..
shaders
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
rasterizer_canvas_gles3.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
rasterizer_canvas_gles3.h
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
rasterizer_gles3.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
rasterizer_gles3.h
Revert "Add new scaling modes for splash screen"
2022-01-19 16:09:52 +01:00
rasterizer_scene_gles3.cpp
add support for glow maps
2022-01-20 16:47:25 +01:00
rasterizer_scene_gles3.h
Enable 16-bit shadow atlas by default in the RenderingServer methods
2022-02-04 16:41:08 +01:00
rasterizer_storage_gles3.cpp
Add Particle Shader Userdata
2022-02-15 19:20:31 +01:00
rasterizer_storage_gles3.h
Add Particle Shader Userdata
2022-02-15 19:20:31 +01:00
SCsub
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
shader_gles3.cpp
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
shader_gles3.h
Remove mistakenly added author info
2022-01-12 20:49:59 -08:00
texture_loader_gles3.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
texture_loader_gles3.h
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00