Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky f53b27dca3 Merge pull request #1300 from umxprime/fix/ios-init-crash
Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-02-09 21:38:43 -03:00
bin -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
core Add InputEvent::ACTION get/set support for variant 2015-01-20 20:01:02 +08:00
demos ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters 2015-02-09 21:24:09 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules Cleaned up formating in gd_compiler.h 2015-01-14 16:37:24 +01:00
platform Merge pull request #1300 from umxprime/fix/ios-init-crash 2015-02-09 21:38:43 -03:00
scene Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_editor 2015-02-09 21:37:01 -03:00
servers begin work on lighting system for 2D 2015-01-22 11:07:16 -03:00
tools Merge pull request #1174 from adolson/autoreload-edited-scripts 2015-02-09 21:35:52 -03:00
.gitignore Merge pull request #1251 from adolson/fscache-stuff 2015-02-09 21:32:07 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py SCons: colored compilation 2015-01-12 12:54:17 +08:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct SCons: colored compilation 2015-01-12 12:54:17 +08:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced