virtualx-engine/core/io/packet_peer_udp.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

64 lines
3 KiB
C++

/*************************************************************************/
/* packet_peer_udp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PACKET_PEER_UDP_H
#define PACKET_PEER_UDP_H
#include "io/packet_peer.h"
class PacketPeerUDP : public PacketPeer {
OBJ_TYPE(PacketPeerUDP,PacketPeer);
protected:
static PacketPeerUDP* (*_create)();
static void _bind_methods();
String _get_packet_ip() const;
virtual Error _set_send_address(const String& p_address,int p_port, IP_Address::AddrType p_address_type = IP_Address::TYPE_ANY);
public:
virtual Error listen(int p_port, IP_Address::AddrType p_address_type = IP_Address::TYPE_ANY, int p_recv_buffer_size=65536)=0;
virtual void close()=0;
virtual Error wait()=0;
virtual bool is_listening() const=0;
virtual IP_Address get_packet_address() const=0;
virtual int get_packet_port() const=0;
virtual void set_send_address(const IP_Address& p_address,int p_port)=0;
static Ref<PacketPeerUDP> create_ref();
static PacketPeerUDP* create();
PacketPeerUDP();
};
#endif // PACKET_PEER_UDP_H