d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
609 lines
25 KiB
C++
609 lines
25 KiB
C++
/**************************************************************************/
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/* navigation_mesh.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "navigation_mesh.h"
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#ifdef DEBUG_ENABLED
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#include "servers/navigation_server_3d.h"
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#endif // DEBUG_ENABLED
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void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
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ERR_FAIL_COND(p_mesh.is_null());
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vertices = Vector<Vector3>();
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clear_polygons();
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for (int i = 0; i < p_mesh->get_surface_count(); i++) {
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if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles.");
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continue;
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}
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Array arr = p_mesh->surface_get_arrays(i);
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ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX);
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Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
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Vector<int> iarr = arr[Mesh::ARRAY_INDEX];
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if (varr.size() == 0 || iarr.size() == 0) {
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WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array.");
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continue;
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}
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int from = vertices.size();
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vertices.append_array(varr);
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int rlen = iarr.size();
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const int *r = iarr.ptr();
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for (int j = 0; j < rlen; j += 3) {
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Vector<int> vi;
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vi.resize(3);
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vi.write[0] = r[j + 0] + from;
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vi.write[1] = r[j + 1] + from;
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vi.write[2] = r[j + 2] + from;
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add_polygon(vi);
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}
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}
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}
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void NavigationMesh::set_sample_partition_type(SamplePartitionType p_value) {
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ERR_FAIL_INDEX(p_value, SAMPLE_PARTITION_MAX);
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partition_type = p_value;
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}
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NavigationMesh::SamplePartitionType NavigationMesh::get_sample_partition_type() const {
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return partition_type;
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}
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void NavigationMesh::set_parsed_geometry_type(ParsedGeometryType p_value) {
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ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX);
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parsed_geometry_type = p_value;
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notify_property_list_changed();
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}
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NavigationMesh::ParsedGeometryType NavigationMesh::get_parsed_geometry_type() const {
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return parsed_geometry_type;
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}
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void NavigationMesh::set_collision_mask(uint32_t p_mask) {
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collision_mask = p_mask;
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}
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uint32_t NavigationMesh::get_collision_mask() const {
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return collision_mask;
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}
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void NavigationMesh::set_collision_mask_value(int p_layer_number, bool p_value) {
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ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
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uint32_t mask = get_collision_mask();
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if (p_value) {
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mask |= 1 << (p_layer_number - 1);
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} else {
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mask &= ~(1 << (p_layer_number - 1));
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}
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set_collision_mask(mask);
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}
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bool NavigationMesh::get_collision_mask_value(int p_layer_number) const {
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ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
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return get_collision_mask() & (1 << (p_layer_number - 1));
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}
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void NavigationMesh::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) {
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ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
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source_geometry_mode = p_geometry_mode;
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notify_property_list_changed();
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}
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NavigationMesh::SourceGeometryMode NavigationMesh::get_source_geometry_mode() const {
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return source_geometry_mode;
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}
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void NavigationMesh::set_source_group_name(StringName p_group_name) {
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source_group_name = p_group_name;
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}
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StringName NavigationMesh::get_source_group_name() const {
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return source_group_name;
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}
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void NavigationMesh::set_cell_size(float p_value) {
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ERR_FAIL_COND(p_value <= 0);
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cell_size = p_value;
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}
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float NavigationMesh::get_cell_size() const {
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return cell_size;
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}
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void NavigationMesh::set_cell_height(float p_value) {
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ERR_FAIL_COND(p_value <= 0);
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cell_height = p_value;
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}
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float NavigationMesh::get_cell_height() const {
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return cell_height;
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}
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void NavigationMesh::set_agent_height(float p_value) {
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ERR_FAIL_COND(p_value < 0);
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agent_height = p_value;
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}
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float NavigationMesh::get_agent_height() const {
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return agent_height;
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}
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void NavigationMesh::set_agent_radius(float p_value) {
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ERR_FAIL_COND(p_value < 0);
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agent_radius = p_value;
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}
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float NavigationMesh::get_agent_radius() {
