127458ed17
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
97 lines
5 KiB
C++
97 lines
5 KiB
C++
/*************************************************************************/
|
|
/* nodepath_glue.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifdef MONO_GLUE_ENABLED
|
|
|
|
#include "core/string/node_path.h"
|
|
#include "core/string/ustring.h"
|
|
|
|
#include "../mono_gd/gd_mono_marshal.h"
|
|
|
|
NodePath *godot_icall_NodePath_Ctor(MonoString *p_path) {
|
|
return memnew(NodePath(GDMonoMarshal::mono_string_to_godot(p_path)));
|
|
}
|
|
|
|
void godot_icall_NodePath_Dtor(NodePath *p_ptr) {
|
|
ERR_FAIL_NULL(p_ptr);
|
|
memdelete(p_ptr);
|
|
}
|
|
|
|
MonoString *godot_icall_NodePath_operator_String(NodePath *p_np) {
|
|
return GDMonoMarshal::mono_string_from_godot(p_np->operator String());
|
|
}
|
|
|
|
MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr) {
|
|
return (MonoBoolean)p_ptr->is_absolute();
|
|
}
|
|
|
|
int32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr) {
|
|
return p_ptr->get_name_count();
|
|
}
|
|
|
|
MonoString *godot_icall_NodePath_get_name(NodePath *p_ptr, uint32_t p_idx) {
|
|
return GDMonoMarshal::mono_string_from_godot(p_ptr->get_name(p_idx));
|
|
}
|
|
|
|
int32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr) {
|
|
return p_ptr->get_subname_count();
|
|
}
|
|
|
|
MonoString *godot_icall_NodePath_get_subname(NodePath *p_ptr, uint32_t p_idx) {
|
|
return GDMonoMarshal::mono_string_from_godot(p_ptr->get_subname(p_idx));
|
|
}
|
|
|
|
MonoString *godot_icall_NodePath_get_concatenated_subnames(NodePath *p_ptr) {
|
|
return GDMonoMarshal::mono_string_from_godot(p_ptr->get_concatenated_subnames());
|
|
}
|
|
|
|
NodePath *godot_icall_NodePath_get_as_property_path(NodePath *p_ptr) {
|
|
return memnew(NodePath(p_ptr->get_as_property_path()));
|
|
}
|
|
|
|
MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr) {
|
|
return (MonoBoolean)p_ptr->is_empty();
|
|
}
|
|
|
|
void godot_register_nodepath_icalls() {
|
|
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", (void *)godot_icall_NodePath_Ctor);
|
|
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", (void *)godot_icall_NodePath_Dtor);
|
|
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", (void *)godot_icall_NodePath_operator_String);
|
|
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", (void *)godot_icall_NodePath_get_as_property_path);
|
|
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", (void *)godot_icall_NodePath_get_concatenated_subnames);
|
|
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", (void *)godot_icall_NodePath_get_name);
|
|
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", (void *)godot_icall_NodePath_get_name_count);
|
|
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", (void *)godot_icall_NodePath_get_subname);
|
|
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", (void *)godot_icall_NodePath_get_subname_count);
|
|
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", (void *)godot_icall_NodePath_is_absolute);
|
|
mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", (void *)godot_icall_NodePath_is_empty);
|
|
}
|
|
|
|
#endif // MONO_GLUE_ENABLED
|