virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GlobalClassAnalyzer.cs
Paul Joannon 5981886fb7
Clean diagnostic rules
Move the following diagnostics into static readonly fields: GD0101, GD0102, GD0103, GD0104, GD0105, GD0106, GD0107, GD0201, GD0202, GD0203, GD0301, GD0302, GD0303, GD0401, GD0402.

To be more consistent, the titles for the following diagnostics were modified: GD0101, GD0105, GD0106, GD0302, GD0303, GD0401, GD0402. A subsequent update of the documentation repo is needed.

Tests for the following diagnostics were created: GD0201, GD0202, GD0203.
2024-02-18 16:47:20 +01:00

54 lines
2.1 KiB
C#

using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
namespace Godot.SourceGenerators
{
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class GlobalClassAnalyzer : DiagnosticAnalyzer
{
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics
=> ImmutableArray.Create(
Common.GlobalClassMustDeriveFromGodotObjectRule,
Common.GlobalClassMustNotBeGenericRule);
public override void Initialize(AnalysisContext context)
{
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
context.EnableConcurrentExecution();
context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.ClassDeclaration);
}
private void AnalyzeNode(SyntaxNodeAnalysisContext context)
{
var typeClassDecl = (ClassDeclarationSyntax)context.Node;
// Return if not a type symbol or the type is not a global class.
if (context.ContainingSymbol is not INamedTypeSymbol typeSymbol ||
!typeSymbol.GetAttributes().Any(a => a.AttributeClass?.IsGodotGlobalClassAttribute() ?? false))
return;
if (typeSymbol.IsGenericType)
{
context.ReportDiagnostic(Diagnostic.Create(
Common.GlobalClassMustNotBeGenericRule,
typeSymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
typeSymbol.ToDisplayString()
));
}
if (!typeSymbol.InheritsFrom("GodotSharp", GodotClasses.GodotObject))
{
context.ReportDiagnostic(Diagnostic.Create(
Common.GlobalClassMustDeriveFromGodotObjectRule,
typeSymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
typeSymbol.ToDisplayString()
));
}
}
}
}