d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
134 lines
5.2 KiB
C++
134 lines
5.2 KiB
C++
/**************************************************************************/
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/* option_button.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OPTION_BUTTON_H
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#define OPTION_BUTTON_H
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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class OptionButton : public Button {
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GDCLASS(OptionButton, Button);
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PopupMenu *popup = nullptr;
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int current = -1;
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bool fit_to_longest_item = true;
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Vector2 _cached_size;
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bool cache_refresh_pending = false;
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struct ThemeCache {
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Ref<StyleBox> normal;
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Color font_color;
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Color font_focus_color;
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Color font_pressed_color;
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Color font_hover_color;
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Color font_hover_pressed_color;
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Color font_disabled_color;
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int h_separation = 0;
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Ref<Texture2D> arrow_icon;
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int arrow_margin = 0;
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int modulate_arrow = 0;
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} theme_cache;
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void _focused(int p_which);
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void _selected(int p_which);
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void _select(int p_which, bool p_emit = false);
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void _select_int(int p_which);
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void _refresh_size_cache();
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void _queue_refresh_cache();
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virtual void pressed() override;
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protected:
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Size2 get_minimum_size() const override;
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virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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public:
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// ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
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// this value should be updated to reflect the new size.
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static const int ITEM_PROPERTY_SIZE = 5;
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void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1);
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void add_item(const String &p_label, int p_id = -1);
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void set_item_text(int p_idx, const String &p_text);
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void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
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void set_item_id(int p_idx, int p_id);
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void set_item_metadata(int p_idx, const Variant &p_metadata);
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void set_item_disabled(int p_idx, bool p_disabled);
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void set_item_tooltip(int p_idx, const String &p_tooltip);
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String get_item_text(int p_idx) const;
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Ref<Texture2D> get_item_icon(int p_idx) const;
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int get_item_id(int p_idx) const;
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int get_item_index(int p_id) const;
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Variant get_item_metadata(int p_idx) const;
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bool is_item_disabled(int p_idx) const;
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bool is_item_separator(int p_idx) const;
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String get_item_tooltip(int p_idx) const;
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bool has_selectable_items() const;
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int get_selectable_item(bool p_from_last = false) const;
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void set_item_count(int p_count);
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int get_item_count() const;
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void set_fit_to_longest_item(bool p_fit);
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bool is_fit_to_longest_item() const;
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void add_separator(const String &p_text = "");
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void clear();
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void select(int p_idx);
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int get_selected() const;
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int get_selected_id() const;
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Variant get_selected_metadata() const;
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void remove_item(int p_idx);
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PopupMenu *get_popup() const;
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void show_popup();
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virtual void get_translatable_strings(List<String> *p_strings) const override;
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OptionButton(const String &p_text = String());
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~OptionButton();
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};
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#endif // OPTION_BUTTON_H
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