b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
122 lines
5.3 KiB
C++
122 lines
5.3 KiB
C++
/*************************************************************************/
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/* godot_webrtc.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_NATIVEWEBRTC_H
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#define GODOT_NATIVEWEBRTC_H
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#include <gdnative/gdnative.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GODOT_NET_WEBRTC_API_MAJOR 3
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#define GODOT_NET_WEBRTC_API_MINOR 2
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/* Library Interface (used to set default GDNative WebRTC implementation */
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typedef struct {
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godot_gdnative_api_version version; /* version of our API */
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/* Called when the library is unset as default interface via godot_net_set_webrtc_library */
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void (*unregistered)();
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/* Used by WebRTCPeerConnection create when GDNative is the default implementation. */
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/* Takes a pointer to WebRTCPeerConnectionGDNative, should bind and return OK, failure if binding was unsuccessful. */
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godot_error (*create_peer_connection)(godot_object *);
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void *next; /* For extension */
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} godot_net_webrtc_library;
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/* WebRTCPeerConnection interface */
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typedef struct {
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godot_gdnative_api_version version; /* version of our API */
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godot_object *data; /* User reference */
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/* This is WebRTCPeerConnection */
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godot_int (*get_connection_state)(const void *);
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godot_error (*initialize)(void *, const godot_dictionary *);
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godot_object *(*create_data_channel)(void *, const char *p_channel_name, const godot_dictionary *);
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godot_error (*create_offer)(void *);
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godot_error (*create_answer)(void *); /* unused for now, should be done automatically on set_local_description */
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godot_error (*set_remote_description)(void *, const char *, const char *);
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godot_error (*set_local_description)(void *, const char *, const char *);
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godot_error (*add_ice_candidate)(void *, const char *, int, const char *);
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godot_error (*poll)(void *);
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void (*close)(void *);
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void *next; /* For extension? */
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} godot_net_webrtc_peer_connection;
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/* WebRTCDataChannel interface */
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typedef struct {
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godot_gdnative_api_version version; /* version of our API */
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godot_object *data; /* User reference */
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/* This is PacketPeer */
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godot_error (*get_packet)(void *, const uint8_t **, int *);
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godot_error (*put_packet)(void *, const uint8_t *, int);
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godot_int (*get_available_packet_count)(const void *);
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godot_int (*get_max_packet_size)(const void *);
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/* This is WebRTCDataChannel */
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void (*set_write_mode)(void *, godot_int);
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godot_int (*get_write_mode)(const void *);
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bool (*was_string_packet)(const void *);
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godot_int (*get_ready_state)(const void *);
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const char *(*get_label)(const void *);
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bool (*is_ordered)(const void *);
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int (*get_id)(const void *);
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int (*get_max_packet_life_time)(const void *);
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int (*get_max_retransmits)(const void *);
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const char *(*get_protocol)(const void *);
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bool (*is_negotiated)(const void *);
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godot_error (*poll)(void *);
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void (*close)(void *);
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void *next; /* For extension? */
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} godot_net_webrtc_data_channel;
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/* Set the default GDNative library */
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godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *);
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/* Binds a WebRTCPeerConnectionGDNative to the provided interface */
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void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *);
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/* Binds a WebRTCDataChannelGDNative to the provided interface */
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void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *);
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#ifdef __cplusplus
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}
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#endif
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#endif
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