virtualx-engine/tools/editor/plugins/sprite_frames_editor_plugin.cpp
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00

483 lines
13 KiB
C++

/*************************************************************************/
/* sprite_frames_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sprite_frames_editor_plugin.h"
#include "io/resource_loader.h"
#include "globals.h"
#include "tools/editor/editor_settings.h"
void SpriteFramesEditor::_input_event(InputEvent p_event) {
}
void SpriteFramesEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_FIXED_PROCESS) {
}
if (p_what==NOTIFICATION_ENTER_TREE) {
load->set_icon( get_icon("Folder","EditorIcons") );
_delete->set_icon( get_icon("Del","EditorIcons") );
}
if (p_what==NOTIFICATION_READY) {
// NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
}
if (p_what==NOTIFICATION_DRAW) {
}
}
void SpriteFramesEditor::_file_load_request(const DVector<String>& p_path) {
List< Ref<Texture> > resources;
for(int i=0;i<p_path.size();i++) {
Ref<Texture> resource;
resource = ResourceLoader::load(p_path[i]);
if (resource.is_null()) {
dialog->set_text("ERROR: Couldn't load frame resource!");
dialog->set_title("Error!");
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text("Close");
dialog->popup_centered(Size2(300,60));
return; ///beh should show an error i guess
}
resources.push_back(resource);
}
if (resources.empty()) {
print_line("added frames!");
return;
}
undo_redo->create_action("Add Frame");
int fc=frames->get_frame_count();
for(List< Ref<Texture> >::Element *E=resources.front();E;E=E->next() ) {
undo_redo->add_do_method(frames,"add_frame",E->get());
undo_redo->add_undo_method(frames,"remove_frame",fc++);
}
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
print_line("added frames!");
}
void SpriteFramesEditor::_load_pressed() {
loading_scene=false;
file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture",&extensions);
for(int i=0;i<extensions.size();i++)
file->add_filter("*."+extensions[i]);
file->set_mode(FileDialog::MODE_OPEN_FILES);
file->popup_centered_ratio();
}
void SpriteFramesEditor::_item_edited() {
#if 0
if (!tree->get_selected())
return;
TreeItem *s = tree->get_selected();
if (tree->get_selected_column()==0) {
// renamed
String old_name=s->get_metadata(0);
String new_name=s->get_text(0);
if (old_name==new_name)
return;
if (new_name=="" || new_name.find("\\")!=-1 || new_name.find("/")!=-1 || frames->has_resource(new_name)) {
s->set_text(0,old_name);
return;
}
RES samp = frames->get_resource(old_name);
undo_redo->create_action("Rename Resource");
undo_redo->add_do_method(frames,"remove_resource",old_name);
undo_redo->add_do_method(frames,"add_resource",new_name,samp);
undo_redo->add_undo_method(frames,"remove_resource",new_name);
undo_redo->add_undo_method(frames,"add_resource",old_name,samp);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
#endif
}
void SpriteFramesEditor::_delete_confirm_pressed() {
if (!tree->get_selected())
return;
sel-=1;
if (sel<0 && frames->get_frame_count())
sel=0;
int to_remove = tree->get_selected()->get_metadata(0);
sel=to_remove;
Ref<Texture> r = frames->get_frame(to_remove);
undo_redo->create_action("Delete Resource");
undo_redo->add_do_method(frames,"remove_frame",to_remove);
undo_redo->add_undo_method(frames,"add_frame",r,to_remove);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_paste_pressed() {
Ref<Texture> r=EditorSettings::get_singleton()->get_resource_clipboard();
if (!r.is_valid()) {
dialog->set_text("Resource clipboard is empty or not a texture!");
dialog->set_title("Error!");
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text("Close");
dialog->popup_centered(Size2(300,60));
return; ///beh should show an error i guess
}
undo_redo->create_action("Paste Frame");
undo_redo->add_do_method(frames,"add_frame",r);
undo_redo->add_undo_method(frames,"remove_frame",frames->get_frame_count());
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_empty_pressed() {
int from=-1;
if (tree->get_selected()) {
from = tree->get_selected()->get_metadata(0);
sel=from;
} else {
from=frames->get_frame_count();
}
Ref<Texture> r;
undo_redo->create_action("Add Empty");
undo_redo->add_do_method(frames,"add_frame",r,from);
undo_redo->add_undo_method(frames,"remove_frame",from);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_up_pressed() {
if (!tree->get_selected())
return;
int to_move = tree->get_selected()->get_metadata(0);
if (to_move<1)
return;
sel=to_move;
sel-=1;
Ref<Texture> r = frames->get_frame(to_move);
undo_redo->create_action("Delete Resource");
undo_redo->add_do_method(frames,"set_frame",to_move,frames->get_frame(to_move-1));
undo_redo->add_do_method(frames,"set_frame",to_move-1,frames->get_frame(to_move));
undo_redo->add_undo_method(frames,"set_frame",to_move,frames->get_frame(to_move));
undo_redo->add_undo_method(frames,"set_frame",to_move-1,frames->get_frame(to_move-1));
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_down_pressed() {
if (!tree->get_selected())
return;
int to_move = tree->get_selected()->get_metadata(0);
if (to_move<0 || to_move>=frames->get_frame_count()-1)
return;
sel=to_move;
sel+=1;
Ref<Texture> r = frames->get_frame(to_move);
undo_redo->create_action("Delete Resource");
undo_redo->add_do_method(frames,"set_frame",to_move,frames->get_frame(to_move+1));
undo_redo->add_do_method(frames,"set_frame",to_move+1,frames->get_frame(to_move));
undo_redo->add_undo_method(frames,"set_frame",to_move,frames->get_frame(to_move));
undo_redo->add_undo_method(frames,"set_frame",to_move+1,frames->get_frame(to_move+1));
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_delete_pressed() {
if (!tree->get_selected())
return;
_delete_confirm_pressed(); //it has undo.. why bother with a dialog..