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return agent_radius;
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}
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void NavigationMesh::set_agent_max_climb(float p_value) {
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ERR_FAIL_COND(p_value < 0);
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agent_max_climb = p_value;
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}
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float NavigationMesh::get_agent_max_climb() const {
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return agent_max_climb;
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}
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void NavigationMesh::set_agent_max_slope(float p_value) {
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ERR_FAIL_COND(p_value < 0 || p_value > 90);
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agent_max_slope = p_value;
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}
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float NavigationMesh::get_agent_max_slope() const {
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return agent_max_slope;
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}
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void NavigationMesh::set_region_min_size(float p_value) {
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ERR_FAIL_COND(p_value < 0);
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region_min_size = p_value;
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}
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float NavigationMesh::get_region_min_size() const {
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return region_min_size;
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}
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void NavigationMesh::set_region_merge_size(float p_value) {
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ERR_FAIL_COND(p_value < 0);
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region_merge_size = p_value;
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}
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float NavigationMesh::get_region_merge_size() const {
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return region_merge_size;
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}
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void NavigationMesh::set_edge_max_length(float p_value) {
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ERR_FAIL_COND(p_value < 0);
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edge_max_length = p_value;
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}
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float NavigationMesh::get_edge_max_length() const {
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return edge_max_length;
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}
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void NavigationMesh::set_edge_max_error(float p_value) {
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ERR_FAIL_COND(p_value < 0);
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edge_max_error = p_value;
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}
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float NavigationMesh::get_edge_max_error() const {
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return edge_max_error;
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}
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void NavigationMesh::set_vertices_per_polygon(float p_value) {
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ERR_FAIL_COND(p_value < 3);
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vertices_per_polygon = p_value;
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}
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float NavigationMesh::get_vertices_per_polygon() const {
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return vertices_per_polygon;
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}
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void NavigationMesh::set_detail_sample_distance(float p_value) {
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ERR_FAIL_COND(p_value < 0.1);
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detail_sample_distance = p_value;
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}
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float NavigationMesh::get_detail_sample_distance() const {
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return detail_sample_distance;
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}
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void NavigationMesh::set_detail_sample_max_error(float p_value) {
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ERR_FAIL_COND(p_value < 0);
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detail_sample_max_error = p_value;
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}
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float NavigationMesh::get_detail_sample_max_error() const {
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return detail_sample_max_error;
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}
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void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) {
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filter_low_hanging_obstacles = p_value;
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}
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bool NavigationMesh::get_filter_low_hanging_obstacles() const {
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return filter_low_hanging_obstacles;
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}
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void NavigationMesh::set_filter_ledge_spans(bool p_value) {
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filter_ledge_spans = p_value;
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}
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bool NavigationMesh::get_filter_ledge_spans() const {
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return filter_ledge_spans;
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}
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void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) {
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filter_walkable_low_height_spans = p_value;
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}
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bool NavigationMesh::get_filter_walkable_low_height_spans() const {
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return filter_walkable_low_height_spans;
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}
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void NavigationMesh::set_filter_baking_aabb(const AABB &p_aabb) {
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filter_baking_aabb = p_aabb;
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notify_property_list_changed();
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}
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AABB NavigationMesh::get_filter_baking_aabb() const {
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return filter_baking_aabb;
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}
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void NavigationMesh::set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset) {
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filter_baking_aabb_offset = p_aabb_offset;
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notify_property_list_changed();
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}
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Vector3 NavigationMesh::get_filter_baking_aabb_offset() const {
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return filter_baking_aabb_offset;
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}
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void NavigationMesh::set_vertices(const Vector<Vector3> &p_vertices) {
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vertices = p_vertices;
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notify_property_list_changed();
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}
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Vector<Vector3> NavigationMesh::get_vertices() const {
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return vertices;
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}
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void NavigationMesh::_set_polygons(const Array &p_array) {
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polygons.resize(p_array.size());
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for (int i = 0; i < p_array.size(); i++) {
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polygons.write[i].indices = p_array[i];
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}
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notify_property_list_changed();
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}
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Array NavigationMesh::_get_polygons() const {
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Array ret;
