virtualx-engine/modules/mono/glue/GodotSharp/GodotSharp
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
..
Core Merge pull request #82664 from hackerzhuli/master 2023-10-02 13:17:02 +02:00
Properties C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
Compat.cs Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
GlobalUsings.cs C#: Upgrade to .NET 6 (5.0 -> 6.0) 2022-08-22 03:36:51 +02:00
GodotSharp.csproj C#: CS1591 from none to suggestion 2023-09-19 13:12:06 -05:00
GodotSharp.csproj.DotSettings C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00