2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
31 lines
1.4 KiB
XML
31 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Slider" inherits="Range" version="3.2">
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<brief_description>
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Base class for GUI sliders.
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</brief_description>
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<description>
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Base class for GUI sliders.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
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If [code]true[/code], the slider can be interacted with. If [code]false[/code], the value can be changed only by code.
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
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<member name="scrollable" type="bool" setter="set_scrollable" getter="is_scrollable" default="true">
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If [code]true[/code], the value can be changed using the mouse wheel.
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</member>
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0" />
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<member name="tick_count" type="int" setter="set_ticks" getter="get_ticks" default="0">
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Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers.
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</member>
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<member name="ticks_on_borders" type="bool" setter="set_ticks_on_borders" getter="get_ticks_on_borders" default="false">
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If [code]true[/code], the slider will display ticks for minimum and maximum values.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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