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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |
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.. | ||
export | ||
audio_driver_javascript.cpp | ||
audio_driver_javascript.h | ||
audio_server_javascript.cpp | ||
audio_server_javascript.h | ||
detect.py | ||
dom_keys.h | ||
godot_shell.html | ||
javascript_eval.cpp | ||
javascript_eval.h | ||
javascript_main.cpp | ||
logo.png | ||
os_javascript.cpp | ||
os_javascript.h | ||
platform_config.h | ||
SCsub |