f6397bffb1
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2 does not, so for consistency I thought that it would be a good idea to uniform things beforehand. While it had some API changes some renames were all that was needed and everything works like before, at least on the Wayland branch. I've kept the structure identical, although this new generator has quite a few hefty features, such as a single header mode. I've also added GLAD to `thirdparty/README.md`, but I haven't specified that in the commit title because it's a very small "fix". |
||
---|---|---|
.. | ||
export | ||
console_wrapper_windows.cpp | ||
crash_handler_windows.cpp | ||
crash_handler_windows.h | ||
detect.py | ||
display_server_windows.cpp | ||
display_server_windows.h | ||
gl_manager_windows.cpp | ||
gl_manager_windows.h | ||
godot.ico | ||
godot.natvis | ||
godot_res.rc | ||
godot_res_wrap.rc | ||
godot_windows.cpp | ||
joypad_windows.cpp | ||
joypad_windows.h | ||
key_mapping_windows.cpp | ||
key_mapping_windows.h | ||
lang_table.h | ||
logo.png | ||
os_windows.cpp | ||
os_windows.h | ||
platform_config.h | ||
platform_windows_builders.py | ||
README.md | ||
SCsub | ||
tts_windows.cpp | ||
tts_windows.h | ||
vulkan_context_win.cpp | ||
vulkan_context_win.h | ||
windows_terminal_logger.cpp | ||
windows_terminal_logger.h |
Windows platform port
This folder contains the C++ code for the Windows platform port.
See also misc/dist/windows
folder for additional files
used by this platform.
Documentation
- Compiling for Windows
- Instructions on building this platform port from source.
- Exporting for Windows
- Instructions on using the compiled export templates to export a project.
- Changing application icon for Windows
- Instructions on using a custom icon for the exported project executable.