virtualx-engine/thirdparty/opus/celt/arm/celt_ne10_mdct.c
Rémi Verschelde d9a291f641 ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00

258 lines
7.9 KiB
C

/* Copyright (c) 2015 Xiph.Org Foundation
Written by Viswanath Puttagunta */
/**
@file celt_ne10_mdct.c
@brief ARM Neon optimizations for mdct using NE10 library
*/
/*
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKIP_CONFIG_H
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#endif
#include "kiss_fft.h"
#include "_kiss_fft_guts.h"
#include "mdct.h"
#include "stack_alloc.h"
void clt_mdct_forward_neon(const mdct_lookup *l,
kiss_fft_scalar *in,
kiss_fft_scalar * OPUS_RESTRICT out,
const opus_val16 *window,
int overlap, int shift, int stride, int arch)
{
int i;
int N, N2, N4;
VARDECL(kiss_fft_scalar, f);
VARDECL(kiss_fft_cpx, f2);
const kiss_fft_state *st = l->kfft[shift];
const kiss_twiddle_scalar *trig;
SAVE_STACK;
N = l->n;
trig = l->trig;
for (i=0;i<shift;i++)
{
N >>= 1;
trig += N;
}
N2 = N>>1;
N4 = N>>2;
ALLOC(f, N2, kiss_fft_scalar);
ALLOC(f2, N4, kiss_fft_cpx);
/* Consider the input to be composed of four blocks: [a, b, c, d] */
/* Window, shuffle, fold */
{
/* Temp pointers to make it really clear to the compiler what we're doing */
const kiss_fft_scalar * OPUS_RESTRICT xp1 = in+(overlap>>1);
const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+N2-1+(overlap>>1);
kiss_fft_scalar * OPUS_RESTRICT yp = f;
const opus_val16 * OPUS_RESTRICT wp1 = window+(overlap>>1);
const opus_val16 * OPUS_RESTRICT wp2 = window+(overlap>>1)-1;
for(i=0;i<((overlap+3)>>2);i++)
{
/* Real part arranged as -d-cR, Imag part arranged as -b+aR*/
*yp++ = MULT16_32_Q15(*wp2, xp1[N2]) + MULT16_32_Q15(*wp1,*xp2);
*yp++ = MULT16_32_Q15(*wp1, *xp1) - MULT16_32_Q15(*wp2, xp2[-N2]);
xp1+=2;
xp2-=2;
wp1+=2;
wp2-=2;
}
wp1 = window;
wp2 = window+overlap-1;
for(;i<N4-((overlap+3)>>2);i++)
{
/* Real part arranged as a-bR, Imag part arranged as -c-dR */
*yp++ = *xp2;
*yp++ = *xp1;
xp1+=2;
xp2-=2;
}
for(;i<N4;i++)
{
/* Real part arranged as a-bR, Imag part arranged as -c-dR */
*yp++ = -MULT16_32_Q15(*wp1, xp1[-N2]) + MULT16_32_Q15(*wp2, *xp2);
*yp++ = MULT16_32_Q15(*wp2, *xp1) + MULT16_32_Q15(*wp1, xp2[N2]);
xp1+=2;
xp2-=2;
wp1+=2;
wp2-=2;
}
}
/* Pre-rotation */
{
kiss_fft_scalar * OPUS_RESTRICT yp = f;
const kiss_twiddle_scalar *t = &trig[0];
for(i=0;i<N4;i++)
{
kiss_fft_cpx yc;
kiss_twiddle_scalar t0, t1;
kiss_fft_scalar re, im, yr, yi;
t0 = t[i];
t1 = t[N4+i];
re = *yp++;
im = *yp++;
yr = S_MUL(re,t0) - S_MUL(im,t1);
yi = S_MUL(im,t0) + S_MUL(re,t1);
yc.r = yr;
yc.i = yi;
f2[i] = yc;
}
}
opus_fft(st, f2, (kiss_fft_cpx *)f, arch);
/* Post-rotate */
{
/* Temp pointers to make it really clear to the compiler what we're doing */
const kiss_fft_cpx * OPUS_RESTRICT fp = (kiss_fft_cpx *)f;
kiss_fft_scalar * OPUS_RESTRICT yp1 = out;
