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f5dbbf7fd0
virtualx-engine
/
scene
/
3d
/
physics
History
…
..
joints
animatable_body_3d.cpp
animatable_body_3d.h
area_3d.cpp
area_3d.h
character_body_3d.cpp
character_body_3d.h
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
kinematic_collision_3d.cpp
kinematic_collision_3d.h
physical_bone_3d.cpp
physical_bone_3d.h
physics_body_3d.cpp
physics_body_3d.h
ray_cast_3d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
ray_cast_3d.h
rigid_body_3d.cpp
rigid_body_3d.h
SCsub
shape_cast_3d.cpp
shape_cast_3d.h
spring_arm_3d.cpp
spring_arm_3d.h
static_body_3d.cpp
static_body_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h