
joint_material = create_line_material(Color(0.6, 0.8, 1.0));
|
|
|
|
stream_player_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
stream_player_icon->set_flag(Material::FLAG_UNSHADED, true);
|
|
stream_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
|
stream_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
|
stream_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
stream_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
|
|
stream_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer", "EditorIcons"));
|
|
|
|
visibility_notifier_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
visibility_notifier_icon->set_flag(Material::FLAG_UNSHADED, true);
|
|
visibility_notifier_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
|
visibility_notifier_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
|
visibility_notifier_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
visibility_notifier_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
|
|
visibility_notifier_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("Visible", "EditorIcons"));
|
|
|
|
listener_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
listener_icon->set_flag(Material::FLAG_UNSHADED, true);
|
|
listener_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
|
listener_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
|
listener_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
listener_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
|
|
listener_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons"));
|
|
|
|
{
|
|
|
|
DVector<Vector3> vertices;
|
|
|
|
#undef ADD_VTX
|
|
#define ADD_VTX(m_idx) \
|
|
vertices.push_back(face_points[m_idx]);
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
|
|
Vector3 face_points[4];
|
|
|
|
for (int j = 0; j < 4; j++) {
|
|
|
|
float v[3];
|
|
v[0] = 1.0;
|
|
v[1] = 1 - 2 * ((j >> 1) & 1);
|
|
v[2] = v[1] * (1 - 2 * (j & 1));
|
|
|
|
for (int k = 0; k < 3; k++) {
|
|
|
|
if (i < 3)
|
|
face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
|
|
else
|
|
face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
|
|
}
|
|
}
|
|
//tri 1
|
|
ADD_VTX(0);
|
|
ADD_VTX(1);
|
|
ADD_VTX(2);
|
|
//tri 2
|
|
ADD_VTX(2);
|
|
ADD_VTX(3);
|
|
ADD_VTX(0);
|
|
}
|
|
|
|
test_cube_tm = Ref<TriangleMesh>(memnew(TriangleMesh));
|
|
test_cube_tm->create(vertices);
|
|
}
|
|
|
|
shape_material = create_line_material(Color(0.2, 1, 1.0));
|
|
}
|