kiss_fft_scalar * OPUS_RESTRICT yp2 = out+stride*(N2-1);
const kiss_twiddle_scalar *t = &trig[0];
/* Temp pointers to make it really clear to the compiler what we're doing */
for(i=0;i<N4;i++)
{
kiss_fft_scalar yr, yi;
yr = S_MUL(fp->i,t[N4+i]) - S_MUL(fp->r,t[i]);
yi = S_MUL(fp->r,t[N4+i]) + S_MUL(fp->i,t[i]);
*yp1 = yr;
*yp2 = yi;
fp++;
yp1 += 2*stride;
yp2 -= 2*stride;
}
}
RESTORE_STACK;
}
void clt_mdct_backward_neon(const mdct_lookup *l,
kiss_fft_scalar *in,
kiss_fft_scalar * OPUS_RESTRICT out,
const opus_val16 * OPUS_RESTRICT window,
int overlap, int shift, int stride, int arch)
{
int i;
int N, N2, N4;
VARDECL(kiss_fft_scalar, f);
const kiss_twiddle_scalar *trig;
const kiss_fft_state *st = l->kfft[shift];
N = l->n;
trig = l->trig;
for (i=0;i<shift;i++)
{
N >>= 1;
trig += N;
}
N2 = N>>1;
N4 = N>>2;
ALLOC(f, N2, kiss_fft_scalar);
/* Pre-rotate */
{
/* Temp pointers to make it really clear to the compiler what we're doing */
const kiss_fft_scalar * OPUS_RESTRICT xp1 = in;
const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+stride*(N2-1);
kiss_fft_scalar * OPUS_RESTRICT yp = f;
const kiss_twiddle_scalar * OPUS_RESTRICT t = &trig[0];
for(i=0;i<N4;i++)
{
kiss_fft_scalar yr, yi;
yr = S_MUL(*xp2, t[i]) + S_MUL(*xp1, t[N4+i]);
yi = S_MUL(*xp1, t[i]) - S_MUL(*xp2, t[N4+i]);
yp[2*i] = yr;
yp[2*i+1] = yi;
xp1+=2*stride;
xp2-=2*stride;
}
}
opus_ifft(st, (kiss_fft_cpx *)f, (kiss_fft_cpx*)(out+(overlap>>1)), arch);
/* Post-rotate and de-shuffle from both ends of the buffer at once to make
it in-place. */
{
kiss_fft_scalar * yp0 = out+(overlap>>1);
kiss_fft_scalar * yp1 = out+(overlap>>1)+N2-2;
const kiss_twiddle_scalar *t = &trig[0];
/* Loop to (N4+1)>>1 to handle odd N4. When N4 is odd, the
middle pair will be computed twice. */
for(i=0;i<(N4+1)>>1;i++)
{
kiss_fft_scalar re, im, yr, yi;
kiss_twiddle_scalar t0, t1;
re = yp0[0];
im = yp0[1];
t0 = t[i];
t1 = t[N4+i];
/* We'd scale up by 2 here, but instead it's done when mixing the windows */
yr = S_MUL(re,t0) + S_MUL(im,t1);
yi = S_MUL(re,t1) - S_MUL(im,t0);
re = yp1[0];
im = yp1[1];
yp0[0] = yr;
yp1[1] = yi;
t0 = t[(N4-i-1)];
t1 = t[(N2-i-1)];
/* We'd scale up by 2 here, but instead it's done when mixing the windows */
yr = S_MUL(re,t0) + S_MUL(im,t1);
yi = S_MUL(re,t1) - S_MUL(im,t0);
yp1[0] = yr;
yp0[1] = yi;
yp0 += 2;
yp1 -= 2;
}
}
/* Mirror on both sides for TDAC */
{
kiss_fft_scalar * OPUS_RESTRICT xp1 = out+overlap-1;
kiss_fft_scalar * OPUS_RESTRICT yp1 = out;
const opus_val16 * OPUS_RESTRICT wp1 = window;
const opus_val16 * OPUS_RESTRICT wp2 = window+overlap-1;
for(i = 0; i < overlap/2; i++)
{
kiss_fft_scalar x1, x2;
x1 = *xp1;
x2 = *yp1;
*yp1++ = MULT16_32_Q15(*wp2, x2) - MULT16_32_Q15(*wp1, x1);
*xp1-- = MULT16_32_Q15(*wp1, x2) + MULT16_32_Q15(*wp2, x1);
wp1++;
wp2--;
}
}
RESTORE_STACK;
}