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ret.resize(polygons.size());
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for (int i = 0; i < ret.size(); i++) {
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ret[i] = polygons[i].indices;
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}
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return ret;
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}
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void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
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Polygon polygon;
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polygon.indices = p_polygon;
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polygons.push_back(polygon);
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notify_property_list_changed();
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}
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int NavigationMesh::get_polygon_count() const {
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return polygons.size();
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}
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Vector<int> NavigationMesh::get_polygon(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
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return polygons[p_idx].indices;
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}
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void NavigationMesh::clear_polygons() {
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polygons.clear();
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}
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#ifdef DEBUG_ENABLED
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Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
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if (debug_mesh.is_valid()) {
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// Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
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return debug_mesh;
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}
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if (!debug_mesh.is_valid()) {
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debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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} else {
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debug_mesh->clear_surfaces();
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}
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if (vertices.size() == 0) {
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return debug_mesh;
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}
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int polygon_count = get_polygon_count();
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if (polygon_count < 1) {
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// no face, no play
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return debug_mesh;
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}
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// build geometry face surface
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Vector<Vector3> face_vertex_array;
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face_vertex_array.resize(polygon_count * 3);
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for (int i = 0; i < polygon_count; i++) {
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Vector<int> polygon = get_polygon(i);
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face_vertex_array.push_back(vertices[polygon[0]]);
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face_vertex_array.push_back(vertices[polygon[1]]);
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face_vertex_array.push_back(vertices[polygon[2]]);
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}
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Array face_mesh_array;
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face_mesh_array.resize(Mesh::ARRAY_MAX);
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face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
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// if enabled add vertex colors to colorize each face individually
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bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
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if (enabled_geometry_face_random_color) {
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Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
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Color polygon_color = debug_navigation_geometry_face_color;
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Vector<Color> face_color_array;
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face_color_array.resize(polygon_count * 3);
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for (int i = 0; i < polygon_count; i++) {
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polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
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face_color_array.push_back(polygon_color);
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face_color_array.push_back(polygon_color);
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face_color_array.push_back(polygon_color);
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}
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face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
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}
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
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Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
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debug_mesh->surface_set_material(0, debug_geometry_face_material);
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// if enabled build geometry edge line surface
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bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
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if (enabled_edge_lines) {
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Vector<Vector3> line_vertex_array;
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line_vertex_array.resize(polygon_count * 6);
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for (int i = 0; i < polygon_count; i++) {
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Vector<int> polygon = get_polygon(i);
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line_vertex_array.push_back(vertices[polygon[0]]);
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line_vertex_array.push_back(vertices[polygon[1]]);
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line_vertex_array.push_back(vertices[polygon[1]]);
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line_vertex_array.push_back(vertices[polygon[2]]);
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line_vertex_array.push_back(vertices[polygon[2]]);
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line_vertex_array.push_back(vertices[polygon[0]]);
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}
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Array line_mesh_array;
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line_mesh_array.resize(Mesh::ARRAY_MAX);
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line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
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Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
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debug_mesh->surface_set_material(1, debug_geometry_edge_material);
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}
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return debug_mesh;
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}
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#endif // DEBUG_ENABLED
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void NavigationMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
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ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
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ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationMesh::set_parsed_geometry_type);
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ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationMesh::get_parsed_geometry_type);
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ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationMesh::set_collision_mask);
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ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationMesh::get_collision_mask);
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ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &NavigationMesh::set_collision_mask_value);
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ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &NavigationMesh::get_collision_mask_value);
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ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode);
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ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode);
