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godot_area_2d.cpp
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Merge pull request #83003 from AThousandShips/null_check_extra
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2023-10-09 15:37:14 +02:00 |
godot_area_2d.h
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Fix unsafe uses of Callable.is_null()
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2024-04-27 16:22:57 +02:00 |
godot_area_pair_2d.cpp
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Fix body leaving area gravity influence
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2023-12-21 16:10:02 +01:00 |
godot_area_pair_2d.h
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Fix body leaving area gravity influence
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2023-12-21 16:10:02 +01:00 |
godot_body_2d.cpp
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
godot_body_2d.h
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godot_body_direct_state_2d.cpp
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godot_body_direct_state_2d.h
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godot_body_pair_2d.cpp
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Merge pull request #76138 from rburing/ccd_against_moving
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2023-06-19 22:34:16 +02:00 |
godot_body_pair_2d.h
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godot_broad_phase_2d.cpp
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godot_broad_phase_2d.h
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godot_broad_phase_2d_bvh.cpp
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
godot_broad_phase_2d_bvh.h
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Enforce template syntax typename over class
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2024-03-07 22:39:09 -06:00 |
godot_collision_object_2d.cpp
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
godot_collision_object_2d.h
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godot_collision_solver_2d.cpp
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GodotCollisionSolver2D::solve_concave: fix culling in case of motion
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2024-02-13 14:42:09 +01:00 |
godot_collision_solver_2d.h
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godot_collision_solver_2d_sat.cpp
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Enforce template syntax typename over class
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2024-03-07 22:39:09 -06:00 |
godot_collision_solver_2d_sat.h
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godot_constraint_2d.h
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godot_joints_2d.cpp
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Merge pull request #82313 from AThousandShips/null_check_servers
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2023-09-26 13:45:31 +02:00 |
godot_joints_2d.h
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
godot_physics_server_2d.cpp
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Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-10-08 17:23:33 +02:00 |
godot_physics_server_2d.h
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
godot_shape_2d.cpp
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Increase size of WorldBoundaryShape to be much larger
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2024-04-16 18:26:46 +02:00 |
godot_shape_2d.h
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godot_space_2d.cpp
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
godot_space_2d.h
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godot_step_2d.cpp
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godot_step_2d.h
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SCsub
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