.. |
2d
|
Add the 'finished' signal to AnimatedSprite
|
2017-01-02 12:24:37 +01:00 |
3d
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
animation
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
audio
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
gui
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
io
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
main
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
resources
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
register_scene_types.cpp
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
register_scene_types.h
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
scene_string_names.cpp
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
scene_string_names.h
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
SCsub
|
style: Various other PEP8 fixes in Python files
|
2016-11-01 00:35:16 +01:00 |