virtualx-engine/scene
Juan Linietsky 30d3658110 -fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00
..
2d -fixed issue with shader not being reset on layers, closes #1199 2015-01-12 20:44:02 -03:00
3d Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
animation -fixed NODE_OUT error in animtreeplayer #1078 2015-01-02 12:52:51 -03:00
audio -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
gui -Initial working(?) implementation of shaders for 2D. Lighting still not there though. 2015-01-12 10:19:09 -03:00
io Bug Fixes 2014-11-02 11:31:01 -03:00
main Add Stop pause mode implementation 2014-12-28 00:29:12 +08:00
resources -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 2015-01-11 11:43:31 -03:00
register_scene_types.cpp -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 2015-01-11 11:43:31 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
scene_string_names.h Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00