virtualx-engine/modules/mono/build_scripts
Ignacio Etcheverry 64b5ee7010 C#: Make editor create NuGet fallback folder for Godot packages
Main benefits:
- Projects can be built offline. Previously you needed internet
  access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
  before publishing. This was already possible but required
  too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
  need to be downloaded. In practice, the package is very small
  so it makes little difference.

Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00
..
__init__.py Mono: Reorganize build scripts 2019-04-07 19:03:09 +02:00
api_solution_build.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gen_cs_glue_version.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
godot_net_sdk_build.py C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
godot_tools_build.py C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
make_android_mono_config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
mono_android_config.xml Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
mono_configure.py Enable the copy_mono_root SCons option by default 2020-09-25 11:08:01 +02:00
mono_reg_utils.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
solution_builder.py Remove unused Python local variables. 2020-09-11 11:39:15 +01:00