c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
114 lines
3.6 KiB
C++
114 lines
3.6 KiB
C++
/*************************************************************************/
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/* regex.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef REGEX_H
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#define REGEX_H
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#include "core/vector.h"
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#include "core/ustring.h"
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#include "core/dictionary.h"
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#include "core/reference.h"
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#include "core/resource.h"
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class RegExNode;
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class RegExMatch : public Reference {
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OBJ_TYPE(RegExMatch, Reference);
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struct Group {
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Variant name;
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int start;
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int length;
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};
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Vector<Group> captures;
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String string;
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friend class RegEx;
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friend class RegExSearch;
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friend class RegExNodeCapturing;
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friend class RegExNodeBackReference;
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protected:
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static void _bind_methods();
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public:
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String expand(const String& p_template) const;
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int get_group_count() const;
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Array get_group_array() const;
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Array get_names() const;
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Dictionary get_name_dict() const;
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String get_string(const Variant& p_name) const;
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int get_start(const Variant& p_name) const;
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int get_end(const Variant& p_name) const;
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RegExMatch();
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};
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class RegEx : public Resource {
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OBJ_TYPE(RegEx, Resource);
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RegExNode* root;
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Vector<Variant> group_names;
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String pattern;
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int lookahead_depth;
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protected:
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static void _bind_methods();
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public:
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void clear();
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Error compile(const String& p_pattern);
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Ref<RegExMatch> search(const String& p_text, int p_start = 0, int p_end = -1) const;
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String sub(const String& p_text, const String& p_replacement, bool p_all = false, int p_start = 0, int p_end = -1) const;
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bool is_valid() const;
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String get_pattern() const;
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int get_group_count() const;
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Array get_names() const;
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RegEx();
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RegEx(const String& p_pattern);
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~RegEx();
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};
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#endif // REGEX_H
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