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ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name);
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ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name);
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ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
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ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
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ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height);
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ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height);
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ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height);
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ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height);
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|
|
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ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius);
|
|
ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius);
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|
|
|
ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb);
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|
ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb);
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ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope);
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|
ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope);
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|
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ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size);
|
|
ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size);
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|
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ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size);
|
|
ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size);
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|
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ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length);
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|
ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length);
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|
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ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error);
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|
ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error);
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|
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ClassDB::bind_method(D_METHOD("set_vertices_per_polygon", "vertices_per_polygon"), &NavigationMesh::set_vertices_per_polygon);
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ClassDB::bind_method(D_METHOD("get_vertices_per_polygon"), &NavigationMesh::get_vertices_per_polygon);
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|
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ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance);
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ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance);
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|
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ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error);
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|
ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error);
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|
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|
ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles);
|
|
ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles);
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|
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|
ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans);
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|
ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans);
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|
|
|
ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans);
|
|
ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans);
|
|
ClassDB::bind_method(D_METHOD("set_filter_baking_aabb", "baking_aabb"), &NavigationMesh::set_filter_baking_aabb);
|
|
ClassDB::bind_method(D_METHOD("get_filter_baking_aabb"), &NavigationMesh::get_filter_baking_aabb);
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|
ClassDB::bind_method(D_METHOD("set_filter_baking_aabb_offset", "baking_aabb_offset"), &NavigationMesh::set_filter_baking_aabb_offset);
|
|
ClassDB::bind_method(D_METHOD("get_filter_baking_aabb_offset"), &NavigationMesh::get_filter_baking_aabb_offset);
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|
|
|
ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices);
|
|
ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationMesh::add_polygon);
|
|
ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationMesh::get_polygon_count);
|
|
ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationMesh::get_polygon);
|
|
ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationMesh::clear_polygons);
|
|
|
|
ClassDB::bind_method(D_METHOD("create_from_mesh", "mesh"), &NavigationMesh::create_from_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
|
|
ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
|
|
|
|
ADD_GROUP("Sampling", "sample_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
|
|
ADD_GROUP("Geometry", "geometry_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
|
ADD_PROPERTY_DEFAULT("geometry_collision_mask", 0xFFFFFFFF);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "Root Node Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name");
|
|
ADD_PROPERTY_DEFAULT("geometry_source_group_name", StringName("navigation_mesh_source_group"));
|
|
ADD_GROUP("Cells", "cell_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_size", "get_cell_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_height", "get_cell_height");
|
|
ADD_GROUP("Agents", "agent_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_height", "get_agent_height");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_radius", "get_agent_radius");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_climb", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_max_climb", "get_agent_max_climb");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_slope", PROPERTY_HINT_RANGE, "0.02,90.0,0.01,degrees"), "set_agent_max_slope", "get_agent_max_slope");
|
|
ADD_GROUP("Regions", "region_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
|
|
ADD_GROUP("Edges", "edge_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater,suffix:m"), "set_edge_max_length", "get_edge_max_length");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater,suffix:m"), "set_edge_max_error", "get_edge_max_error");
|
|
ADD_GROUP("Polygons", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vertices_per_polygon", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_vertices_per_polygon", "get_vertices_per_polygon");
|
|
ADD_GROUP("Details", "detail_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_distance", "get_detail_sample_distance");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_max_error", "get_detail_sample_max_error");
|
|
ADD_GROUP("Filters", "filter_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
|
|
ADD_PROPERTY(PropertyInfo(Variant::AABB, "filter_baking_aabb"), "set_filter_baking_aabb", "get_filter_baking_aabb");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "filter_baking_aabb_offset"), "set_filter_baking_aabb_offset", "get_filter_baking_aabb_offset");
|
|
|
|
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED);
|
|
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE);
|
|
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_LAYERS);
|
|
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
|
|
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
|
|
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH);
|
|
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_ROOT_NODE_CHILDREN);
|
|
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN);
|
|
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT);
|
|
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX);
|
|
}
|
|
|
|
void NavigationMesh::_validate_property(PropertyInfo &p_property) const {
|
|
if (p_property.name == "geometry_collision_mask") {
|
|
if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
|
|
p_property.usage = PROPERTY_USAGE_NONE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (p_property.name == "geometry_source_group_name") {
|
|
if (source_geometry_mode == SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
|
|
p_property.usage = PROPERTY_USAGE_NONE;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
bool NavigationMesh::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == "polygon_verts_per_poly") { // Renamed in 4.0 beta 9.
|
|
set_vertices_per_polygon(p_value);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool NavigationMesh::_get(const StringName &p_name, Variant &r_ret) const {
|
|
if (p_name == "polygon_verts_per_poly") { // Renamed in 4.0 beta 9.
|
|
r_ret = get_vertices_per_polygon();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif // DISABLE_DEPRECATED
|
|
|
|
NavigationMesh::NavigationMesh() {}
|