60afd79a6e
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
138 lines
4.4 KiB
C++
138 lines
4.4 KiB
C++
/*************************************************************************/
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/* tile_map_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_MAP_EDITOR_PLUGIN_H
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#define TILE_MAP_EDITOR_PLUGIN_H
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/2d/tile_map.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/button_group.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class CanvasItemEditor;
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class TileMapEditor : public VBoxContainer {
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OBJ_TYPE(TileMapEditor, VBoxContainer );
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UndoRedo *undo_redo;
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enum Tool {
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TOOL_NONE,
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TOOL_PAINTING,
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TOOL_SELECTING,
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TOOL_ERASING,
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TOOL_DUPLICATING
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};
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Tool tool;
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Control *canvas_item_editor;
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Tree *palette;
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EditorNode *editor;
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Panel *panel;
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TileMap *node;
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MenuButton *options;
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bool selection_active;
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Point2i selection_begin;
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Rect2i selection;
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Point2i over_tile;
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bool mouse_over;
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Label *mirror_label;
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ToolButton *mirror_x;
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ToolButton *mirror_y;
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HBoxContainer *canvas_item_editor_hb;
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struct CellOp {
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int idx;
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bool xf;
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bool yf;
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CellOp() { idx=-1; xf=false; yf=false; }
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};
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Map<Point2i,CellOp> paint_undo;
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int get_selected_tile() const;
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void _update_palette();
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void _canvas_draw();
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void _menu_option(int p_option);
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void _set_cell(const Point2i& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_with_undo=false);
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void _canvas_mouse_enter();
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void _canvas_mouse_exit();
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void _tileset_settings_changed();
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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HBoxContainer *get_canvas_item_editor_hb() const { return canvas_item_editor_hb; }
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Vector2 snap_point(const Vector2& p_point) const;
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bool forward_input_event(const InputEvent& p_event);
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void edit(Node *p_tile_map);
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TileMapEditor(EditorNode *p_editor);
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};
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class TileMapEditorPlugin : public EditorPlugin {
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OBJ_TYPE( TileMapEditorPlugin, EditorPlugin );
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TileMapEditor *tile_map_editor;
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EditorNode *editor;
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public:
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virtual bool forward_input_event(const InputEvent& p_event) { return tile_map_editor->forward_input_event(p_event); }
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virtual String get_name() const { return "TileMap"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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TileMapEditorPlugin(EditorNode *p_node);
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~TileMapEditorPlugin();
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};
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#endif // TILE_MAP_EDITOR_PLUGIN_H
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