/*
dialog->set_title("Confirm...");
dialog->set_text("Remove Resource '"+tree->get_selected()->get_text(0)+"' ?");
//dialog->get_cancel()->set_text("Cancel");
//dialog->get_ok()->show();
dialog->get_ok()->set_text("Remove");
dialog->popup_centered(Size2(300,60));*/
}
void SpriteFramesEditor::_update_library() {
tree->clear();
tree->set_hide_root(true);
TreeItem *root = tree->create_item(NULL);
if (sel>=frames->get_frame_count())
sel=frames->get_frame_count()-1;
else if (sel<0 && frames->get_frame_count())
sel=0;
for(int i=0;i<frames->get_frame_count();i++) {
TreeItem *ti = tree->create_item(root);
ti->set_cell_mode(0,TreeItem::CELL_MODE_STRING);
ti->set_editable(0,true);
ti->set_selectable(0,true);
if (frames->get_frame(i).is_null()) {
ti->set_text(0,"Frame "+itos(i)+" (empty)");
} else {
ti->set_text(0,"Frame "+itos(i));
ti->set_icon(0,frames->get_frame(i));
}
ti->set_metadata(0,i);
ti->set_icon_max_width(0,96);
if (sel==i)
ti->select(0);
}
//player->add_resource("default",resource);
}
void SpriteFramesEditor::edit(SpriteFrames* p_frames) {
frames=p_frames;
if (p_frames) {
_update_library();
} else {
hide();
//set_fixed_process(false);
}
}
void SpriteFramesEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&SpriteFramesEditor::_input_event);
ObjectTypeDB::bind_method(_MD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
ObjectTypeDB::bind_method(_MD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
ObjectTypeDB::bind_method(_MD("_item_edited"),&SpriteFramesEditor::_item_edited);
ObjectTypeDB::bind_method(_MD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed);
ObjectTypeDB::bind_method(_MD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed);
ObjectTypeDB::bind_method(_MD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed);
ObjectTypeDB::bind_method(_MD("_file_load_request"),&SpriteFramesEditor::_file_load_request);
ObjectTypeDB::bind_method(_MD("_update_library"),&SpriteFramesEditor::_update_library);
ObjectTypeDB::bind_method(_MD("_up_pressed"),&SpriteFramesEditor::_up_pressed);
ObjectTypeDB::bind_method(_MD("_down_pressed"),&SpriteFramesEditor::_down_pressed);
}
SpriteFramesEditor::SpriteFramesEditor() {
//add_style_override("panel", get_stylebox("panel","Panel"));
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
HBoxContainer *hbc = memnew( HBoxContainer );
vbc->add_child(hbc);
load = memnew( Button );
load->set_tooltip("Load Resource");
hbc->add_child(load);
paste = memnew( Button );
paste->set_text("Paste");
hbc->add_child(paste);
empty = memnew( Button );
empty->set_text("Insert Empty");
hbc->add_child(empty);
move_up = memnew( Button );
move_up->set_text("Up");
hbc->add_child(move_up);
move_down = memnew( Button );
move_down->set_text("Down");
hbc->add_child(move_down);
_delete = memnew( Button );
hbc->add_child(_delete);
file = memnew( FileDialog );
add_child(file);
tree = memnew( Tree );
tree->set_columns(2);
tree->set_column_min_width(0,3);
tree->set_column_min_width(1,1);
tree->set_column_expand(0,true);
tree->set_column_expand(1,true);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
vbc->add_child(tree);
dialog = memnew( AcceptDialog );
add_child( dialog );
load->connect("pressed", this,"_load_pressed");
_delete->connect("pressed", this,"_delete_pressed");
paste->connect("pressed", this,"_paste_pressed");
empty->connect("pressed", this,"_empty_pressed");
move_up->connect("pressed", this,"_up_pressed");
move_down->connect("pressed", this,"_down_pressed");
file->connect("files_selected", this,"_file_load_request");
//dialog->connect("confirmed", this,"_delete_confirm_pressed");
tree->connect("item_edited", this,"_item_edited");
loading_scene=false;
sel=-1;
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
frames_editor->set_undo_redo(&get_undo_redo());
SpriteFrames * s = p_object->cast_to<SpriteFrames>();
if (!s)
return;
frames_editor->edit(s);
}
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("SpriteFrames");
}
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
frames_editor->show();
// frames_editor->set_process(true);
} else {
frames_editor->hide();
// frames_editor->set_process(false);
}
}
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
editor=p_node;
frames_editor = memnew( SpriteFramesEditor );
editor->get_viewport()->add_child(frames_editor);
frames_editor->set_area_as_parent_rect();
// frames_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
// frames_editor->set_margin( MARGIN_TOP, 120 );
frames_editor->hide();
}
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin()
{
}