Virtualx Game Engine. Forked from Godot 3.6
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Pedro J. Estébanez f77b4d155b Make shader binary alignment handling simpler and more robust
Bonus:
Also simplified the rounding to block size in image size calculations.
2024-03-06 11:48:23 +01:00
.github Replace hand-written pre-commit hooks with pre-commit Python tool 2024-02-26 14:57:53 +01:00
core Merge pull request #88959 from akien-mga/pre-commit-clang-17.0.6-black-24.2.0 2024-02-29 13:54:38 +01:00
doc Merge pull request #88970 from KoBeWi/ImageCursor2D 2024-02-29 13:54:53 +01:00
drivers Make shader binary alignment handling simpler and more robust 2024-03-06 11:48:23 +01:00
editor Merge pull request #88980 from Calinou/visualshader-remainder-add-percent-sign 2024-02-29 13:55:01 +01:00
main Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
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platform Merge pull request #88987 from bruvzg/macos_12_depr_warn 2024-02-29 13:55:08 +01:00
scene Don't access Node3D/Node2D/Control global transform in reparent unless needed 2024-02-29 14:07:48 +01:00
servers Make shader binary alignment handling simpler and more robust 2024-03-06 11:48:23 +01:00
tests Merge pull request #88959 from akien-mga/pre-commit-clang-17.0.6-black-24.2.0 2024-02-29 13:54:38 +01:00
thirdparty Merge pull request #88574 from Malcolmnixon/openxr_1_0_34 2024-02-27 10:17:25 +01:00
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methods.py Merge pull request #88949 from shana/vs-performance-improvement 2024-02-29 13:54:27 +01:00
platform_methods.py [iOS/macOS] Add option to automatically build (and sign / archive) bundles. 2024-02-13 16:36:41 +02:00
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SConstruct SCons: Fix CCFLAGS, LINKFLAGS, etc. command line overrides 2024-02-20 15:57:53 +01:00
scu_builders.py Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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