c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
82 lines
3 KiB
C++
82 lines
3 KiB
C++
/*************************************************************************/
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/* ip_address.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef IP_ADDRESS_H
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#define IP_ADDRESS_H
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#include "ustring.h"
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struct IP_Address {
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public:
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enum AddrType {
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TYPE_NONE = 0,
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TYPE_IPV4 = 1,
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TYPE_IPV6 = 2,
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TYPE_ANY = 3,
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};
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AddrType type;
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union {
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uint8_t field8[16];
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uint16_t field16[8];
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uint32_t field32[4];
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};
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protected:
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void _parse_ipv6(const String& p_string);
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void _parse_ipv4(const String& p_string, int p_start, uint8_t* p_ret);
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public:
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//operator Variant() const;
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bool operator==(const IP_Address& p_ip) const {
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for (int i=0; i<4; i++)
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if (field32[i] != p_ip.field32[i])
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return false;
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return true;
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}
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bool operator!=(const IP_Address& p_ip) const {
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for (int i=0; i<4; i++)
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if (field32[i] != p_ip.field32[i])
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return true;
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return false;
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}
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void clear();
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operator String() const;
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IP_Address(const String& p_string);
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IP_Address(uint32_t p_a,uint32_t p_b,uint32_t p_c,uint32_t p_d, AddrType p_type=TYPE_IPV4);
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IP_Address() { clear(); type=TYPE_NONE; }
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};
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#endif // IP_ADDRESS_H
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