Virtualx Game Engine. Forked from Godot 3.6
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Camille Mohr-Daurat f72419d152
Merge pull request #53179 from fabriceci/stop-on-slope-on-by-default
Set stop on slope on by default on CharacterBody
2021-09-28 15:14:32 -07:00
.github CI: Build test binaries with debug symbols, then strip 2021-09-22 09:31:44 +02:00
core Merge pull request #52481 from Faless/net/4.x_native_peers 2021-09-28 12:57:45 +02:00
doc Set stop on slope on by default on CharacterBody. 2021-09-28 22:31:46 +02:00
drivers Merge pull request #52464 from raulsntos/fix_buffer_info_uninitialized 2021-09-17 19:16:46 +02:00
editor Merge pull request #41855 from Razoric480/key_up_down_spin_slider 2021-09-28 17:33:49 +02:00
main Improve unregistering XR interfaces so we don't get crashes in GDExtensions by destroying the XRServer too early 2021-09-28 12:25:15 +10:00
misc [macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. 2021-09-20 13:12:34 +03:00
modules Merge pull request #53166 from JFonS/force_embree_opt 2021-09-28 16:32:13 +02:00
platform [macOS, sandbox] Add export option to embed and sign helper executables. 2021-09-27 11:02:56 +03:00
scene Set stop on slope on by default on CharacterBody. 2021-09-28 22:31:46 +02:00
servers Merge pull request #53072 from CaptainProton42/fix-gpuparticles3d-generate-aabb 2021-09-28 16:20:22 +02:00
tests Construct values only when necessary. 2021-09-25 14:46:45 +05:45
thirdparty Refactor and move easing equations 2021-09-24 13:47:13 +02:00
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.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
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.gitignore Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
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.mailmap Update AUTHORS and DONORS list 2021-09-24 12:27:02 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-09-24 12:27:02 +02:00
CHANGELOG.md Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
CONTRIBUTING.md
COPYRIGHT.txt Refactor and move easing equations 2021-09-24 13:47:13 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-09-24 12:27:02 +02:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
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logo.svg
LOGO_LICENSE.md
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methods.py Force optimized builds for thirdparty Embree files 2021-09-28 14:35:21 +02:00
platform_methods.py
README.md Merge pull request #44359 from Riteo/logo-outline 2021-05-09 14:01:05 +02:00
SConstruct Force optimized builds for thirdparty Embree files 2021-09-28 14:35:21 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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