virtualx-engine/core/io/ip_address.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

82 lines
3 KiB
C++

/*************************************************************************/
/* ip_address.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IP_ADDRESS_H
#define IP_ADDRESS_H
#include "ustring.h"
struct IP_Address {
public:
enum AddrType {
TYPE_NONE = 0,
TYPE_IPV4 = 1,
TYPE_IPV6 = 2,
TYPE_ANY = 3,
};
AddrType type;
union {
uint8_t field8[16];
uint16_t field16[8];
uint32_t field32[4];
};
protected:
void _parse_ipv6(const String& p_string);
void _parse_ipv4(const String& p_string, int p_start, uint8_t* p_ret);
public:
//operator Variant() const;
bool operator==(const IP_Address& p_ip) const {
for (int i=0; i<4; i++)
if (field32[i] != p_ip.field32[i])
return false;
return true;
}
bool operator!=(const IP_Address& p_ip) const {
for (int i=0; i<4; i++)
if (field32[i] != p_ip.field32[i])
return true;
return false;
}
void clear();
operator String() const;
IP_Address(const String& p_string);
IP_Address(uint32_t p_a,uint32_t p_b,uint32_t p_c,uint32_t p_d, AddrType p_type=TYPE_IPV4);
IP_Address() { clear(); type=TYPE_NONE; }
};
#endif // IP_ADDRESS_H