f8ab79e68a
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
160 lines
6.1 KiB
C++
160 lines
6.1 KiB
C++
/*************************************************************************/
|
|
/* gd_mono_class.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GD_MONO_CLASS_H
|
|
#define GD_MONO_CLASS_H
|
|
|
|
#include "core/string/ustring.h"
|
|
#include "core/templates/map.h"
|
|
|
|
#include "gd_mono_field.h"
|
|
#include "gd_mono_header.h"
|
|
#include "gd_mono_method.h"
|
|
#include "gd_mono_property.h"
|
|
#include "gd_mono_utils.h"
|
|
|
|
class GDMonoClass {
|
|
struct MethodKey {
|
|
struct Hasher {
|
|
static _FORCE_INLINE_ uint32_t hash(const MethodKey &p_key) {
|
|
uint32_t hash = 0;
|
|
|
|
GDMonoUtils::hash_combine(hash, p_key.name.hash());
|
|
GDMonoUtils::hash_combine(hash, HashMapHasherDefault::hash(p_key.params_count));
|
|
|
|
return hash;
|
|
}
|
|
};
|
|
|
|
_FORCE_INLINE_ bool operator==(const MethodKey &p_a) const {
|
|
return p_a.params_count == params_count && p_a.name == name;
|
|
}
|
|
|
|
MethodKey() {}
|
|
|
|
MethodKey(const StringName &p_name, uint16_t p_params_count) :
|
|
name(p_name), params_count(p_params_count) {
|
|
}
|
|
|
|
StringName name;
|
|
uint16_t params_count = 0;
|
|
};
|
|
|
|
StringName namespace_name;
|
|
StringName class_name;
|
|
|
|
MonoClass *mono_class = nullptr;
|
|
GDMonoAssembly *assembly = nullptr;
|
|
|
|
bool attrs_fetched;
|
|
MonoCustomAttrInfo *attributes = nullptr;
|
|
|
|
// This contains both the original method names and remapped method names from the native Godot identifiers to the C# functions.
|
|
// Most method-related functions refer to this and it's possible this is unintuitive for outside users; this may be a prime location for refactoring or renaming.
|
|
bool methods_fetched;
|
|
HashMap<MethodKey, GDMonoMethod *, MethodKey::Hasher> methods;
|
|
|
|
bool method_list_fetched;
|
|
Vector<GDMonoMethod *> method_list;
|
|
|
|
bool fields_fetched;
|
|
Map<StringName, GDMonoField *> fields;
|
|
Vector<GDMonoField *> fields_list;
|
|
|
|
bool properties_fetched;
|
|
Map<StringName, GDMonoProperty *> properties;
|
|
Vector<GDMonoProperty *> properties_list;
|
|
|
|
bool delegates_fetched;
|
|
Map<StringName, GDMonoClass *> delegates;
|
|
Vector<GDMonoClass *> delegates_list;
|
|
|
|
friend class GDMonoAssembly;
|
|
GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly);
|
|
|
|
public:
|
|
static String get_full_name(MonoClass *p_mono_class);
|
|
static MonoType *get_mono_type(MonoClass *p_mono_class);
|
|
|
|
String get_full_name() const;
|
|
String get_type_desc() const;
|
|
MonoType *get_mono_type() const;
|
|
|
|
uint32_t get_flags() const;
|
|
bool is_static() const;
|
|
|
|
bool is_assignable_from(GDMonoClass *p_from) const;
|
|
|
|
StringName get_namespace() const;
|
|
_FORCE_INLINE_ StringName get_name() const { return class_name; }
|
|
String get_name_for_lookup() const;
|
|
|
|
_FORCE_INLINE_ MonoClass *get_mono_ptr() const { return mono_class; }
|
|
_FORCE_INLINE_ const GDMonoAssembly *get_assembly() const { return assembly; }
|
|
|
|
GDMonoClass *get_parent_class() const;
|
|
GDMonoClass *get_nesting_class() const;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Vector<MonoClassField *> get_enum_fields();
|
|
#endif
|
|
|
|
GDMonoMethod *get_fetched_method_unknown_params(const StringName &p_name);
|
|
bool has_fetched_method_unknown_params(const StringName &p_name);
|
|
|
|
bool has_attribute(GDMonoClass *p_attr_class);
|
|
MonoObject *get_attribute(GDMonoClass *p_attr_class);
|
|
|
|
void fetch_attributes();
|
|
void fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base);
|
|
|
|
bool implements_interface(GDMonoClass *p_interface);
|
|
bool has_public_parameterless_ctor();
|
|
|
|
GDMonoMethod *get_method(const StringName &p_name, uint16_t p_params_count = 0);
|
|
GDMonoMethod *get_method(MonoMethod *p_raw_method);
|
|
GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name);
|
|
GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, uint16_t p_params_count);
|
|
GDMonoMethod *get_method_with_desc(const String &p_description, bool p_include_namespace);
|
|
|
|
GDMonoField *get_field(const StringName &p_name);
|
|
const Vector<GDMonoField *> &get_all_fields();
|
|
|
|
GDMonoProperty *get_property(const StringName &p_name);
|
|
const Vector<GDMonoProperty *> &get_all_properties();
|
|
|
|
const Vector<GDMonoClass *> &get_all_delegates();
|
|
|
|
const Vector<GDMonoMethod *> &get_all_methods();
|
|
|
|
~GDMonoClass();
|
|
};
|
|
|
|
#endif // GD_MONO_CLASS_H
|