..
animated_sprite.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
animated_sprite.h
removed unnecesary modulate funtions, which were superseded by self_modulate
2017-01-08 12:31:14 -03:00
area_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
area_2d.h
rename monitoring functions
2017-01-13 20:03:51 -03:00
back_buffer_copy.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
back_buffer_copy.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
camera_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
camera_2d.h
Type renames:
2017-01-11 00:52:51 -03:00
canvas_item.cpp
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
canvas_item.h
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
canvas_modulate.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
canvas_modulate.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
collision_object_2d.cpp
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
collision_object_2d.h
Type renames:
2017-01-11 00:52:51 -03:00
collision_polygon_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
collision_polygon_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
collision_shape_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
collision_shape_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
joints_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
joints_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
light_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
light_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
light_occluder_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
light_occluder_2d.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
line_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
line_2d.h
Added Line2D node that draws a polygon-based line
2017-01-15 00:44:46 +01:00
line_builder.cpp
Added Line2D node that draws a polygon-based line
2017-01-15 00:44:46 +01:00
line_builder.h
Added Line2D node that draws a polygon-based line
2017-01-15 00:44:46 +01:00
navigation2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
navigation2d.h
Type renames:
2017-01-11 00:52:51 -03:00
navigation_polygon.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
navigation_polygon.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
node_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
node_2d.h
Type renames:
2017-01-11 00:52:51 -03:00
parallax_background.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
parallax_background.h
Type renames:
2017-01-11 00:52:51 -03:00
parallax_layer.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
parallax_layer.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
particles_2d.cpp
Various fixes detected using PVS-Studio static analyzer.
2017-02-28 07:52:02 -06:00
particles_2d.h
Use the common PRNG in 2D particles code.
2017-02-27 15:36:17 -06:00
path_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
path_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
path_texture.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
path_texture.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
physics_body_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
physics_body_2d.h
Rename collision layer as suggested in #5696
2017-01-13 11:01:19 -03:00
polygon_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
polygon_2d.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
position_2d.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
position_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
ray_cast_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
ray_cast_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
remote_transform_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
remote_transform_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
screen_button.cpp
Fix crash if TouchScreenButton is pressed while exiting the tree
2017-02-22 01:37:22 +01:00
screen_button.h
Merge pull request #7722 from RandomShaper/improve-touch-button
2017-02-12 23:12:18 +01:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
sprite.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
sprite.h
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
tile_map.cpp
Add Rect2 TileMap::get_used_rect(), closes #4390
2017-02-20 23:02:03 +02:00
tile_map.h
Add Rect2 TileMap::get_used_rect(), closes #4390
2017-02-20 23:02:03 +02:00
visibility_notifier_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
visibility_notifier_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
y_sort.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
y_sort.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00