virtualx-engine/servers/rendering/renderer_rd/shaders/effects
clayjohn fb77021559 Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
2023-05-03 01:06:34 -07:00
..
blur_raster.glsl
blur_raster_inc.glsl
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl
copy.glsl
copy_to_fb.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl Use proper UV in cubemap downsampler raster 2023-05-03 01:06:34 -07:00
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
resolve.glsl
roughness_limiter.glsl Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
screen_space_reflection.glsl Fix the limit for interpolation of R0 with respect to metallic and SSR 2023-04-06 23:14:47 +05:30
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl
SCsub
sort.glsl Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
specular_merge.glsl
ss_effects_downsample.glsl
ssao.glsl Increase SSAO and SSIL bias to account for variance in mipmap generation 2023-02-21 10:25:33 -08:00
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl Increase SSAO and SSIL bias to account for variance in mipmap generation 2023-02-21 10:25:33 -08:00
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl
tonemap.glsl
vrs.glsl