35dafc9fa8
Splits monolithic physics class files.
77 lines
3.6 KiB
C++
77 lines
3.6 KiB
C++
/**************************************************************************/
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/* hinge_joint_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef HINGE_JOINT_3D_H
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#define HINGE_JOINT_3D_H
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#include "scene/3d/physics/joints/joint_3d.h"
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class HingeJoint3D : public Joint3D {
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GDCLASS(HingeJoint3D, Joint3D);
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public:
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enum Param {
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PARAM_BIAS = PhysicsServer3D::HINGE_JOINT_BIAS,
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PARAM_LIMIT_UPPER = PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER,
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PARAM_LIMIT_LOWER = PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER,
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PARAM_LIMIT_BIAS = PhysicsServer3D::HINGE_JOINT_LIMIT_BIAS,
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PARAM_LIMIT_SOFTNESS = PhysicsServer3D::HINGE_JOINT_LIMIT_SOFTNESS,
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PARAM_LIMIT_RELAXATION = PhysicsServer3D::HINGE_JOINT_LIMIT_RELAXATION,
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PARAM_MOTOR_TARGET_VELOCITY = PhysicsServer3D::HINGE_JOINT_MOTOR_TARGET_VELOCITY,
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PARAM_MOTOR_MAX_IMPULSE = PhysicsServer3D::HINGE_JOINT_MOTOR_MAX_IMPULSE,
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PARAM_MAX = PhysicsServer3D::HINGE_JOINT_MAX
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};
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enum Flag {
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FLAG_USE_LIMIT = PhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT,
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FLAG_ENABLE_MOTOR = PhysicsServer3D::HINGE_JOINT_FLAG_ENABLE_MOTOR,
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FLAG_MAX = PhysicsServer3D::HINGE_JOINT_FLAG_MAX
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};
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protected:
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real_t params[PARAM_MAX];
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bool flags[FLAG_MAX];
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virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
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static void _bind_methods();
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public:
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void set_param(Param p_param, real_t p_value);
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real_t get_param(Param p_param) const;
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void set_flag(Flag p_flag, bool p_value);
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bool get_flag(Flag p_flag) const;
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HingeJoint3D();
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};
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VARIANT_ENUM_CAST(HingeJoint3D::Param);
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VARIANT_ENUM_CAST(HingeJoint3D::Flag);
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#endif // HINGE_JOINT_3D_H
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