..
canvas_layer.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
canvas_layer.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
http_request.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
http_request.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
instance_placeholder.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
instance_placeholder.h
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
node.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
node.h
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
resource_preloader.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
resource_preloader.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
scene_tree.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
scene_tree.h
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
timer.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
timer.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
viewport.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
viewport.h
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00