Virtualx Game Engine. Forked from Godot 3.6
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David Sichma f601e15b92
aabb change updates bounding box
spatial editor will now update the bounding box if aabb or transform
changes

(cherry picked from commit 7701889048)
2020-10-19 16:09:57 +02:00
.github CI: Fix Android and HTML5 workflows 2020-10-08 14:26:08 +02:00
core Fix natural sort comparison for strings with large numbers 2020-10-19 15:12:11 +02:00
doc Merge pull request #42119 from lawnjelly/ewok3 2020-10-19 15:01:10 +02:00
drivers Merge pull request #42119 from lawnjelly/ewok3 2020-10-19 15:01:10 +02:00
editor aabb change updates bounding box 2020-10-19 16:09:57 +02:00
main Merge pull request #40555 from RandomShaper/fix_debugger_autofocus_3.2 2020-10-01 13:54:38 +02:00
misc Add JavaScript editor html file. 2020-10-14 11:20:20 +02:00
modules Merge pull request #42582 from naithar/feature/3.2-arc-refactor 2020-10-07 21:17:01 +02:00
platform Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
scene Dropping file on parrent dirrectory fixed 2020-10-19 15:14:13 +02:00
servers Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
thirdparty zstd: Update to upstream version 1.4.5 2020-09-24 14:43:11 +02:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore git: Ignore clangd cache folder 2020-09-10 13:11:04 +02:00
.mailmap Update AUTHORS and DONORS list 2020-09-08 17:23:16 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-09-08 17:23:16 +02:00
CHANGELOG.md Fix typos with codespell 2020-09-18 14:09:51 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 15:30:52 +02:00
COPYRIGHT.txt zstd: Update to upstream version 1.4.5 2020-09-24 14:43:11 +02:00
DONORS.md Donors: Add Gamblify, remove Interblock from splash screen 2020-09-16 16:14:31 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Style: Add missing newlines to SVGs 2020-07-24 10:39:18 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Add all headers to VS Project 2020-09-29 13:57:56 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Improve the project README 2020-08-14 00:32:04 +02:00
SConstruct Add all headers to VS Project 2020-09-29 13:57:56 +02:00
version.py Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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